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The Alignment System. A creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil. Alignment is a tool for developing your character's identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent. Good vs. Good characters and creatures protect innocent life. "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings.

"Evil" implies hurting, oppressing, and killing others. People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Being good or evil can be a conscious choice. Law vs. Fantasy Generators & More! Www.rpgsheets.com/sheets/198001.pdf. Character Traits. Immram. Brendan discovering the Faroes and Iceland Stamp sheet FR 252–253 of Postverk Føroya Issued: 18 April 1994 Artist: Colin Harrison An immram (/ˈɪmrəm/; plural immrama; Irish: iomramh, IPA: [ˈʊmˠɾˠəw], voyage) is a class of Old Irish tales concerning a hero's sea journey to the Otherworld (see Tír na nÓg and Mag Mell).

Written in the Christian era and essentially Christian in aspect, they preserve elements of Irish mythology. The immrama are identifiable by their focus on the exploits of the heroes during their search for the Otherworld, located in these cases in the islands far to the west of Ireland. The hero sets out on his voyage for the sake of adventure or to fulfill his destiny, and generally stops on other fantastic islands before reaching his destination. He may or may not be able to return home again. Definition[edit] The immrama are generally confused with a similar Irish genre, the echtrae or "adventure". Stories[edit] Origins[edit] Influence[edit] Irish author C. See also[edit] 2d6 Core Rules Full Release. 2d6. Ash’s Guide to RPG Personality & Background :: The Guide. Character Name Generator. Ever get stuck for names of NPCs your player characters run into that you never expected to provide them?

Here? S a fast and easy way to have many monikers on hand when Rodar the fighter wants to know the name of the brash drunk challenging him to a fight in the tavern, or the name of the shy barmaid over whom they? Re fighting. Simply follow the instructions below to produce names for all sorts of characters, including PCs if you like. While eight steps appear below, you only have to complete the first three to make the generator work.

Once you? Random Name Generator. Personality Traits, Character traits, Human Traits, personal characteristics, human qualities, Traits of Human Consciousness, human makeup, personal attitudes, negative attitudes, positive attitudes, list, makeup of the individual human, endowments, consc. Several Steps Further: Aside from the listing above, traits of human consciousness can be viewed from a number of other perspectives. Here are several: Traits Organized from Psychological (Inner-oriented) to Social (Outer-oriented) Human personality/character traits can be divided by those that are inner/psychological; and those that are outer-oriented/social.

Traits Expressing in the Vertical Scale of Human Consciousness (Physical, Vital, Mental) The individual human expresses exits at three fundamental planes or levels of being -- mental, vital, and physical. ARTICLE: Positive and Negative Human Traits (from a spiritual perspective) New Fundamental Traits/Capacities that Enable Higher Achievement and Personal Growth From our research, we have determined that there are certain fundamental human traits and capacities that enable an individual to accomplish at a higher level, as well as rise in consciousness and fulfillment in life.

Personal and Society's Values. D&D Item Clip Art. One hassle I've run into, when running various fantasy RPGs, is to deal with the mass accumulation of treasure items - and, for that matter, anything else that is or isn't nailed down that the player-characters might think to take. If the characters decide to "loot", and I recite, aloud, what items they find, sometimes things get lost in the shuffle. Someone writes down an item on his sheet, and then bargaining takes place among the players as to who gets what, and in the midst of it, someone forgets to erase something here or write something there.

A useful item disappears into the aether ... or it gets mysteriously multiplied across multiple character sheets. I addressed this issue first in my games of "Advanced HeroQuest" by creating small cards from pieces of mat board with a scribbled picture of the item, a convenient listing of the treasure item's value in "gold crowns", and also including any relevant information for the item's properties that the players might be privy to. Writing and RPG-Related Generators. Portal:Ireland. Celtic Female Names of Ireland. History of Ireland (1169–1536) A tower house near Quin. The Normans consolidated their presence in Ireland by building hundreds of castles and towers such as this Trim Castle (1169-) is a major construction of this period The History of Ireland 1169–1536 covers the period from the arrival of the Cambro-Normans[1] to the reign of Henry VIII of England, who made himself King of Ireland.

