Wireframing vs. prototyping: What’s the difference? People (even designers) often confuse the terms wireframe and prototype.
They know that both are part of the design process, but aren’t they similar in form and functionality? Aren’t they interchangeable? Aren’t they pretty much the same thing? Actually, no. Both wireframes and prototypes serve distinct and unique roles in the product design process. What are wireframes? A wireframe is a low-fidelity mockup that serves 3 simple and exact purposes: It presents the information that will be displayed on the pageIt gives an outline of structure and layout of the pageIt conveys the overall direction and description of the user interface The key to a good wireframe is simplicity.
Human-Centered Interaction Methods vs Elements of User Experience. Keirsey. Keirsey. Imagine Elephants Documental interactivo. Una experiencia sobre el juego y la infancia. Zombie-Based Learning - PBL Geography in a zombie apocalypse. The formal elements of game systems and game design atoms « The Acagamic. Welcome to the second week of class in the course: Basic Introduction to Game Design.
Make sure to read the syllabus and course information before you continue. Today, we are going to discuss the formal system structures of games (an introduction to its formal and dramatic elements) and game design atoms. This text follows closely from our textbooks (Game Design Workshop, Chapters 2 & 3 and Challenges for Game Designers, Chapter 2); it also takes inspiration from the Salen and Zimmerman book Rules of Play (Chapters 5,6,7). Keep in mind that game design is a field of practice and even when you are reading all the information from this course, there is no substitute for working on some games at home for practice.
The Definition of Games Rather than pondering on the exact definitions of game here (many of which can be found in Rules of Play, Chapter 7), we want to look at what’s most useful to us as game designers. A Player Type Framework for Gamification Design. [October 2018 Update] Another great study has come out from the HCI guys, it can be found here Empirical validation of the Gamification User Types Hexad scale in English and Spanish Another very misunderstood yet overused metaphor from game design that we use in gamification is Bartle’s Player Types .
What follows is an attempt to create something similar to Richard Bartle’s player types, but for gamified systems. How to Reference? APA format citation: Marczewski, A. (2015). In this model, there are six types of users described (at a basic level). Design for User Experience—Jarrett Fuller. Design for User Experience During the Fall 2016 semester, I taught Design for User Experience at Maryland Institute College of Art in Baltimore, MD.
The class focused on interface design and user experience for mobile devices. Here's MICA's official class description: In this course, explore the process for developing digital products that serve users’ needs. Students will prototype screen-based experiences that are empathetic to the needs of the end user. The class was structured around three main projects that increased in complexity begining with designing a new feature for a stock iOS app to developing an application with multiple interfaces across platforms (mobile, watch, internet of things).
Home - Gamestorming. UX Mapping Methods Compared: A Cheat Sheet. Designing and developing a product often involves a large team of people with different backgrounds and experiences who must be on the same page about the project goals, the user needs and behaviors, and even the component processes involved.
This common understanding is often built with visualizations (commonly referred to as mappings). Mappings make sense of and describe various aspects and processes associated with a product. Four Types of Mapping This article gives an overview of four commonly used mappings, their defining characteristics, and when to use which: Empathy mapping Customer journey mapping Experience mapping Service blueprinting Additionally, this article will outline the decisions that must be made before any creating any of these mappings in a simple three-step approach framework.
Empathy Mapping Empathy maps help team members understand the user’s mindset. Hayden + Caroline – Tallon Cote. Presentacion design thinking para educadores CFIE. Level Up Your Strategy: Towards a Descriptive Framework for Meaningful Enterprise Gamification. Journey into online instruction: The instructional design of gamification: Plan before you play, PART 1. What a journey over the last 7 weeks!
All I wanted to do was to learn more about instructional design in gamification. Sounds simple, right? Not so much. . . . I have a fully online course I am trying to gamify (and gamify well), but as I concentrate on redesigning the course, I realize how much more I need to know than merely the course content. THAT I have down pat. To be effective community college administrators, my students need to learn about all facets of the community college - faculty issues, student development, instruction, fundraising, housing, sports, governance, workforce development..... Gamification in education: an overview on the state of the art. Gamification in education: an overview on the state of the art. STEAM + Project-Based Learning: Real Solutions From Driving Questions. STEAM + Project-Based Learning: Real Solutions From Driving Questions. Why Life’s a Game, Truly. PBS LearningMedia.
Gamification beginner? Then start here. If life is a game, then we can’t just stand by passively like NPCs (non-playable characters); instead, we need to be proactive, gain knowledge and experience, team up with other motivated players, obtain mentors, and have fun doing it!
Since you’re new here, I’m giving you a step-by-step strategy guide to take control of your life and turn it into a fun, fulfilling, real life game. Step 1: learn the fundamentals of Gamification Your best first step is to join the 14-day Gamification Course. I created this free course specifically for beginners seeking to learn the fundamentals of Gamification. Not only will you learn the fundamentals, but you’ll also meet thousands of motivated people, just like you, who are going through the course. Step 2: team up with motivated players I first started my Gamification journey in 2003. Today, Gamification is high in demand, and there are many professionals seeking to learn how they can apply it to their company and to their personal lives.
Classcraft - ¿Por qué usar la ludificación en clase? PBS LearningMedia.