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NINTENDO CLASSIC MINI Nintendo ENTERTAINMENT SYSTEM™ NES Classic Edition Manuals. Super Nintendo Entertainment System™ Super NES Classic Edition Manuals. Xenogears: Guía argumental. La idea de hacer una guía argumental de Xenogears ha estado presente en mí desde que completé el juego por primera vez.

Xenogears: Guía argumental

Fue una idea que maduré por una razón muy sencilla: no me había enterado de gran parte del argumento. Tuve que tirar de enlaces, artículos y resúmenes para poder rellenar las lagunas que se habían quedado en mi cerebro. Esta guía es algo que he hecho para mí a modo de terapia interna. Como cuando el profesor manda al alumno repetir una misma frase cincuenta veces para que aprenda a no cometer un error ortográfico.

Gracias a esta guía, y al proceso que he llevado a cabo para hacerla (iba cogiendo apuntes a medida que jugaba), puedo afirmar que comprendo casi en su totalidad el argumento del juego. Quiero repetir y recalcar que esto es una guía argumental. Debo decir, también, que me he saltado muchos sucesos que aunque son importantes para el trasfondo de los personajes o el propio universo, no son imprescindibles para comprender el argumento. Ahora sí que sí. Retro Gamer - Classic Video Game Info - Spectrum, Commodore, Atari, Amiga, Handhelds, Arcade Games.

Main Index page. Felipe Pepe's Blog - 1975-2015 - Building a timeline of computer and video game history. Just Beat the Game: Time for Lore!? : darksouls. PS2 Emulation with PCSX2 - share your game configs! The Cutting Room Floor. The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games.

The Cutting Room Floor

From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints. Screenshots. Game Design Forum: Home. ZAM. GTA V - Graphics Study - Adrian Courrèges. The Grand Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTA V. The game was an instant success, selling 11 million units over the first 24 hours and instantly smashing 7 world records. Having played it on PS3 I was quite impressed by the level of polish and the technical quality of the game. Deus Ex: Human Revolution - Graphics Study - Adrian Courrèges. 2015/03/12: Back online after Reddit and Slashdot killed my bandwidth with 30,000 visits in the last hours.

Deus Ex: Human Revolution - Graphics Study - Adrian Courrèges

Followed by HN. 2015/03/11: Update with comments from Matthijs De Smedt. The original Deus Ex is among the most critically acclaimed PC games of its time and I spent countless hours helping JC Denton fend off the conspiracies of UNATCO or the Illuminati. I never had the chance to play the second opus “Invisible War”, but I gave a shot to “Human Revolution” when it was released. All I can say is: it lived up to the expectations! Deus Ex: Human Revolution is a game released in 2011 by Square Enix, and developed by Eidos Montréal and Nixxes for the PC version. NGEmu Pagina emuladores. Videojuegos, cultura y sociedad. Diverse Voices in Gaming. Games for Change. The Video Game Atlas - PSX Maps. Index of /psx/

JUNKER HQ (.net) Retro Gamer - Classic Video Game Info - Spectrum, Commodore, Atari, Amiga, Handhelds, Arcade Games. 1001 Videojuegos que debes jugar - Nivel Oculto. Hardcore Gaming 101: Promoting the rich history of video game culture throughout the ages. Feature Chest Archival Thread. Pixel Art Feature Chest. Video Game History Timeline.

This Year in Video Game Criticism: The Games That Shaped 2014. This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain from the entirety of 2014.

This Year in Video Game Criticism: The Games That Shaped 2014

From the year's biggest releases to social and cultural issues affecting games, let's see what had the critics talking! We at Critical Distance have gone back over the last year and put together a compilation of what we feel best represents what has passed year. We compiled the most important, most memorable and most representative critical pieces of the year to give an idea of what 2014 was all about. Now, Critical Distance is proud to present the 2014 edition of This Year In Video Game Blogging! Every year, we have a section devoted to pieces that focused on the community that surrounds our medium. Anita Sarkeesian also released her two part dissection of the Background Decoration trope, which should be considered essential viewing.

