Digital Classroom - Year 6. Developing digital literacies. Digital literacies are those capabilities which fit an individual for living, learning and working in a digital society.
Digital literacy looks beyond functional IT skills to describe a richer set of digital behaviours, practices and identities. What it means to be digitally literate changes over time and across contexts, so digital literacies are essentially a set of academic and professional situated practices supported by diverse and changing technologies. This definition quoted above can be used as a starting point to explore what key digital literacies are in a particular context eg university, college, service, department, subject area or professional environment. Digital literacies encompasses a range of other capabilities represented here in a seven elements model: My Digital Passport - Home.
Educational Technology and Mobile Learning: Don't Miss These Google Resources and Lesson Plans for Teaching Digital Citizenship. September 25 , 2014Google Digital Literacy and Citizenship Curriculum is a great resource from Google to help teachers educate their students on the importance of digital citizenship and the different ways and strategies to use to keep themselves safe while using the net.
This work is a fruit of a partnership between Google security team and experts from iKeepsafe and it provides some interesting lesson plans that teachers can use in their classrooms. The purpose of these lessons are to : Enable students to think critically Properly evaluate online sourcesHelp students understand how to protect themselves from online threats ( e.g bullies and scammers).think before they shareBe good digital citizens. Here are the three major featured in this resource: Class 1: Become an Online Sleuth. Discovery Education. Digital Passport by Common Sense Media.
The Computer School. Digital Literacy & Citizenship Classroom Curriculum. NEW!
Learn the fundamentals of digital citizenship through choose-your-own-adventure interactive experiences DIGITAL COMPASS - Where are you headed? The only educational game that gives kids the freedom to explore how decisions made in their digital lives can impact their relationships and future. 50 Questions To Promote Metacognition In Students. 50 Questions To Help Students Think About What They Think by Lisa Chesser Using the right questions creates powerful, sometimes multiple answers and discussions.
Aristotle said that he asked questions in response to other people’s views, while Socrates focused on disciplined questioning to get to the truth of the matter. Ultimately questions spark imagination, conjure emotions, and create more questions. The questions asked by a teacher or professor are sometimes more glaringly valuable than the information transferred to the students. If students are the ones gathering that information then they’re the ones learning it and student-driven learning cements lessons into the students’ mind making any lesson more powerful with this strategy. The questions are unrestricted and open the mind up to unfettered thought, perfect for innovation and understanding. Logical Questions The addition of philosophical questioning to mathematics enhances critical thinking in every learner. 1. 2. 3. 4. 5. 6. CyberWise Privacy Glog: citizenship, digital, İnternet, internet, online, privacy, safety, security, technology.
Definition Of Digital Citzenship. The Definition Of Digital Citizenship by Terry Heick As more and more students interact digitally–with content, one another, and various communities–the concept of digital citizenship becomes increasingly important.
Which begs the question: what is digital citizenship? Well, first citizenship, which is formally defined as “the quality of an individual’s response to membership in a community.” Excellent Tool to Teach Students about Digital Citizenship and Digital Literacy ~ Educational Technology and Mobile Learning. April 22, 2015 Digital Compass is a new tool released by Common Sense Media to help kids learn the fundamentals of digital citizenship and digital literacy through playing interactive games designed specifically for grades 6-9.
The games came in the form of a simulation of the digital world we live in and provides kids with an informed understanding of the implications involved in creating digital identities. Digital Compass is available as a web-based tool to be played online, the iOS and Android app is expected to be released soon. The game starts with a short introductory video about the game after which kids are prompted to select a character and dive in with it in its digital world. While creating a story for the selected character, students will engage with a variety of thinking and conceptual skills. Outreach Cybersafety presentations and workshops for schools and families: Cybersmart. What is Outreach?
Cybersmart Outreach has been developed to train students, parents and teachers about online safety through the provision of web based and face to face events. The Cybersmart Outreach program has been in high demand since its introduction, with many schools booking for repeat presentations. Over 2015 the ACMA will be placing a high priority on visiting those schools who have already registered, but have not yet received, one of our presentations. For this reason, from we will not take new or repeat bookings for Outreach internet safety awareness presentations and PD workshops. Missed out? At your school Face to face Outreach events include presentations at your school or tertiary institution to those hosted by Cybersmart at locations across Australia.
Project Information Literacy: Smart Talks. Howard Rheingold: "Crap Detection 101: Required Coursework" Project Information Literacy, "Smart Talks," no. 5, January 3, 2011 Subscribe our Smart Talk RSS feed Printer-friendly version Photo Credit: Judith Maas Rheingold If one word captures Howard Rheingold's writing about the political, cultural, and social impact of new technologies, that word is prescient.
In 1987, Howard was one of the first to write about the peer-to-peer power of virtual communities building collective intelligence. Not only does he detect change before everyone else does, but Howard also writes about the complex interplay of technology, society, and culture with clarity, depth, candor, and profound insight. We caught up with Howard in late December and shared some of Project Information Literacy's (PIL) latest findings with him. PIL: Since 2003, you have been teaching college students at Berkeley and Stanford. Dealing with the rate of change is also an issue. Your last question is a big one.
Howard: Meet Buffy J. Scope & Sequence. Get Trained Use our professional development resources to learn best practices for teaching digital citizenship to your students.
Onboard Students: Digital Passport Introduce students in grades 3-5 to Digital Passport, our award-winning suite of games that help onboard students to the foundational skills of digital citizenship and Internet safety. Teach Lessons: Unit 1 Teach Lessons: Unit 2 5 - Picture Perfect How can photos be changed on the computer, and how can that affect your feelings about the way you look? TRAILS: Tool for Real-time Assessment of Information Literacy Skills.
TEDxNorthernSydneyInstitute" Video at TEDxTalks. Thoughtful Learning: Curriculum for 21st Century Skills, Inquiry, Project-Based Learning, and Problem-Based Learning. The 21st century skills are a set of abilities that students need to develop in order to succeed in the information age.
The Partnership for 21st Century Skills lists three types: Learning Skills Critical Thinking Creative Thinking Collaborating Communicating. Thoughtful Learning: Curriculum for 21st Century Skills, Inquiry, Project-Based Learning, and Problem-Based Learning. Literacy skills help students gain knowledge through reading as well as using media and technology. These skills also help students create knowledge through writing as well as developing media and technology.