Cardboard Overview Developers are pioneering new virtual experiences with Cardboard. Join us. The Cardboard SDKs for Android and Unity simplify common VR development tasks so you can focus on building your new immersive experience. TIOBE Software: Tiobe Index TIOBE Index for January 2016 January Headline: Java is TIOBE's Programming Language of 2015! Java has won the TIOBE Index programming language award of the year. This is because Java has the largest increase in popularity in one year time (+5.94%). Java leaves runner ups Visual Basic.NET (+1.51%) and Python (+1.24%) far behind.
Running deep dream on Windows and OSX A few days ago, Google released a Python Notebook to let you play with some of their very recent work on visualisation with neural networks. Despite being designed to rely on as few dependancies as possible, a recurring complaint I saw is that it's so difficult for non-programmers to set up and start playing with. If that sounds like you, then you're in luck! I've built and packaged a complete virtual environment, with all dependancies included & ready to go. We can do the entire thing from scratch in a few lines at the terminal (after chewing through a few GB of bandwidth).
Cody & Roby Cody & Roby is the name of a new series of DIY games that provide the easiest way to start playing with coding and robotics at any age, without computers, tablets or smartphones. Download your DIY starter kit! Roby is a robot who executes instructions, Cody is a coder who provides instructions. At the beginning there are only three instructions: move forward, turn left, and turn right. Merging my art printmaking process with Processing code. In Simplicity there is Complexity - NEW ART - Favianna.com I'm writing this from Aspen, Colorado where I'm taking a one-week intensive class in Processing with acclaimed artist, Joshua Davis. This is my second class in Processing, an open source programming language for people who want to create images, animations, and interactions. I regularly use digital tools in my practice, but I have rarely integrated code into my creative process, until now. Joshua is teaching us how to use the code by starting with a grid.
enactivecinema publicity (selection) Enactive Cinema Obsession installations • Obsession – Enactive Cinema Installation in the South Carelia Art Museum, Lappeenranta, Finland (April 15 – May 31, 2009) • Obsession – Enactive Cinema Installation. In the Ars Nova Museum, Digitally Yours -show, Turku, Finland, curator Andy Best (April 1 – May 13, 2007) • Obsession – Enactive Cinema Installation. PYPL PopularitY of Programming Language index The TIOBE Index is a lagging indicator. It counts the number of web pages with the language name. has over 20 million pages on the web, [s] while has only 11 million. [s] This explains why Objective-C has a high TIOBE ranking. But who is reading those Objective-C web pages ?
fibonaccisusan “How does an artist take inspiration from a Mathematical concept and transform it into a work of art?” This is a question people have asked me many times. Each artist follows her own path, but translating the aesthetic elements of a mathematical topic into the visual realm of Art is my personal journey. I will discuss the process I developed to to create my most recent series of drawings, which I refer to as “Fibonacci Circle Curves”. I will map the artistic process from my selecting a Mathematical theme, through the many steps it takes to complete a drawing. This is a process that took 18 months to develop. Sample Projects - App Inventor for Android with Studio-Based Learning These are some of the projects that my students created using App Inventor for Android within a Studio-Based Learning environment. All of these were created at Ball State University in Fall 2009, as part of the experimental CS116 section. These students collaborated on the course site that explains these projects and others in the students own words.
Mycelium [Processing] - Fungal hyphae growth using images as food //app by @notlion Mycelium is a simulation of fungal hyphae growth using images as food, created by Ryan Alexander. The project originally started in 2005 while he was working at Logan in Venice, California. Click images to see full size. Neuroscape lab The glass brain is a Unity3D brain visualization that displays source activity and connectivity, inferred in real-time from high-density EEG using methods implemented in SIFT and BCILAB. This is an anatomically-realistic 3D brain visualization depicting real-time source-localized activity (power and “effective” connectivity) from EEG (electroencephalographic) signals. Each color represents source power and connectivity in a different frequency band (theta, alpha, beta, gamma) and the golden lines are white matter anatomical fiber tracts. Estimated information transfer between brain regions is visualized as pulses of light flowing along the fiber tracts connecting the regions. The final visualization is done in Unity3D and allows the user to fly around and through the brain with a gamepad while seeing real-time live brain activity from someone wearing an EEG cap.