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Feminism

Habermann's House of Fun — After nearly 8 years of supporting them - by... WiG2013. Microsoft Xbox One - Sexism / Controversy. Indie Custom Cube. Characters. Dead reckon - Games! Girls! Onions! Disclaimer: I’ve worked on many projects with over a dozen different studios.

dead reckon - Games! Girls! Onions!

None of the following content is meant to implicate any one in particular, and it is not a strictly linear narrative. There’s been a lot of anger creeping into my corner of the internet: Anger about the unequal or insensitive treatment of women and minorities, specifically within the game industry. As a woman working in games since 2007, I’ve felt hurt, discouraged, and isolated by various forms of discrimination. Most of it came from people who were in no way intending to be hurtful.

Leadership

Gender. Gender / feminism. E3 2013. Women in Tech. #1ReasonWhy. ODDITIES. This becomes repetitive because the difficulty doesn’t escalate but it was made in three hours, so what the hell do you expect?

ODDITIES

Before it becomes repetitive (especially during the first few seconds that begin to play) there are moments of exhilaration as you realize that you are being chased by a large kitten. It has a hynotic sense of style. Download Filed under Robotic Ket Tom Van Den Boogaart game jam games microgames videogames gaming indie games independent videogames pixels Keep the x-ray centred on naked gramps, otherwise his health plummets.

Booth Babes

The Most Influential Women in Technology 2011 - Gamers. Kellee Santiago President and Co-Founder, thatgamecompany @thatgamecompany The $20 billion video game industry is littered with independent developers attempting to make their mark.

The Most Influential Women in Technology 2011 - Gamers

The Most Influential Women in Technology 2011. Designer. 'Game Industry Women to Know: 2010' by Rhoulette. Game Industry's 100 Most Influential Women. In anticipation of this week’s Women in Games Conference in Seattle, edge-online.com has produced a list and biographies of 100 women in the game industry who are making a difference… Digg this story here.

Game Industry's 100 Most Influential Women

In advance of this week’s Women in Games International conference in Seattle, “The Balancing Act: Game Industry Careers and Quality of Life,” we are pleased to present our choices for the “top 100 women in games” to our readership. Game changers: the women who make video games. Three of the biggest video game releases this winter have something unusual in common.

Game changers: the women who make video games

Gears of War 3, featuring space marines fighting aliens, Uncharted 3, an Indiana Jones-inspired game, and Deus Ex: Human Revolution, a dark science-fiction adventure, were all written by women. According to research by Tiga, the trade body representing the UK games industry, women make up just 12% of the development workforce in Britain – a percentage reflected by similar surveys in the US and Canada. Why? The obvious answer is that, because games were born in dingy arcades and on 80s home computers, creators tended to hail from computer science and engineering backgrounds, areas traditionally dominated by men. "Women have, of course, always played video games, but in the past it was always as a minority.

Women Fighters In Reasonable Armor. Here’s a suggestion for reasonable armour in a more modern sense.

Women Fighters In Reasonable Armor

She’s a soldier of IDS, a vicious PMC seeking to conquer a post-apocalyptic world in Advance Wars: Days of Ruin. I like it, very PMC-y. Thanks :)

Sexism / Harassment

70375.jpg (650×1210) Dear Mitu, Dear Emily « « Mitu Khandaker Mitu Khandaker. “We are young women involved in games industry and culture and despite many encounters, mutual friends, common interests and shared respect for one another, we have never had the opportunity to get to know one another or talk in any depth about our love for videogame form.

Dear Mitu, Dear Emily « « Mitu Khandaker Mitu Khandaker

We have been meaning to have a meaningful dialogue and so have started a correspondence to talk, as women, about women’s issues, and about ourselves, our perspectives, observations and experiences in play and the wider games community.”This is an exchange between Mitu Khandaker & Emily Flynn-Jones; initiated by Emily, this letter series explores our ‘origin stories’, as well as our feelings about feminism and about our identities as women in games development and/or academia.

It is, at times, deeply personal, but has been important to our respective journeys as feminists. [expand title="Letter 1: Dear Mitu (14 March 2012)"] Dear Mitu, So, we are doing this.

Conferences

Organisations. Websites. Articles. Initiatives.