Games to Play on the Toilet So I guess it’s official, I’m starting to work on Legends of Yore 2 – which I’m subtitling Rise of the Darklings. I’ll post some concept shots etc in a minute but I’d like to talk about the process I’ve been taking during the interim for a minute. As you’ve seen if you read my blog or follow on twitter I’ve been knocking out lots of little game demos, this is how I work. HTML Templates News or Magazine This template puts a focus on bold images, perfect for a magazine style site with eye catching content. Your stories are easy to find with large feature blocks. See Demo Real Estate or Travel The GNU Awk User's Guide This file documents awk, a program that you can use to select particular records in a file and perform operations upon them. Copyright © 1989, 1991, 1992, 1993, 1996–2005, 2007, 2009–2014 Free Software Foundation, Inc. This is Edition 4.1 of GAWK: Effective AWK Programming: A User’s Guide for GNU Awk, for the 4.1.1 (or later) version of the GNU implementation of AWK.
A Complete Guide to Grid CSS Grid Layout is the most powerful layout system available in CSS. It is a 2-dimensional system, meaning it can handle both columns and rows, unlike flexbox which is largely a 1-dimensional system. You work with Grid Layout by applying CSS rules both to a parent element (which becomes the Grid Container) and to that element’s children (which become Grid Items). Get the poster! Reference this guide a lot? Pin a copy up on the office wall.
Coke And Code This tutorial is hopefully a quick overview of how to use a simple tile-map for detecting when game entities hit walls and preventing them walking through them. The tutorial and code makes the assumption that the reader understands about Java 2D accelerated rendering and has some basic Java knowledge. The final game can be see here. Font sizing with rem Determining a unit of measurement to size our text can be a topic of heated debate, even in this day and age. Unfortunately, there are still various pros and cons that make the various techniques less desirable. It's just a matter of which less-desirable is most desirable. There are two main techniques that are extolled: Size with pxSize with em Let's review these two approaches before I reveal the magical third. SAP PI for Beginners Objective The objective of this tutorial is to make you understand - what is SAP Process Integration? We will not go into the nitty-gritty of the subject but we will discuss about the architecture and different features of SAP PI. We will cover the basic features only and will avoid discussing all features in this tutorial. Next there are a set of case studies which will give you an idea about the industry level utilization of SAP PI. Once you get more acquainted with the subject, you should try to solve them.
Building a hexagonal grid using CSS grid - ninjarockstar.dev I've been chasing the idea of using (abusing?) CSS grid to build a interconnected hexagonal grid, where each hexagon fits together seamlessly. An example of this would be a lot of tabletop war games, some board games (Settlers of Catan, for instance), and some computer games (I used to play The Battle for Wesnoth, it uses a system like this). Here's the list of requirements I had going into this: Must interconnect. Viable Technology Choice Below, I describe my experiences with Ext JS after the Sencha Fast Track training, my challenges with doing browser based work in a consulting context, and my thoughts on why it matters to Flex Developers. I’m in a hurry. I don’t want a history lesson. Get comfortable, this is long.
Path Finding Introduction Path Finding is something that seems difficult at first thought. How do I work out the best way for one of the guys in my game to get from one location to another taking account of other things on the map. In the general case this is a pretty difficult problem, if you consider free form maps and accounting for other things wandering around the map at the same time it really gets very complicated. This tutorial hopes to provide somewhere to start, explaining the most common path finding algorithm in the more simple case of tile based maps.