A Google a Day. Kickboard: a data driven instructional application for teachers by teachers. Proven ways to motivate children. Doodles. Poptropica. Why Education Needs to Get Its Game On. Gerard LaFond is the VP of marketing for Pearson’s College and Career Readiness division and the co-founder of Persuasive Games.
He’s currently working on the gamification of education through the Pearson start-up, Alleyoop. Kids spend hours a day on sites like Facebook and YouTube. They play highly immersive video games, watch engrossing shows on their HDTVs and interact with apps on their mobile devices. All of this is in stark contrast to how they spend their days at school, where educators lecture and write on blackboards, then ask kids to read boring textbooks and practice abstract skills or memorize obscure facts. The cycle of lecture, test and repeat is not the best way to engage kids. We are wasting the huge opportunity offered by technology to engage and immerse kids in curiosity-based learning and discovery.
SEE ALSO: 4 Excellent Indie Games With Real Educational Value The Freedom to Fail in a Safe Environment The Power of Game Mechanics Image courtesy of iStockphoto, KentWeakley. Education Needs a Digital-Age Upgrade. If you have a child entering grade school this fall, file away just one number with all those back-to-school forms: 65 percent.
Chances are just that good that, in spite of anything you do, little Oliver or Abigail won’t end up a doctor or lawyer — or, indeed, anything else you’ve ever heard of. According to Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions, fully 65 percent of today’s grade-school kids may end up doing work that hasn’t been invented yet. The contemporary American classroom, with its grades and deference to the clock, is an inheritance from the late 19th century. So Abigail won’t be doing genetic counseling.
For those two-thirds of grade-school kids, if for no one else, it’s high time we redesigned American education. As Ms. In her galvanic new book, “Now You See It,” Ms. TeacherTube - Teach the World. Ken Robinson says schools kill creativity.
Benjamin Zander on music and passion. J.J. Abrams' mystery box. Homo Zappiens door Wim Veen (Boek) - ISBN 9789043017091. Internet past als tweede huid - Internet & Media. TU Delft: Prof. Wim Veen. Feiten en Cijfers Afdelingen en secties Hoogleraren TBM.
Back to School : Got a new interactive whiteboard? So it’s mid-August and for many teachers the new school year has begun and for others it’s not too far away.
Some of you will be starting at new schools and with that there’s a chance that you’ll be coming to terms with a new interactive whiteboard. You may already be familiar with whiteboards already, and are just starting at a school with a different brand. Either way, here’s a summary of blogposts I’ve written in the past that hopefully will prove useful to you. Photo Credit : Library Cart by Sweetjessie For those changing whiteboard brands. Sugata Mitra: The child-driven education. Sugata Mitra shows how kids teach themselves.
Thomas Suarez: A 12-year-old app developer. Adora Svitak: What adults can learn from kids. John Hunter on the World Peace Game. Gever Tulley 5 dangerous things you should let your kids do. Tim Brown on creativity and play. Squla - de leukste plek om te leren - powered by Cito. Why Schools Need to Get Social, Local and Mobile. Troy Williams is Vice President and General Manager of Macmillan New Ventures, the global media company’s division that discovers, develops and markets innovative technologies that make learning more engaging. It’s not revelatory that the academic and the tech worlds move at vastly different paces. Education often lags behind when it comes tech adoption and integration.
But there has never been a better time for innovation in the classroom. Although public school systems face drastic budget cuts and harsh public scrutiny, we continue to see the private sector (as well as government initiatives) invest in vibrant and disruptive education tech. SEE ALSO: Why Education Needs to Get Its Game On While movements to incorporate ebooks and develop better Learning Management Systems (or LMS) are finally taking hold in higher education, more interesting (and potentially disruptive) are the emergent tech trends of Social, Local and Mobile – or what I like to call SoLoMo. Social Imagine: