750 things Mr. Welch can no longer do in a RPG From RPGnetWiki (More than) is a list of actions PCs (personified as "Mr. Welch") should never take in a role-playing game. While many of the entries are based on actual games, other entries are entirely fictional. Inspired by " Skippy's List: The 213 things Skippy is no longer allowed to do in the U.S. Army ", the RPG-specific list was originally posted as " 1,150 things Mr. The Multiverse: Magic: The Gathering skip to content Wizards of the Coast The Multiverse Trading Card Game Daily MTG 72 Simple Things You Can Do to Brighten Your Spouse's Day BONUS: There are a lot of awesome ideas on this list that you can try over time. Why not take them with you? Just CLICK HERE to download your personal copy of the 74 Simple Things You Can Do to Brighten Your Spouse's Day. Enjoy! In a recent giveaway we had for Marriage Time newsletter subscribers (sign up here for free so you don’t miss the next one), I asked this question:
Dyson's Random Morph Map Inspired by and using Dyson Logos' Geomorph Maps and coded by Rob Lang of The Free RPG Blog Dyson's Random Morph Map Press F5 for a new map or set tile width of to restrict the width. You can then screenshot or try printing straight from the browser. There are 30 morph types and used in the map.
Roleplaying Tips for game masters for all role-playing systems Roleplaying Tips Weekly E-Zine Issue #2 One of the most destructive events that happens every few game sessions in my campaign is the Time Bomb. A missed or incorrectly interpreted rule, a forgotten fact or just a bad play and everybody realizes a little later that a mistake has occurred. And the mistake has deeply affected events that followed. Perhaps a character would have succeeded if Rule B had been used. Or maybe you forgot that it was dark and the bad guys could not possibly have been so deadly accurate with their shots?
Running a Zombie Apocalypse by Silveressa Recently Mordred asked me: “ I’ve attempted to run a few zombie campaigns of my own in the past, and they’ve all come to nothing. I’m curious as to how much of this campaign you actually write and how much is player driven? Dice Set by ceramicwombat on Shapeways A d4, d6, d8, d10, d12, and d20. These roll best in stainless steel, but look nice in any material. If you are looking for a great way to carry my dice, please check out the Chainmail Dice Bag ( by WelshDesigns. cm: 3.96 w x 6.092 d x 2.144 h in: 1.559 w x 2.398 d x 0.844 h
Hex Games As you can see, we've redesigned the Hex web site for the first time in quite a while. With the new version of the site, we've tried to account for the new ways people use gaming websites in the age of social media, which means getting rid of things like the dedicated forums that for the last few years have mainly only served as bait for spammers. We've also done our best to integrate the site with things like Facebook and Twitter. The slider on the right edge of page points to our social media pages (mouse over to see our latest posts) and the one on the left lets you share content on popular sites.
Campaign Mastery game master advice So we’ve looked at Themes, and we’ve looked at Concepts, and even touched on the relationship between the two. But now it’s time to address the elephant in the room – twin elephants in fact – Genre and Style, and how these modify that relationship, how it all comes together to form a unique fingerprint that identifies each and every campaign, and finally, how an understanding of that fingerprint permits the GM to enhance the campaign to produce greater enjoyment for all concerned. Past Reference The 100 Most Important Things To Know About Your Character (revised) Quote from original Author(Beth):This list came about when, one day while struggling to develop a character for an upcoming Hunter game, my lovely roommate Nikki looked at me and said something like, "Wouldn't it be cool to have a list of questions you could go through and answer while you were making characters, so you'd make sure to consider all sorts of different elements in their personality?" I agreed, and that very evening we sat down over hot chocolate and ramen noodles to whip up a list of 100 appearance-, history-, and personality-related questions (which seemed like a nice even number) to answer as a relatively easy yet still in-depth character building exercise. Later on, we went through the list again, took out the questions that sucked (because there were a lot of them) and replaced them with better ones. What you see before you is the result of that second revision.
Black Phoenix Alchemy Lab: RPG The RPG Series Illustrations by the inimitable Julie Dillon. “You all meet at an inn.…” Pen and paper role-playing games have been a tremendous influence in my life since my formative years. My parents bought me the magenta D&D boxed set back in 1982, along with the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. My lifelong passion for fantasy, science fiction, war games, and mythology was well-channeled through RPGs, and I credit playing D&D with helping me sustain my imagination and sense of wonder through adulthood.