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Definition Of Digital Citzenship

Definition Of Digital Citzenship
The Definition Of Digital Citizenship by Terry Heick As more and more students interact digitally–with content, one another, and various communities–the concept of digital citizenship becomes increasingly important. Which begs the question: what is digital citizenship? Well, first citizenship, which is formally defined as “the quality of an individual’s response to membership in a community.” This makes citizenship far more complex than a simple legal matter, but rather one that consists of self-knowledge, interaction, and intimate knowledge of a place, its people, and its cultural history. So digital citizenship is nearly the same thing–“the quality of a response to membership in a digital community” would be a good first crack at the definition. But that leaves out the idea of content itself, which leads us to a pretty good definition for educators: “The quality of habits, actions, and consumption patterns that impact the ecology of digital content and communities.” Still too wordy?

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Schools Should Be Teaching Kids How to Use the Internet Well - Abigail Walthausen But outdated web filters make that mission quite difficult. Randy Snyder/AP Photo During this year’s State of the Union address, President Obama championed the goal of increasing bandwidth in schools across the country. » Digital Citizenship Is More Than Living By a Set of Rules I’ve avoided responding to an email from a school district leader asking for resources on digital citizenship that he can give a principal to work on developing. I could have shot him back a list of resources including a Symbaloo that I put together or a LiveBinder that dates back to 2010 but I didn’t. Of course anyone can Google those things. My fear is that no matter what I send, what will be extrapolated is a set of rules to implement. This fear reveals two things. First, I have seen too many poorly designed acceptable use policies disguised as digital citizenship plans.

Excellent Tool to Teach Students about Digital Citizenship and Digital Literacy ~ Educational Technology and Mobile Learning April 22, 2015 Digital Compass is a new tool released by Common Sense Media to help kids learn the fundamentals of digital citizenship and digital literacy through playing interactive games designed specifically for grades 6-9. The games came in the form of a simulation of the digital world we live in and provides kids with an informed understanding of the implications involved in creating digital identities. Digital Compass is available as a web-based tool to be played online, the iOS and Android app is expected to be released soon. The game starts with a short introductory video about the game after which kids are prompted to select a character and dive in with it in its digital world.

The Inside-Out School: A 21st Century Learning Model The Inside-Out School: A 21st Century Learning Model by Terry Heick As a follow-up to our 9 Characteristics of 21st Century Learning we developed in 2009, we have developed an updated framework, The Inside-Out Learning Model. The goal of the model is simple enough–not pure academic proficiency, but instead authentic self-knowledge, diverse local and global interdependence, adaptive critical thinking, and adaptive media literacy. How Technology Enhances Creativity I recently wrote a post about how marketers will need to learn to rely less on judgment and intuition in the era of big data. It’s a controversial subject, especially since many marketers pride themselves, in fact have built their careers, on having a reputation for instinct. So I expected a certain amount of pushback, but instead many people seemed to think that I was arguing that technology was diminishing the need for creativity in marketing. This is clearly not the case.

21st-Century Projects Inspire Global Citizenship Plus Creativity Reforestation plan that was researched in a New York classroom led to 999 trees planted in Cormier, Haiti. Photo credit: Naima Penniman This is the second in a special Edutopia blog series about developing 21st century skills through project-based learning. In the first post, "Yes, You Can Teach and Assess Creativity!" Outreach Cybersafety presentations and workshops for schools and families: Cybersmart What is Outreach? Cybersmart Outreach has been developed to train students, parents and teachers about online safety through the provision of web based and face to face events. The Cybersmart Outreach program has been in high demand since its introduction, with many schools booking for repeat presentations. Over 2015 the ACMA will be placing a high priority on visiting those schools who have already registered, but have not yet received, one of our presentations.

9 Characteristics Of 21st Century Learning The label of “21st Century learning” is vague, and is an idea that we here at TeachThought like to take a swing at as often as possible, including: –weighing the magic of technology with its incredible cost and complexity –underscoring the potential for well thought-out instructional design –considering the considerable potential of social media platforms against its apparent divergence from academic learning Some educators seek out the ideal of a 21st century learning environment constantly, while others prefer that we lose the phrase altogether, insisting that learning hasn’t changed, and good learning looks the same whether it’s the 12th or 21st century.

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