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Board Game Rubric. Playing History. Game Plan. Level: Upper intermediate+/mature students Location: Computer room Skills Focus: Reading/writing (reading comprehension check) Language focus: Reading Game: McVideo Game This is simulation game is a parody of the fast food chain McDonalds taking quite a negative view of the production process which you, the plater, become implicit in.

Game Plan

Preparation Print out a copy of the McVideo Game Worksheet. Pre Activity Hand out a copy of the worksheet to each pair and ask them to read and make a guess at any of the answers. Deal with any language problems as you monitor. Brief feedback on possible answers and any difficult language. Reading activity In the computer room direct students to the game and the tutorial. Explain that they can’t play the game unless they complete all the questions with the correct answers. Ask them to read the tutorial and answer as many questions as they can. Encourage students to ask you, peers or look up online any difficult language contained in the tutorial. Post Reading activity. GameSites. NOTE: Click on any of the anchor links you find interesting, read more about them, then click the headings to visit the website!


Kindersite- List of 100s of Games The Kindersite spearheaded by Joel Josephson (@acerview54) has 1000s of educational and fun content specifically designed for preschool, kindergartens, elementary, primary schools and special needs students. Register for free for full featured access, but it’s not required. The age level and themes are listed next to each game!

Interactive stories, games, and activities are included. The nine golden rules of using games in the language classroom. I think you might want to download these activities so you can use them later… so here’s a handy PDF file of this blog post!

The nine golden rules of using games in the language classroom

I’ve long been an admirer of the use of games in teaching. Indeed, one of my most popular posts ever here on the Teach them English blog is the rather misleadingly titled ‘Why I don’t use games in the language classroom’ which, if you’ve got a spare ten minutes, gives you as good a background into the role of games in the language classroom as you’ll ever need (no need for me to be modest!). Games remain a fundamental part of my teaching as they can be used to liven up lessons, while also creating a relaxed learning atmosphere where learners feel confident to practice new language skills. The importance of games cannot be understated in the role they play in providing alternative ways of learning or showing that you can recall what has been learned. 1. 2. 3. 4. Gather all the equipment or necessary materials for your game. 5. 6. 7. 8. 9. How to Plan Instruction Using the Video Game Model.

Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes.

How to Plan Instruction Using the Video Game Model

You have to spend your day on the bunny hill when you're an expert skier. Great Gaming/Learning Quotes. The Serious Games listserv has a great thread running right now asking for folks to submit their favorite gaming/learning quotes.

Great Gaming/Learning Quotes

One example from Katrin Becker's site: "Anyone who makes a distinction between games and learning doesn't know the first thing about either. " - Marshall McLuhan There are more (many more) so what I'll do is add them to the continuation of this post (those that don't have homes on the Web) and I'll include the links to those that do here. LinksTwitchspeedGamesParentsTeachers. Game-Based Learning Units for the Everyday Teacher. Game-based learning (GBL) is getting a lot press.

Game-Based Learning Units for the Everyday Teacher

It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Game based learning & Gamification. Lots people want to get started with game based learning, gamification and serious games in their training.

Game based learning & Gamification

We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Level Up! Engaging Students by Having Them Create a Digital Game. Make & Play Online Multiplayer Games. Sploder - Make your own Games, Play Free Games.

Teaching Skills: What 21st Century Educators Need To Learn To Survive. What are the traits that would make for the ideal 21st teacher?

Teaching Skills: What 21st Century Educators Need To Learn To Survive

What does an educational professional need to be or do to tune in and synchronize with the new realities silently emerging inside schools and educational environments? Photo credit: Lisa F. Young The profound, deep shifts we are starting to witness across all of the established educational institutions, pivot around four key components: 1) Learners driving. These new "teachers" think, act and perform their multiple roles of guides, facilitators and learning advisers with a spirit and attitude that is radically different from the one that is typical of the traditional, classic educator.

Andrew Churches challenges the status quo and paints a detailed profile of what this new breed of professors is going to look like. Eight Habits of Highly Effective 21st Century Teachers. Learning Theories for the Digital Age. Learning Futures: Introducing eLearning into your Company. Tech and Diverse Learners PSA. Future of learning. Rethinking Education.

Digital Age Learning. Week 1 - What Is Connectivism? ~ CCK11. You are not logged in. [] [] [Outline] [Week 2] Dates: January 17 - 24, 2011 Overview At its heart, connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks.

Week 1 - What Is Connectivism? ~ CCK11

It shares with some other theories a core proposition, that knowledge is not acquired, as though it were a thing. Readings SeminarsSeminars Wednesday: Live Session: Location: Elluminate (Click Here to Join). Activities A few simple activities for this week: 1. 2. 3. It is especially important to use this tag in and in Twitter. If you are using a blog, Flickr, or a discussion group, share the RSS feed. SAMR Model - Technology Is Learning. Peer Learning Handbook.

Learning to Go: Lesson Ideas for Teaching with Mobile Devices, Cell Phones, and BYOT. Digital Aristotle: Thoughts on the Future of Education. Free Sites For Teachers - Google Sheets. Understanding Digital Student Development.