El placer de aprender con videojuegos es también un desafío para docentes - E... Paulina Schmidt En la hora de biología, sentados frente a la computadora, los alumnos de 1º año intentan superar los obstáculos que les propone un videojuego.
Ya pasaron varias clases jugando, pronto tendrán que aplicar en el aula lo que aprendieron acerca de las células. Esta herramienta de aprendizaje que, sin dudas resulta más entretenida y placentera para los adolescentes y logra despertar el interés y la creatividad, para los docentes significa mayor capacitación y la adaptación a otras formas de enseñar la materia que ya no son las tradicionales. Juegos para concientizar sobre el uso del agua, el cuidado del medioambiente, y enseñar contenidos sobre matemática, física o informática, son generalmente de descarga gratuita y un ejemplo de la articulación de las nuevas tecnologías con el aprendizaje en las aulas.
Encender el entusiasmo. De ingenio o creativos. Cambio de paradigma. Encuentro el 6 y 7 de noviembre Kokori, el juego para las clases de biología. Funbrain Jr. What Can Technology Do for Tomorrow’s Children? — Bright. School looks different today than it did even a handful of years ago.
11 Virtual Tools for the Math Classroom. More and more classrooms are gaining access to technology that can be used with students.
Whether you're modeling a lesson, creating stations, or working in a one-to-one classroom, virtual tools can promote student engagement while increasing academic success. Here are some apps for iPads -- along with a few other tips -- that can transform your daily lessons and are definitely worth checking out! Base Ten Blocks. History of Things. Social Media for Teachers: Guides, Resources, and Ideas. STRUMENTI PER LA DIDATTICA - APP, SOFTWARE, RISORSE ON LINE.
Strumenti/ambienti. Risorse didattiche. Serious Games Interactive. Software That Turns Your Lego Masterpiece Into a Digital Building. Gravity It’s the frustration of many a designer: You grow up sketching and making with your hands, only to find yourself 20 years later spending the day in front of a glowing screen.
The reality is, building in 3-D requires doing a lot of 2-D work first. Much of this is for practicality’s sake; in the early stages of design, it makes little sense to build a physical model when you can so easily revise and redo with the click of a button. But what if you could build your design in real life, then tweak it virtually? That’s the idea behind Lego X, which uses networked plastic bricks to build digital 3-D files. Lego X comes from the same team of designers behind Gravity Sketch, the bonkers Oculus Rift program that lets you draw in 3-D using augmented reality.
Personalizar el vínculo con la tecnología de Francisco Albarello. Descargar e... Classroom in the Cloud: Technology as a Learning Environment. In September 2013, I was recruited by then-principal Eric Sheninger to be the new library media specialist of New Milford (New Jersey) High School, and was tasked with seeking to improve student performance by developing an exciting and engaging learning environment for all.
My vision was of a learner-centered space where students and teachers would have access to exciting technologies, digital and print resources, and productive spaces offering scope for collaboration and creativity. In seeking to turn what been a largely unvisited and unused library into a vibrant part of the school community, I felt challenged by the limitations of the physical space. The library had not been renovated in decades, and it offered very little in terms of what a modern-day learning "commons" should be. My inspiration at this point was Pixar Animation Studios. A New Learning Space Many virtual learning solutions exist in the market. Image credit: Laura Fleming. Tech2Learn: Success Stories of Technology Integration in the Classroom. Facebook Edutopia on Facebook Twitter Edutopia on Twitter Google+ Pinterest.
Repository e risorse didattiche digitali. Blog didattici. Uso didattico dei Social Network. Through coverage of the market, research and up-to-date ... Blended Learning Universe. The Blended Learning Universe: BLU_ The Blended Learning Universe – or BLU – is a comprehensive online hub packed with blended learning resources.
Whether you’re looking for a primer on the basics or want to dive deep into the supporting research, the BLU has you covered. Curated by the Clayton Christensen Institute, the BLU offers a wealth of resources, including practical guides, video tutorials, downloadable worksheets, and a dynamic directory of blended learning programs worldwide. Our goal for this site is to provide meaningful information and tools for practitioners, policymakers, parents, and innovators — really anyone working to improve education through personalized, student-centered learning.
Questions or comments? The Clayton Christensen Institute The Clayton Christensen Institute is a nonprofit research organization dedicated to improving the world through disruptive innovation. Spigot. What Do We Mean By Open Education. 3 min read This post first appeared on Educating Modern Learners.
Our mission in the K-12 math classroom. Khan Academy is a nonprofit on a mission to provide a free world-class education for anyone anywhere.
To accomplish this goal, we've created a personalized learning experience that uses videos and exercises to engage students across a wide range of subjects. Currently, math is our richest content area, with standards-aligned materials stretching from early math to calculus. We believe teachers are critical to student success. Math Rocks at Oakland Unity! Game-Based Learning in Practice. In early September, my sixth grade social studies students began playing the SimCityEDU beta.