Shivam Bhatt tackled the Far Cry 4 cover art controversy using it to explain how South Asians are represented and treated. Feature: Top 10 Cyberpunk Video Games of All Times. (Continuation) 2.

Feature: Top 10 Cyberpunk Video Games of All Times

System Shock 2, PC (1999) Ken Levine may have his claim to fame with BioShock, but it was System Shock which ran the groundwork for that later series. System Shock 2 was the pinnacle of his work in the 90s. Though System Shock 2 is a bit sci-fi action / horror, the element of cyber upgrades and the emphasis on hacking make System Shock 2 feel oh-so-cyberpunk. Gaming Intelligence Agency. Scoring for games. RetroGaming with Racketboy. Old PC Games - homepage. En Directo Desde el Frente, blog de LoganKeller. Castlevania Retrospective: Part I: Road Into Darkness. All Your History. [Tutorial] How to Play MAME Roms in Windows.

This tutorial is dedicated to underground user Wolf13.

[Tutorial] How to Play MAME Roms in Windows

Without his request, this tutorial would not have been written. Feature: Top 10 Cyberpunk Video Games of All Times. Game Guides, Walkthroughs, Solutions, Maps, Codes and game FAQs for PC and Video Games. PCGW - an encyclopedia of PC game fixes. Paginas de emuladores, entre otros. Video Game Writers: Industry News, Opinions and Game Reviews. Metroid Story Part 2. Other M doesn't exactly match up with Fusion as well as you think, and even its creator Sakamoto admitted he had no plan to tell the story of Other M in advance because he wanted things like Ridley's body to just be mysteries for fans to speculate about (along with the history of Adam), but changed his mind.

Metroid Story Part 2

The problem is, however, he decided that he didn't like the Prime games and selectively removed all four of them from the continuity, retconning the story to claim that Other M, not the Prime games, were the first time she had worked under the Federation after leaving. Similarly, Other M alters the events of Super Metroid, retconning the events of Samus's defeat of Mother Brain to better fit the motifs of Other M by changing what happened. Even Fusion doesn't line up with Other M. Even then, the way Samus describes Adam in Fusion doesn't line up with the Adam in Other M (unless she's delusional).

We could have done without Other M. *whew* Rant over. The Spectacular Story Of Metroid, One Of Gaming's Richest Universes. You can play it that way.

The Spectacular Story Of Metroid, One Of Gaming's Richest Universes

But with all the optional scanning of lore in the 3 Metroid Prime games, and added in cutscenes in Metroid Fusion, and the Metroid Zero Mission remake, you get a whole lot of story if you look for it. never knew that was possible, thanks for the tip That's because it's subtle. It's not thrown in your face, but you figure it all out by exploring the games worlds.

Rock, Paper, Shotgun: the year 1436. Deus Ex: Human Revolution (2011. Adam Jensen is dying.

Deus Ex: Human Revolution (2011

The blinding lights of an operating theater melt away in a mechanical fever dream of pleading voices, surgical tools, and rent flesh. Memories of lost love flash between images of a broken and dissected form, while shattered limbs and failing organs — the embodiment of Jensen’s flawed humanity — are replaced with the cold perfection of carbon fiber and silicon. A body restored, a soul fractured — but what remains of the man? A corporate thrall bound to unseen masters or a transcendent being gifted with the power to change everything? Los misterios de Aperture Science (Portal), (Half Life) El Timeline de Aperture Science, por el usuario Sajuukkhar en los Steam Forums. 1943 - Aperture Fixtures es como se llama por esta fecha.

Los misterios de Aperture Science (Portal), (Half Life)

Computerandvideogames. Portal Videos. Gamer? 42 curiosidades y teorías sobre Portal. Hola amigos les comparto este gran aporte de un grande como Manz Román Hernández Espero les guste saludos 1. El final de Portal 1 Originalmente, se nos mostraba la superficie del complejo Aperture Science ardiendo, con pedazos de GLaDOS cayendo mientras se fundía a negro. Análisis de Chrono Cross (PSX) - Imperio Hyuga.