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EdWebet90 - AR/VR/MR

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Groupe public MERGE Educators. ARVRinEDU // MERGE Educator Giveaway. Mixed Reality Brings New Life to K–12 Classrooms. Among the emerging technologies hitting the K–12 sphere, virtual, augmented and mixed reality tools have garnered a lot of interest. Mixed reality has remarkable potential for the K–12 classroom.

Here is a tool that lets students explore the molten core of our planet or get deep in the anatomy of a frog without ever picking up a scalpel — all with the click of a button. Mixed reality is still relatively new, however, and while more research is coming out on its benefits, teachers want to make sure investing in virtual reality headsets will open new doors for their students and not just be another shiny toy collecting dust in the classroom. “I like to describe the space as embryonic.

One of the interesting things I’ve seen in the K–12 space in particular as it relates to the technology is there is a lot of interest but also a lot of questions,” says Dan Ayoub, general manager of mixed reality education at Microsoft, in an interview. Collaborating with Teachers to Inspire Independent Learning. The collaborative team from Scotts Ridge Middle School includes (L to R): Emily Shiller, library assistant; Janine Johnson, library media specialist; Charlsie Vanderrest, 7th-grade science teacher; Kim Moran, technology integrator; Kelly Hall, 7th-grade science teacher.

Collaborating with Teachers to Inspire Independent Learning

Since arriving at Scotts Ridge Middle School five years ago, I have had the pleasure of working with many of the passionate and talented teachers in our building. What was once a quiet library has become a bustling center of creativity and innovation. We are encouraged by administrators who support risk taking and believe in our Library Learning Commons as a center of learning and creativity. In spring 2017, our team – seventh-grade science teachers Charlsie Vanderrest and Kelly Hall; my amazing assistant Emily Shiller; and tech integrator Kim Moran — worked for the better part of the fourth quarter on a truly collaborative, personalized unit. Planning began well before the fourth quarter. “Common Beliefs.” Like this: Pennsylvania. Contact Information Department of Education Visit www.education.state.pa.us717-783-6788Can I use edWeb for PD?

Pennsylvania

Yes, edWeb was just approved by the PA DOE as of September 2018. We’ll be posting more details here soon. How can Pennsylvania educators use edWeb.net? Online learning activities, such as edWebinars, can be used toward earning the required yearly professional development hours with the approval from your LEA. For more information about PD requirements, including the number of hours needed, visit the Pennsylvania Department of Education Professional Education home page or call 717-772-4944.

Amazon. Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul: Stuart Brown, Christopher Vaughan: 9781583333785: Amazon.com: Books. Tilt Brush - The Lab at Google Cultural Institute. Tilt Brush: Painting from a new perspective. Arvrinedu. The NEW Periodic Table of iOS Apps for AR and VR. One of the most exciting arenas for innovation in education with technology is that of augmented reality and virtual reality.

The NEW Periodic Table of iOS Apps for AR and VR

I’ve been a fan of exploring how these types of apps can be used to support and enhance learning for a long time now. One of my first books on iBooks was an exploration of how we can use AR in the classroom. Things have moved on a fair amount in the four years since I published it. Arvrinedu. Everything You Need to Know to Get Started With AR/VR in the Classroom. HTC Vive on Steam. About This Hardware VIVE is a first-of-its-kind virtual reality platform developed by HTC and Valve for total immersion in virtual worlds.

Using a headset and wireless controllers in each hand, you can now explore and interact with VR experiences, apps and games that blur the line between imagination and reality. Breathtaking visual experiences are provided by a headset that features a 110° field of view and 32 sensors for precise tracking for total immersion. The 2160 x 1200 resolution and 90 Hz refresh rate deliver detailed graphics and lifelike motion for smooth gameplay and realistic movement. Fluid interaction is provided by two wireless controllers, each with HD haptic feedback, dual-stage triggers, and multi-function trackpads. Hardware Specifications Features Powered by SteamVR, including SteamVR Tracking 1.0 technology and Chaperone guidance system.

Usage Room-scale, standing or seated, supporting movement within a diagonal area up to 5 m (for example 3.5 m x 3.5 m.) Virtual Reality vs. Augmented Reality - Augment News. Panoform. 360° & VR for Education. Take your students on a virtual reality adventure. Expeditions. Tour Creator. Kathy Schrock's Augmented and Virtual Reality. ClassVR – Virtual Reality for the Classroom. Rhode Island Virtual Reality – RIVR. Home - XZIMG. ArtoolkitX. Augmented Reality SDK for Face Lenses and Masks from DeepAR. Technology company specialized in AR to make a better augmented reality world. Vuforia Developer Portal. ARKit. Introducing Wikitude SDK 8 - Wikitude. The newest version of the Wikitude AR development platform is out!

Introducing Wikitude SDK 8 - Wikitude

Equipped with the largest variety of augmented reality features on the market, Wikitude SDK 8.0 is the go-to tool for developers and businesses that wish to create endless AR possibilities and solutions. Wikitude SDK 8 introduces Scene Recognition, Instant Targets, Unity Live Preview, Windows Support, Extended Object Tracking and even more improvements in stability and performance. The final version of SDK 8 is now available for developers on the download page.

Home - Virtual Reality - LibGuides Home at Connecticut State Library, Division of Library Development.