CG_VFX_particles_Ncloth Etc

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Vertex Animation test in Unity3D
Maya vertex to Joint animation for UNITY/UDK pipeline tutorial
Hair & Fur Advances in Special Effects | Animation Mentor Blog

Hair & Fur Advances in Special Effects | Animation Mentor Blog

Click the image to see the high-resolution version Creating realistic hair and fur has been one of the major special effects challenges in top blockbuster films like Brave, The Hobbit, and games like Tomb Raider. Take a look at some of the innovations to see how far the technology has come in just 12 short years.
Attach nCloth to Character
Maya nCloth Dynamics Tutorial: Looping Flag Sim Using the blendCache Node (Intermediate Level)
▶ How to make expanding pool of blood After Effects
Maya User's Guide: Create or import nCaches
Maya Online Help: Cache your nParticle simulation
Maya Online Help: nCache > Create New Cache
Maya User's Guide: Memory caching
Maya User's Guide: Texture a fluid using the Mandelbrot texture
Maya Fluid Shading - Texturing
Maya fluids gives you the tools to simulate any kind of smoke, fire, water, explosions, wind effects etc. and is a very powerful tool for every FX artist. The fluid simulations and shading can be as different as night and day, but they rely on the same attributes which you'll better understand after completing this tutorial. You'll learn to animate and shade fluids, understand all of the major attributes, learn how adding fields will allow you to gain better control over your simulation, and how to light and render the final animation. Create A Realistic Explosion In Maya Using Maya Fluids Create A Realistic Explosion In Maya Using Maya Fluids
Emit fluids from particles? - Autodesk Community Emit fluids from particles? - Autodesk Community Thank alot for the help. I did some research and found this code and a video of what i want: // get particle positionfloat $pos[] = particleShape1.worldPosition; //find out which fluid voxel is at that position.vector $voxel = `fluidVoxelInfo -voxel $pos $pos $pos fluid1`;$vX = $voxel.x;$vY = $voxel.y;$vZ = $voxel.z; //get particle velocityfloat $vel[] = particleShape1.worldVelocity;
[ OVERBURN ] OverBurn is a combination of particles, fluids and particleSamplerInfo nodes. It substitutes the default particleCloud shader with fluid one ( voxels ). As result, the final look of the particles is mutch better and believeble. [ OVERBURN ]
Stop nHair spline passing through head mesh? - Autodesk Community
Maya Online Help: Creating a smoke simulation with nParticles
Waterfall using fluids and nParticles Here is an example scene file showing how one can use particle emission into a fluid for a natural looking waterfall effect. In this case the particles simply fall under gravity and collide and bounce with objects. Waterfall using fluids and nParticles
Maya - Creating Blood Spill with nParticles Tutorial
Oz The Great and Powerful : Making of China Town - VFX