Jane McGonigal - Leigh Bureau More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of 21. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science and sociology, Reality is Broken uncovers how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges and epic victories that are so often lacking in the real world.
Apply to Become a Translator The OLH is keen to support the open access dissemination of high quality scholarship from around the world, published in languages other than English. Our Internationalisation Committee has been discussing various different routes towards achieving this goal. It is crucial that we build a strong structure of academics, editors and translators who can support the peer review editorial process and translation of articles.
10 Lessons in Creativity From the ArtGame Weekend in Paris ArtGame weekend is a creative and collaborative challenge that brings together developers, game designers, and artists to create mobile artgames. The first ArtGame weekend took place in Paris, France last month. By combining art plus gameplay plus open collaboration, nine ideas became nine artgames - and more than 40 artists, developers, and video game professionals an intense teamwork experience.
The Future Of Work Is Play Humans love games. Just check the current news cycle for evidence: The Xbox 360’s sleek, new controller-free gaming device, Kinect, is the fastest-selling consumer electronic product ever. Foursquare has attracted millions of badge-seeking users and aspiring “mayors.” The Beast (game) An ARG is a game which deliberately blurs the line between the game and the real world. Players investigate the world of the game using the same tools with which they interact with the real world such as websites, email, telephone conversations and even in-person discussions with actors playing game characters. The mantra of The Beast, and most other ARGs, is "This is not a game." When a player reads a character's blog, or looks at his employer's website, or even speaks to him on the phone, the character never indicates that he is anything but what the game says he is, whether that's a professor of biology, a kidnapped child, a DP artist, or a robot bounty hunter. The Beast was set in the year 2142, 50 years after the events chronicled in A.I. There were three overlapping entry points to the game, or "rabbit holes" in ARG parlance.
White House names Google’s Megan Smith the next Chief Technology Officer of the United States The next Chief Technology Officer of the United States, Megan Smith (Photo credit: Joi Ito under a Creative Commons Attribution 2.0 license) The White House announced Thursday that it has named its next Chief Technology Officer. She is Megan Smith, a Google executive with decades of experience in Silicon Valley. The Obama administration named as deputy U.S. CTO, Alexander Macgillivray, a former Twitter lawyer known as a staunch defender of the free flow of information online.
Off the wall: Misha Most’s street art comes to London Moscow-based contemporary artist Misha Most brings his satirical street art to London gallery Lazarides Rathbone. Originally Posted at CalvertJournal.com on 14 August 2014 TEXT Alexis Zimberg PHOTOS Alexis Zimberg, Misha Most, Lazarides Rathbone Gallery Game guru Jane McGonigal says “gamification” should make tasks hard, not easy Gamification, or making a non-game application more engaging by making it game-like, should not make tasks easy for the people undertaking them. It should make them harder, says Jane McGonigal, game research director of the Institute for Future and author of a new book on gamification, “Reality is Broken: Why games make us better and how they can change the world”. McGonigal says Web site owners — including those of major corporations — should make tasks challenging, so that the sense of achievement upon completing them is greater. The assertion is related to McGonigal’s definition of a game, which she talked about at the Gamification Summit today in San Francisco.
Twitter Mood Predicts The Stock Market There’s no shortage of people who say they know how to predict whether the stock market will go up or down on a particular day. But there are few, if any, who can do it consistently better than tossing a coin. For many economists that’s easy to explain. Conventional economic theory holds that the movement of prices in a perfect market should follow a random walk and should be impossible to predict with an accuracy greater than 50 per cent. There’s a fly in this economic ointment, however.
The 5 Most Insane Alternate Reality Games The game took off with a bang when, during the 2007 San Diego Comic-Con, people found "Jokerized" $1 bills that led them to whysoserious.com, a page advertising jobs for Joker henchmen. Those eager to be repeatedly punched by costumed vigilantes and/or murdered by their own boss were instructed to be at a certain spot near the convention center at 10:00 a.m. the next day. Upon going there at the allotted time, players discovered a phone number ... written in the sky. "Don't call that, dude -- it's probably Goatse." Calling the number prompted a recording of a whimpering man being forced to read instructions for what came next: a scavenger hunt.
We should not view women’s issues in isolation: Thoraya Obaid Thoraya Obaid, one of the 30 women appointed to the Shoura Council, makes a point during her interview with Saudi Gazette. — SG photo by Amer Hilabi Laura BashraheelSaudi Gazette JEDDAH – Thoraya Obaid is the perfect example of a woman who has led by example.
About » About nonsite.org emerges in part out of interest in a set of theoretical topics – the ontology of the work of art, the question of intentionality, the ongoing appeal of different and sometimes competing materialisms – and in part out of opposition to the dominant accounts of those topics. Today, the various theoretical forms of neoliberalism – from the postmodern to the posthuman, from the new historicism to the new pluralism – have become so pervasive that they are nearly invisible. nonsite.org seeks first to make them visible and then to make them less pervasive.
Google tests game-mechanics strategies with Recyclebank It looks like Google has taken an interest in a start-up called Recyclebank, which offers points and rewards for "green" actions like joining curbside recycling programs and installing eco-friendly appliances--it's using it as a test bed for a new beta version of its Google Analytics tracking tool . More specifically, along with a consumer research company called ROI Research, Google Analytics will be parsing the progress and results of Recyclebank's impending "Green Your Home Challenge," and then releasing a research paper about the whole process. The contest in question is taking place over the course of April for "Earth Month."
The Future Will Be Personalized When my partners and I joined MySpace, we were lucky enough to be at the leading edge of the social revolution that changed how we use the Internet. A new groundswell is coming, transforming the web once again: the personal revolution. Information Overload Today, we live in a world where we’re constantly overwhelmed by information.