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How To Build A Real-Time Multiplayer Virtual Reality Game (Part 1) About The Author PhD in artificial intelligence at UC Berkeley, with a focus on small neural networks in perception, for autonomous vehicles.

How To Build A Real-Time Multiplayer Virtual Reality Game (Part 1)

Big fan of cheesecake, corgis, and … More about Alvin Wan … How to draw: the best drawing tutorials. Want to learn how to draw?

How to draw: the best drawing tutorials

You've come to the right place. Whether you're new to drawing or looking to home your skills, there's a drawing tutorial here for you. We've got humans, animals, flowers and much more in this extensive collection so you're sure to find something to help improve your sketching abilities. The drawing tutorials here cater for all skill levels, from beginner right through to pro techniques and tips on how to draw various popular subjects. How to tell a story with your illustrations. I didn’t always know I wanted to be an illustrator, but I did know from an early age that I loved telling stories with my drawings.

How to tell a story with your illustrations

I had a composition notebook that I filled with sketches of different characters, and I would write their stories in the margins of the page. I’ve worked with many wonderful clients on some incredible projects, and I’m happy to be able to share some of the tips that I’ve picked up over the years while working professionally. Colour in web design: all you need to know. The success of any piece of visual communication depends on colour.

Colour in web design: all you need to know

Research into the impact of colour in marketing tells us that it takes the average person just 90 seconds to make a subconscious decision about a product, and that 62-90 per cent of those decisions are based on colour alone. Humane by Design. 8 Most Common 3D File Formats in 2019. Google Maps gaming platform expands after a year of success stories. Getting started with devsecops v1. 14 awesome design books that aren't about design. This is an updated article originally published in winter 2017.

14 awesome design books that aren't about design

There are plenty of amazing design books around, but some of the best lessons can be learned from books that are about a different topic altogether. Last year, GV partner Daniel Burka put out a Tweet asking the hivemind which non-design books had taught them the most about their profession, and the thread proved hugely popular. Best design book that's not about design? Go. For me, it's How Buildings Learn by Stewart BrandNovember 30, 2017 Designers across the industry, from disciplines ranging from graphic designers to web pros and specialists in UX or UI design, got in on the discussion. 01. Most creatives suffer self-doubt at one point of another. "If you've ever suffered from Imposter Syndrome or wondered what the secret of creativity may be, Robin Ince's book is a must-read," he says. 02. On the surface, you might not naturally link comic books and websites. 03. 05. 06. 07. 08. 09. Tabletop games are bigger than ever, and its driving growth in the digital sector.

Australian devs' advice to students: Specialise, and kill your darlings. Dweb: Serving the Web from the Browser with Beaker. RESTful Web Services: A Tutorial. More than a decade after its introduction, REST has become one of the most important technologies for Web applications.

RESTful Web Services: A Tutorial

Its importance is likely to continue growing quickly as all technologies move towards an API orientation. Every major development language now includes frameworks for building RESTful Web services. As such, it is important for Web developers and architects to have a clear understanding of REST and RESTful services. Best Practices for Designing a Pragmatic RESTful API. Your data model has started to stabilize and you're in a position to create a public API for your web app. Indiewatch. How to get big ambitious games to run beautifully on low-end mobile devices - Unity.

Anthony Stonehouse's Blog - User interface design in video games. Why Your Favorite Artist Is Releasing More Singles Than Ever. 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond. Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization. Overview Designing first-person action games for Internet play is a challenging process. Having robust on-line gameplay in your action title, however, is becoming essential to the success and longevity of the title. In addition, the PC space is well known for requiring developers to support a wide variety of customer setups. Often, customers are running on less than state-of-the-art hardware. The same holds true for their network connections. What Every Programmer Needs To Know About Game Networking. Introduction Hi, I’m Glenn Fiedler and welcome to Networking for Game Programmers.

What Every Programmer Needs To Know About Game Networking

Have you ever wondered how multiplayer games work? From the outside it seems magical: two or more players sharing a consistent experience across the network like they actually exist together in the same virtual world. Client-Server Game Architecture - Gabriel Gambetta. Client-Server Game Architecture · Client-Side Prediction and Server Reconciliation · Entity Interpolation · Lag Compensation · Live Demo Introduction This is the first in a series of articles exploring the techniques and algorithms that make fast-paced multiplayer games possible.

Client-Server Game Architecture - Gabriel Gambetta

If you’re familiar with the concepts behind multiplayer games, you can safely skip to the next article – what follows is an introductory discussion. Developing any kind of game is itself challenging; multiplayer games, however, add a completely new set of problems to be dealt with. Interestingly enough, the core problems are human nature and physics! The problem of cheating. Game Music and Emotion - IndieWatch. Gamification and medical applications - IndieWatch. Features - Behavioral Game Design. Every computer game is designed around the same central element: the player.

Features - Behavioral Game Design

While the hardware and software for games may change, the psychology underlying how players learn and react to the game is a constant. The study of the mind has actually come up with quite a few findings that can inform game design, but most of these have been published in scientific journals and other esoteric formats inaccessible to designers. Ironically, many of these discoveries used simple computer games as tools to explore how people learn and act under different conditions. The techniques that I'll discuss in this article generally fall under the heading of behavioral psychology.

Best known for the work done on animals in the field, behavioral psychology focuses on experiments and observable actions. #AltDevBlog » Game Designers are all on Steroids. Game Design / Video Presentation: Game Designers around the world are addicted to performance enhancing drugs and many of them don't know it.

#AltDevBlog » Game Designers are all on Steroids

Narrative is not a game mechanic. I love stories. My chief hobby is reading. I was formally trained as a writer, not as a game designer (there wasn’t really any formal training for game design I got started, but that’s another story). I think most game stories are not very good. And I quite enjoy games with narrative threads pulling me through them. What Games Are: The Win Imperative. Editor’s note: Tadhg Kelly is a veteran game designer, creator of leading game design blog What Games Are and creative director of Jawfish Games.

You can follow him on Twitter here. Many readers will be familiar with the idea that games and reward go together like two peas in a pod. Click a button, hear a satisfying ding. Kill the monster, get a magic sword. Make the longest word, earn a badge. But reward by itself isn’t that rewarding. The reason is that it’s not the reward that’s interesting, it’s what it signifies: satisfaction of a job well done, a stroke of luck, a problem solved, a situation overcome, an enemy defeated. A list of 7 persuasive methods used in games to hook users. ** Update: I’ve compiled together many visual examples of psychological tactics in games on this deck. (With a quiz in it!) Long gone are the days where games could just be great in order to generate revenue.

Now, since 90% of games on the app store and Google Play are free, being a great game isn’t good enough. Games must be addictive, habit forming and mind–boggling, so they can rise to the top over a myriad of other great, free games who compete on users’ free time. Only games that encourage users to engage and spend regularly can survive. As such, current successful F2P games are a brew of persuasion techniques designed to achieve uncompromised engagement. Endowed Progress People who feel they have made some progress toward a certain goal are more committed to achieve that goal.