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CCNBook/Main - Computational Cognitive Neuroscience Wiki. To download a PDF or purchase a bound version of this book, Click Here.

CCNBook/Main - Computational Cognitive Neuroscience Wiki

Main text is also available on Kindle (also avail for free as a mobi file you can email to your kindle) and soon (hopefully) as an Apple iBook Textbook. This is a new wiki textbook, serving as a 2nd edition to Computational Explorations in Cognitive Neuroscience CECN. For copyright reasons, this is a complete rewrite of the material, starting from scratch with absolutely no copying of text. Of course, many of the ideas are the same, but they are presented in a much more concise and accessible way this time around (see Preface to Wiki Edition for a summary of differences for those familiar with the CECN book). See Contributors for information about how to contribute, and who has already, Status for current status and future plans for the text, and Pedagogy for pedagogical info for teachers (and students), including Syllabi from courses using this book. 1.

Part I -- Basic Computational Mechanisms. The Video Game Atlas. To demonstrate the basics of modeling in Blender I will be constructing a simple chair. • To start, I have configured blender with the default settings covered in the previous tutorial • When you open blender you will see the default cube.

This cube will be the base for most of the objects you will make in blender. To edit it click on the tab labled Object Mode and select Edit Mode. Select "Edit Mode" Once in Edit Mode, there are three settings that are very important. . • Vertex Select: In this mode you are able to select and move around the individule vertices that make up the 3d object. • Edge Select: In this mode you are able to select and move around the edges of objects. • Face Select: In this mode you are able to select and move around object faces, which are made up of 3 or 4 vertices. vertex, edge, and face select mode Another usefull setting is "Show background geometry.

" The Snap Element tab is usefull for alligning stray vertices. Starting an indie studio? This is your crash course on video game law. Ben here! I heard about New Media Rights through a story on Joystiq, and reached out to Intellectual Property Attorney Shaun Spalding about writing a brief primer on some best practices for indie studios.

As more and more developers self-publish, indies are asked to be experts on not just game development, but things like marketing and law, and those are tricky subjects for anyone to simply jump into. If you found any of Spaulding’s advice useful or interesting, consider making a donation to allow New Media Rights to provide free legal guidance to smaller developers. This stuff can save your company, or your game. Enjoy! Indie game development is supposed to be fun, right? Learning about the law and business isn’t fun. My non-profit, New Media Rights, helps game developers whose projects go off-the-rails because of legal issues. And if you don’t like to read, I’ve also included links to some of the videos we’ve made called LAGD that explain these concepts in six minute chunks.

Livemocha. How To Make Your Own Portal-Style Sound Clips. If you’ve ever played Portal, then you know just how delightfully creepy GlaDOS’s voice can be.

How To Make Your Own Portal-Style Sound Clips

Here’s how to create your own GlaDOS-themed sound clips so you can spread the Portal-based horror. Image by Digital Sextant What You’ll Need. Greek Gods Family Tree / Genealogy. Doing homework?

Greek Gods Family Tree / Genealogy

Your teacher has already seen this. See Theoi; it has properly-sourced information. Known errors: Generally inconsistent sourcing. This chart was made in 2004, and Wikipedia was treated as a primary source. Hyperion is also a Titan. Denshi Jisho - Online Japanese dictionary. Online Etymology Dictionary. Free Portable Software USB Flash Drive Applications. Gaming Unplugged Since 2000. Mythology, folklore, and religion.

Please enter the award-winning internet encyclopedia of mythology, folklore, and religion.

mythology, folklore, and religion.

Here you will find everything from A-gskw to Zveda Vechanyaya, with plenty in between. The mythology section is divided to six geographical regions: Africa, Americas, Asia, Europe, Middle East, and Oceania. Each region has many clearly defined subdivisions that will ease your search. The Folklore section contains general folklore, Arthurian legends, and fascinating folktales from many lands.

In addition, we feature special interest areas to enhance and refine your research. To bring our entities to life, we have created an image gallery, where you will find hundreds of images of all kinds of deities, heroes, and strange creatures of every description. The encyclopedia will serve the serious researcher, the student, and the casual reader with equal success. A&E's Technical Guides to All Things Audio and Video.

Welcome to ErMaC and AbsoluteDestiny's guides to all things audio and video version 3!

A&E's Technical Guides to All Things Audio and Video

As of version 3, this guide is being maintained primarily by Zarxrax. (If someone has told you to READFAGLOLZ! Then that means Read ErMaC and AbsoluteDestiny's Friendly Amv Guides Lovingly Overhauled Largely by Zarxrax)