UX Research Cheat Sheet. Summary: User research can be done at any point in the design cycle.
This list of methods and activities can help you decide which to use when. User-experience research methods are great at producing data and insights, while ongoing activities help get the right things done. Alongside R&D, ongoing UX activities can make everyone’s efforts more effective and valuable. At every stage in the design process, different UX methods can keep product-development efforts on the right track, in agreement with true user needs and not imaginary ones. Video Game Art Styles. Alto’s Adventure Alto’s Adventure is very much a casual game, but we were also keen to add a little soul and sensitivity to the mix in a way that’s not normally seen within the genre.
This meant establishing a lighthearted tone without resorting to being overly bright or cartoonish. It was important that all aspects of the game’s environment and characters felt grounded, as though they could be just a small part of a much larger world with it’s own history and culture. The visuals were also informed by a desire to optimise for mobile and play to the strengths of the platform. This involved stripping away unnecessary details and fussy textures, freeing us up to focus instead on the underlying form and composition. Video Game Art Styles. How to apply a design thinking, HCD, UX or any creative process from scratch — Digital Experience Design. How to apply a design thinking, HCD, UX or any creative process from scratch This how-to article aims at providing designers, creative thinkers or even project managers with a tool to set up, frame, organise, structure, run or manage design challenges, and projects: The Double Diamond revamped.
The Double Diamond revamped. Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. Ontdek de fabrikant Bordspellen Afdrukken van hoge kwaliteit voor Bordspellen Afdrukken bij Alibaba.com. InteractiveStory.net. ASAPS home. A brief history of video games (Part I) - Safwat Saleem. The best free cultural & educational media on the web - Open Culture.
The Gamer 1 - Read The Gamer 1 Online. 1→10design, Inc. - Interactive Studio. De spelregels van gamification. "Gamification is the new game" kopt Adformatie deze week.
Game events all over the world. The Joust Outliner. DQI. Writing a Business Plan. Daphne Bavelier: Your brain on video games. Indie Statik: A community for independent games. Techtravels. Avinash Maddi. Powerful Vocabulary. AvatarGeneration. Tagxedo - Word Cloud with Styles. Think.com, Oracle Education Foundation, Projects. We take gaming seriously. Features - The Designer's Notebook: Triple-A Games for Women? Seriously? There's a longstanding piece of conventional wisdom in the game business that women won't shell out big bucks for games.
They might play small games or free games, but for most women, buying a triple-A console blockbuster for themselves is out of the question. Daniel Solis. Change Job - Home. Fringe Gamer. Neonsplitz: Creativity with a clear target market. After Dark Studios Ltd - iOS Game/Application Developers. 6 Tips to Accelerate Word of Mouth Marketing through Social Media. Insurers Are Plugging Into ‘Gamification,’ But Are Only Beginning to See Its Potential. Published in Health Plan Week, April 23 issue, copyright © 2012 by Atlantic Information Services, Inc.
Reprinted with permission from Atlantic Information Services, Inc. If UnitedHealth Group had its way, all of its members would own a Microsoft Xbox video game system and would use it every day. While promoting video games might sound like a way to grow couch potatoes, UnitedHealth and several other major insurers are using concepts behind popular video games to promote wellness, encourage exercise and boost social interactions between people -- and ultimately improve health outcomes and lower costs. But health insurers have yet to harness the full potential of gaming for their members, says Kris Duggan, CEO of Menlo Park, Calif.
-based Badgeville, which consults with companies and helps develop products for "gamification" efforts. Gamification: Insights And Emerging Trends. Zombie Apocalypse, the Board Game. Eye For Games - BETA.
Walt Disney Imagineers Bringing Video Games To Life At Walt Disney World Resort. Companies. 4 Ways Your Business Can Avoid Being a Menace on Twitter. Curt Finch is the founder and CEO of Journyx, a company that offers time-tracking and resource management software.
Connect with him and Journyx on Facebook and Twitter. Highbeam Research just updated its quarterly social media index, and according to the latest data, Twitter received 55.17% of total media attention in the first quarter of 2012, widening the gap between second-placed Facebook, which fell to 41.18%. Game Biz. The Gaming And Liberty Daily. How we will learn. How Inquiry Can Enable Students to Become Modern Day de Tocquevilles Observations of early America by Alexis de Tocqueville helped articulate the nation’s values.
With the guidance of an inquiry based teacher, students create their own interpretations of democracy in America. Continue Reading. Amidos Entertainment. Games. Museum as Game Board – Natron Baxter Applied Gaming. Ars Technica. The Creators Project. Hunicke sees new online frontier at Tiny Speck. Sparked.com Microvolunteering. Skilled Online Volunteering. MapAttack Turns Your City Into One Huge Gameboard. March 26th, 2012 by Hazel Chua.
Game Design Resources. 5election - The International Coolhunting Magazine. Its Dangerous To Go Alone, Take This. Designing Memorable Experiences: Multimedia, Gamification and Serious Games Development. Course description Multimedia, as defined by Tsuhan Chen (formerly editor of the IEEE Transactions on Multimedia journal), is “…the combination of different elements (whether medium, modality, technology, algorithm, or application) that provides a fuller experience of the effect of that combination”.
It clearly allows us to obtain highly multidisciplinary interactive virtual worlds which enable us to address any initiative. Good Gear Guide. The Weblog. Fri, 03/16/2012. Joost's Dev Blog. A Musical Journey: Austin Wintory on Composing thatgamecompany's Masterpiece. Jonathan Blow's The Witness is an Exercise in Symphonic Game Design. I know this is not related with Jonathan Blow's game or Shoshtakovic 5th symphony. but I too want to share my view on symphonic finale of one of my favorite series. Warning: messy grammar ahead, sorry about that. Yes gentlemen, it's from Gundam Char's Counterattack. when I saw the movie for the first time I never thought that they will use that kind of music.
But after listening to this music a couple of times I can say that this is a perfect rendition of what Amuro, the main character have become. When he appear for the first time in the Gundam lore he's just a young boy, neglected by his workaholic father (and a mad man later on) and disavowed by his own mother because her "little baby boy" is now a soldier and capable of killing people (Amuro shoot first, fact). Michael Gallagher: More Than the Art of Video Games. This week, the Smithsonian American Art Museum will launch The Art of Video Games exhibit exploring the forty-year evolution of video games. Top 10 Video Game Consoles of All Time. Glasses Fitted With Speakers & Scent Emitters Could Improve Your Social Life.