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Game Based Learning

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Staff Wars Notes of the Staff Game: Free Game Cars | Midnight Music. Free note identification game for all platforms and devices With its Star Wars-style space theme, Staff Wars has long been a favourite note identification game of music teachers around the world. Even though I’ve been using it in workshops and conference presentations – since 2009 I think (!!) – there are still teachers who are still discovering the game. It works equally well for classroom teachers, studio instrumental teachers and ensemble leaders and can be played by individual students or by a group (see below for suggested ways of playing). Versions of Staff Wars There are two versions of the program: StaffWars (original version) As a note comes flying across the stave, students need to identify it by pressing a letter name on the computer keyboard, by clicking the note name on the screen or by tapping on the surface of the interactive whiteboard or iPad screen.

There is a choice of three clefs: treble, bass and alto. Staff Wars Live The Basics – Staff Wars Version 1 1. 2. 3. 4. 5. 1. ARTSEDGE: ARTSEDGE Games. Can Gamification Help Struggling Students? - The Tech Edvocate. If you aren’t familiar with the idea of gamification, be prepared to thank the Millennials for its inclusion in almost everything. Gamification involves bringing in traits traditionally associated with video games and using them to engage people in other activities.

The principle has been used in everything from employee engagement efforts to healthcare objectives about customer wellness. And the educational system is not excluded from attempts to gamify previously uninspiring activities. But why is gamification popping up everywhere? It’s actually pretty simple; because it often works. In fact, it might be the ideal way to help struggling students get back on track.

A Gaming Culture You’ll be hard-pressed to find a kid that doesn’t have at least some interest in video games. While video games have a reputation for “rotting” brains more than helping them grow, there are many platforms that promote learning. How Gamification Works Why it Benefits Struggling Students Give Multiple Lives. Blog | Breakout. Celebrate with Breakout! May 26, 2017 Check out this awesome ‘Breakout’ themed cake created by our friends in Asheville, NC! Tricia Hughes Social Media Team How Does It Feel To Escape?

June 7, 2017 Here's a video of a group Breaking out of the Museum Heist room with a minute to spare! Next 3 Letters in the Sequence? May 31, 2017 Can you solve this in under a minute? The Answer: S, O, N. Colin Perrier Marketing Team Technology We’re Using: 3-D Printer May 23, 2017 We’re always at the cutting edge of tech! Island Escape Video Trailer May 18, 2017 Escape the Island before the Volcano consumes the shore! 3 Eyes Riddle May 2, 2017 Can you solve the riddle before time runs out? Using Gamification in Teacher Professional Development – The Tech Edvocate. Why the CIA uses board games to train its officers - Mar. 13, 2017. David Clopper, senior collection analyst with 16 years' experience at the CIA, also serves as a game maker for the agency.

From card games to board games, Clopper creates games to train CIA staffers including intelligence officers and political analysts for real-world situations. "Gaming is part of the human condition. Why not take advantage of that and incorporate into the way we learn? " Clopper said Sunday at a games-themed panel discussion at the South by Southwest Interactive technology festival. Related: SXSW coverage: Why Facebook tracks internet outages around the world Clopper, who began making training programs based on popular tabletop games in 2008, described some of his creations for the CIA. In "Collection," Clopper's first CIA game, teams of analysts work together to solve international crises against a ticking clock.

Related: Congressman: We need a National Guard for cybersecurity Old school games are the main inspiration for popular training programs -- for now. Gamify Your Classroom | Classcraft. Game-based lesson plans. Minecraft players build working hard drives. Players of the popular open-world building game Minecraft, created by Markus "Notch" Persson in 2009, continue to push the game beyond any reasonable realm of everyday understanding.

These players have built working components of computers within simulations running on computers. Two such users have now revealed functioning hard drives built inside Minecraft that can read and write data. The first, created by Reddit and Imgur user smellystring can store 1KB of data, while a second, larger unit created by The0JJ can store 4KB of data. That means it's only a matter of time before things start going the way of "Terminator" or "The Matrix," or at least to the point where we're building virtual simulations of fully functioning computers that obey the laws of the physical world. Minecraft players have long had a penchant for building computers, or what are more accurately referred to as algorithmic logic units.

That's an interesting question and it hasn't been explored quite yet. 10+ Game-Based Learning Resources: From Practical Applications To Academic Theory. By Dr. Nicholas White Blending education with entertainment is an ancient practice. Even in Athens 2,500 years ago, a lecturer, seeking to keep his students’ attention, may have made a witty comment about the summer heat. But in the 21st century, teachers have more tools than ever before to entertain their students and teach them valuable lessons in the classroom.