Around the same time, my seventh graders began playing a non-digital debate game -- complete with teams, a point system and a leaderboard. All of my students are rewarded for their growth and accomplishments with a digital badge system. After one month, I find that my students remain highly engaged in their learning. Gamifying my classroom has truly been transformative! Non-Digital Games. MindShift GuidetoDigitalGamesandLearning. Connected Learning Alliance - Make Learning Relevant. Educator Innovator. K-12 Education Tips & Strategies That Work. Institute of Play. Quest to Learn. P.K. Yonge Developmental Research School - About P.K.Yonge. In order to enact the school's mission, P.K. Yonge requires a student population that approximates the demographic composition of the student age population of the State as a whole.
The Admissions policy of P.K. Yonge is established with this goal as the objective. The school reserves the right to modify the admissions policy in response to changes in requirements by the State, University, or its auditors to meet the requirements of a specific research study, or to implement a specific research study. The school annually establishes enrollment percentages in each category for the Elementary School division and the Secondary School division based on the Florida Department of Education demographic characteristics of Florida's school age population. 1. Quest to Learn. Designed from the ground up by a team of teachers and game designers, and firmly grounded in over thirty years of learning research, Quest to Learn re-imagines school as one node in an ecology of learning that extends beyond the four walls of an institution and engages kids in ways that are exciting, empowering and culturally relevant.
Quest to Learn’s unique standards-based integrated curriculum mimics the action and design principles of games by generating a compelling “need to know” in the classroom. Each trimester students encounter a series of increasingly complex, narrative challenges, games or quests, where learning, knowledge sharing, feedback, reflection and next steps emerge as a natural function of play. For instance, in the integrated science and math learning domain, “The Way Things Work,” over the course of one trimester, sixth graders help a shrunken mad scientist, lost inside the human body, navigate the systems he encounters and report back to his research lab. About. Our world is changing so quickly that we can only begin to imagine what the future will hold. But we are failing to teach our kids the skills and knowledge they need to succeed in today’s world.
So how will we prepare them for jobs that haven’t even been invented yet? The real work of a 21st century education is to spark the passion for lifelong learning that our kids will need to navigate their way to a promising tomorrow. The education crisis is a crisis of engagement and it is putting our society’s future at risk. MindShift-GuidetoDigitalGamesandLearning.pdf. Engaging Students with Social Game Mechanics. Meshing GBL With PBL: Can It Work? Project-based learning has essential components that make it unique to other models of instruction, such as public audience, voice and choice, driving questions, and teaching and assessing 21st-century skills. PBL requires that all of these components be present in a truly great "main-course project. " Similarly, game-based learning has elements that make it unique, even in its many implementation methods.
GBL can look like gamification, where game elements such as quests and incentives are used to make the unit of instruction into a game of sorts. MinecraftEdu: From game room to classroom. One night, Diane Main logged on to her class's MinecraftEdu server, and saw one of her students building. Main is the director of learning innovation and design for a private independent high school in San Jose, California. She introduced MinecraftEdu into her class after learning about the original version of the game two years ago. She uses it to teach what would essentially be computer science for non majors to her highschoolers. TeacherGaming LLC. MinecraftEdu. — Michael Harvey - MinecraftEdu Featured Educator -...
Storybird. Where every kid can be a writer. Get EduCreative - Home. Educational Games & Educational Activities for Kids. My Classroom Economy. Schools That Work: Search Model Schools, Education Videos, and Teaching Resou... Skip to main content Sign InRegister Facebook Edutopia on Facebook Twitter Edutopia on Twitter. About EconEdLink. Twig.
Making Learning Relevant. PBS LearningMedia. Popplet. Educreations. Blendspace - Create lessons with digital content in 5 minutes. Make mobile learning awesome! Student creation Share materials Free! Get our new app! BiblioNasium - Kids Share Book Recommendations. Use Online Reading Logs, Find Books At Their Reading Level.
GeoGebra. Digital Storytelling Project Examples - iPad Multimedia Tools. App Smashing! Using multiple apps to create stories! WikiAlmeraya - Wiki Almeraya. E-Institute. The Top 10 Bad Practices in Mobile Learning. Guide: Developers Could Focus on Helping Teachers Incorporate Games. The Mindshift Guide to Games + Learning is available for free from KQED. One of the themes that emerges from the recently published guide to using games in the classroom is that for it to work games need to be welcomed and championed by the teacher.
Research: Competitive Games Can Drive Student Engagement. 58 students from seven public schools participated in the study by playing the learning game FactorReactor. Recent research from NYU highlights that games can increase student interest in even difficult subjects and making those games ones where students compete can boost their performance. Best practice estero ( CAF SamsungAmbassador) Worst practice in ICT use in education. Differentiated Instruction: Getting Personal with Technology. Agrega - Portada. The best apps, games, websites, and digital curricula rated for learning. E-learning for kids. ABCYa. ABCmouse. PBS KIDS. Science for Kids - Fun Experiments, Cool Facts, Online Games, Activities, Projects, Ideas, Technology.