Canvas

TwitterFacebook
Get flash to fully experience Pearltrees
With HTML5 gaining popularity, this tutorial outlines what is really just the tip of the iceberg that is interactive design.

Interactive Typography Effects with HTML5

http://tympanus.net/codrops/2011/11/09/interactive-html5-typography/
https://developer.mozilla.org/fr/docs/Tutoriel_canvas

Tutoriel canvas - MDC

<canvas> est un nouvel élément HTML qui peut être utilisé pour dessiner des éléments graphiques à l'aide de scripts (habituellement JavaScript ). Il permet par exemple de dessiner des graphiques, de réaliser des compositions de photographies ou des animations simples (voire pas si simples ).
by William Malone With HTML5 support emerging, I have decided to investigate the drawing capabilities. In the tutorial I will focus on drawing on the new element called a "canvas". I created an example icon in Photoshop and will reproduce it by drawing on a canvas with JavaScript. Browser Capability

HTML 5 Canvas Example { William Malone }

http://www.williammalone.com/articles/html5-canvas-example/
Tested under Firefox 3.5.6 and Google Chrome 3.0.195.38 This project extends the technique I created for imprecise line-drawing to create an entire vector graphics application, similar to Inkscape . It is written almost entirely in Javascript, except for a server-side program that renders text. See below if you are interested in the implementation and coding parts.

Zwibbler: A simple drawing program using Javascript and Canvas -

http://stevehanov.ca/blog/index.php?id=93

Creating an HTML 5 canvas painting application - Opera Developer

By Mihai Sucan Table of contents Introduction My previous HTML5 canvas tutorial provided you with insight into the numerous use cases for canvas in web applications. In this article we will explore how you can write your own canvas-based painting application. Making a web application that allows users to draw on a canvas requires several important steps: setting up your HTML document with a canvas context (a canvas element with an id ), setting up your script to target that canvas context and draw inside it and adding the required mouse event handlers for user interaction and associated logic. http://dev.opera.com/articles/view/html5-canvas-painting/