The term “edutainment” has been coined in recent years and is quite often used in conversations about digital game-based learning. Of course using mass market films like “Pearl Harbor” or “Romeo & Juliet” to educate students has been done for many years, but computer games are becoming increasingly powerful tools for teachers (Learn how it’s like to work in the computer animation industry). Educational video games like the Oregon Trail have held a place in the elementary classroom for decades and the list of resources for digital game-based learning continues to grow. Gamification or Serious Game: What's the difference? Just as family members share similar DNA, gamification and serious games share similar traits. Both are born of game thinking, mechanics, and design.

Both are used to solve problems. And both engage users. But just like family members, gamificaton and serious games have their differences. Let's take a closer look at each of these game-based techniques to see how they differ and how they can be used. The Game Called Life Gamification uses game thinking and mechanics in a non-game context to improve user engagement and solve problems. Other forms of gamification tap into people's competitive natures and sense of play to lend a game-like feel to everyday tasks and experiences. Why so serious? Serious games, on the other hand, are games. Game-based learning is not a new concept. Clearly, gamification and serious games share similar traits and even goals.

Serious games apply game thinking and mechanics to "serious" subjects. For more information on Gamification vs. By Designing Digitally, Inc. 3 Gamification Examples That Make Corporate Learning Fun | eNyota Learning. In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores gamification examples and what gamification means in the corporate eLearning context, using 3 gamification examples. How To Make Corporate eLearning Fun: 3 Gamification Examples Bob Marsh, CEO of LevelEleven explained it neatly: “Everybody raise your hand. That being settled, the question is what gamification elements would work in the corporate eLearning context?

Having dealt with the What, Why, and How of gamification in corporate eLearning, let us look at some popular gamification examples of how this has been done: Episode 17: Girls Make Games | Level Up. Today I chat with Laila the founder of Girls Make Games about how their program is helping to get more girls into game development and interested in STEM. Join us as we talk about Education and how the program has grown to really help these girls understand how many opportunities there are in the technology industry. Chapter 3 just launched and for anyone who hasn't tried the game yet Chapter 1 is available for FREE now on Xbox One! So no excuses- go play!

[00:57] - Intro about Girls Make Games[10:30] - After girls win, how do you take these pitches to the point where they can ship? [11:42] - What does the program entail that these girls aren't getting anywhere else? Additional Links: Super Mario Instruments - FVHS YEAR 11 MUSIC. Game Jolt - Indie Games for the Love of It. Level Up: Video Games Are The New Educational Hack - ReadWrite. Video games are often at the center of negative press for their effect on children.

But that's not the only story that can be told. Video games used as teaching tools can change lives and impart excellent skills. With news of any youth in possession of a gun or worse being the perpetrator of a shooting, the eyes of the world fall on their consumption of media: What video game did that child play last? Names like Grand Theft Auto and Call of Duty have become synonymous with a supposed cultural degradation, the blame of many for the rise of youth violence and gun homicides. But children can also learn from the creation of and interaction with video games dispelling the harsh stigma of the child/video game complex and bringing a revolution to the educational system. Video games utilized for education can have unique and positive effects.

The gamification of education is radical and effective. Turns out—to no surprise—they can. How To Choose A Learning Game. Getty Part 17 of MindShift’s Guide to Games and Learning Many teachers are excited about trying games in the classroom but don’t know where to begin. The landscape of learning games is vast and confusing — and it’s growing and changing rapidly. Moving at the pace of the software industry, games are often updated and iterated so that new versions replace familiar ones before you’ve even had a chance to implement them in your classroom routine. And teachers have busy schedules.

We have barely enough time to complete our prep or even to provide students with as much written feedback as they deserve. Exploring such unfamiliar territory as games for learning takes a considerable investment of time and energy. On the other hand, not exploring, updating and reinventing our teaching strategies can cause us to miss valuable opportunities to reach students. Is It Fun? Selecting the right game can be like walking the teachers’ tightrope. Cool and fun are not the same thing. The Mechanics Matter Most. 10+ Game-Based Learning Resources: From Practical Applications To Academic Theory. How Gamification Can Help Boost Engagement at Your Startup (Infographic)

Roughly 70 percent of companies trying to make big changes to their operations fail--not because the strategy itself was bad, but because they couldn't engage their employees (or customers) enough to get on board, according to Gartner. Gamification is one tool many businesses use to help solve this problem. The idea is to motivate employees or customers with a little old-fashioned competition--albeit facilitated with new tech tools. Gamification works inside your organization, for example, when workers compete to accomplish company objectives. The concept also applies to customers, such as when Nike introduced Nike+, an app that lets people share their workout stats and compete with each other and bring their performance to a higher level.