After the Norman invasion of 1171, Ireland was under an alternating level of control from Norman lords and the King of England. Previously, Ireland had seen intermittent warfare between provincial kingdoms over the position of High King. By the 12th century, Ireland was divided politically into a shifting hierarchy of petty kingdoms and over-kingdoms. After losing the protection of Tír Eoghain (Tyrone) Chief, Muircheartach Mac Lochlainn, High King of Ireland, who died in 1166, Dermot MacMurrough (Irish Diarmaid Mac Murchada), was forcibly exiled by a confederation of Irish forces under the new High King, Ruaidhrí Ó Conchobhair. Black Death. Spread of the Black Death in Europe (1346–53) The Black Death is thought to have originated in the arid plains of central Asia, where it then travelled along the Silk Road, reaching the Crimea by 1343.[6] From there, it was most likely carried by Oriental rat fleas living on the black rats that were regular passengers on merchant ships.

Spreading throughout the Mediterranean and Europe, the Black Death is estimated to have killed 30–60% of Europe's total population.[7] In total, the plague reduced the world population from an estimated 450 million down to 350–375 million in the 14th century. The aftermath of the plague created a series of religious, social, and economic upheavals, which had profound effects on the course of European history. It took 150 years for Europe's population to recover.

Chronology Origins of the disease Plague was reportedly first introduced to Europe at the trading city of Caffa in the Crimea in 1347. European outbreak Middle Eastern outbreak Symptoms Naming Causes. Gaelic Ireland. Gaelic Ireland was a Gaelic political and social order that existed in Ireland from sometime in prehistoric era until the early 17th century.

Before the Norman invasion of 1169, Gaelic Ireland comprised the whole island. Thereafter, it comprised that part of the country not under English or at least foreign dominion at a given time. For most of its history, Ireland was a 'patchwork'[1] hierarchy of territories ruled by a hierarchy of kings or chiefs, who were elected by a system known as tanistry. Warfare between these territories was common. Occasionally, a powerful ruler was acknowledged as High King of Ireland. Society was separated into kin groups and, like the rest of Europe, was structured hierarchically according to class. Gaelic-Irish culture was initially pagan and was mainly based on an oral tradition, although inscription in the ogham alphabet began in the protohistoric period, perhaps as early as the 1st century BCE. Culture and society[edit] Religion and mythology[edit]

History of the Irish language. Early history[edit] The history of the Irish language begins with the arrival of speakers of Celtic languages in Ireland. This predates the recorded history of the island and is an open question, debated by linguists and archaeologists. Some scholars put the earliest date at ca. 1200 BC,[2] while others posit dates between 2600 and 2000 BC.[3] Primitive Irish[edit] The earliest written form of the Irish language is known to linguists as Primitive Irish.[4] Primitive Irish is known only from fragments, mostly personal names,[5] inscribed on stone in the Ogham alphabet. Old Irish[edit] Old Irish first appears in the margins of Latin manuscripts as early as the 6th century.

Middle Irish[edit] Middle Irish is the form of Irish used from the 10th to 12th centuries; it is therefore a contemporary of late Old English and early Middle English. Early Modern Irish[edit] Queen Elizabeth I encouraged the use of Irish even in the Pale with a view to promoting the reformed religion. Ogham. Timeline of Irish history. This is a timeline of Irish history, comprising important legal and territorial changes and political events in Ireland and its predecessor states. To read about the background to these events, see History of Ireland. See also the list of Lords and Kings of Ireland and Irish heads of state and the list of years in Ireland. Mesolithic and neolithic periods[edit] Bronze and Iron ages[edit] 1st century[edit] 2nd century[edit] 3rd century[edit] 4th century[edit] 5th century[edit] 6th century[edit] 7th century[edit] 8th century[edit] 9th century[edit] 10th century[edit] 11th century[edit] 12th century[edit] 13th century[edit] 14th century[edit] 15th century[edit] 16th century[edit] 17th century[edit] 18th century[edit] 19th century[edit] 20th century[edit] 21st century[edit] References[edit]

Aion Roleplayers • Index page. The Aion Wiki - Aion classes, races, skills, and more! Victorian & Steampunk Name Generator.