Check out the infographic below from ClickSoftware to see how companies are using gamification to drive change with both employees and customers. 20 Serious Games For School. This content has been archived. It may no longer be relevant Rather than being designed for entertainment, serious games are made with a specific objective in mind.

In education, this includes games designed to teach students a specific set of skills or an important concept. Instead of simply placing users in a fantasy world, they are provided with real-life experiences and scenarios, making the learning that takes place within the game extremely relevant. These 20 serious games are some of the best examples of serious games that could easily be adapted for the classroom.

Social Studies/History Past/Present is an interactive history game designed for students in grades five through eight. English/Language Arts Math/Business Science Health/Physical Education GoVenture Health takes the form of an interactive textbook, allowing students to interact with parts of the body as they learn.Zamzee measures students’ physical activity in a way that encourages them to get up and get moving. Quick Music Games Using GarageBand For iPad | Midnight Music. All you need are the Smart Drums I was running an iPad workshop last week and it occurred to me that the Dice “randomiser” function in the Smart Drums could make a good listening exercise tool for students.

And why not turn it into a game? The Smart Drums instrument in GarageBand allows you to drag different drum sounds on to a grid to create a rhythmic pattern. However, if you’re feeling lazy or stuck for inspiration, you can use the Dice button in the bottom left corner to have GarageBand randomly pick a rhythmic pattern for you. Tap the Dice again and the pattern will change instantly. Musical Freeze Using this function, you could play a variation on the Musical Freeze game I played as a kid: 1. 2. 3. 4. 5. 6. 7.

Elimination… If you like, you can add an competitive element to the game: – the last person to freeze is out – anyone that moves while they’re supposed to be frozen is out – the last student left in the game is the winner Game Variations 1. 2. 3. 4. 5. 6. Two Tips 1. 2. Treating Trauma With 'Tetris' - Pacific Standard. Memory reconsolidation—the method that involves re-exposing a patient to a past memory and then updating it while in this allegedly malleable state—has potentially major implications for people who suffer from PTSD flashbacks. But proposed methods for implementation haven't been so sensitive to traumatized individuals. Clinical trials for propranolol have seen mixed results, and electro-convulsive therapy could potentially re-traumatize the very people it's trying to treat.

But now, research appears to have landed on an effective, even enjoyable, reconsolidation regimen—playing Tetris. In a new study published in Psychological Science, researchers from the Universities of Cambridge and Oxford and Sweden's Karolinska Institutet present evidence that the '80s-era tile game can diminish the frequency of traumatic flashbacks if played after re-experiencing original, traumatic memories. It turns out playing Tetris after re-experiencing trauma significantly reduces the frequency of flashbacks.

Minecraft

56683e8e08ae34c89a0619df. 5703e19d08ae44d70ee059b0. Gamer Motivation Profile Findings - #GamesUR US Conference 2016. Our Gaming Motivation Data Distilled into a 20-Minute Talk. The Minecraft Teacher. Room Escape Maker - Create Escape The Room Games For Free. MindShift GuidetoDigitalGamesandLearning. How Games Lead Kids to the Good Stuff: Understanding Context | The MindShift Guide to Digital Games and Learning. Steps toward world peace: John Hunter at TEDxCharlottesville 2013. Jim Gee Principles on Gaming. Using Games for Assessment.

Keep Talking and Nobody Explodes. Gaming and Game Design. Jane McGonigal: Gaming can make a better world | Talk Transcript. Mr Toledano : Gamers. Making Better Games Through Iteration. How to Design and Playtest Your Game Concepts | Games to Experiment. IterativeGameDesign.pdf.

Digital Game-based Learning: Resources. Game Design and Development. Make games. Game Design Theory: Game Anatomy. GAMES & GAMING. Gaming and Game-Based Learning Resources. Gamification: Creating a Level Up for Your Students. Why Video Games Like Mario Kart and World of Warcraft Could Be Making Their Way Into Classrooms. 7 Tools for Building Review Games. The game machine.