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Getting Started with WebRTC

Getting Started with WebRTC
WebRTC is a new front in the long war for an open and unencumbered web. Brendan Eich, inventor of JavaScript Real-time communication without plugins Imagine a world where your phone, TV and computer could all communicate on a common platform. Want to try it out? Open apprtc.appspot.com in Chrome, Opera or Firefox. There is a walkthrough of this application later in this article. Quick start Haven't got time to read this article, or just want code? Get an overview of WebRTC from the Google I/O presentation (the slides are here): If you haven't used getUserMedia, take a look at the HTML5 Rocks article on the subject, and view the source for the simple example at simpl.info/gum. Alternatively, jump straight into our WebRTC codelab: a step-by-step guide that explains how to build a complete video chat app, including a simple signaling server. A very short history of WebRTC WebRTC has now implemented open standards for real-time, plugin-free video, audio and data communication. Where are we now? Related:  javascript

Infographic: The Entire JavaScript Language in One Single Image Chinese-based developer Yusheng, has created a nice graphic that assembles the entire JavaScript programming syntax into one single all-encompassing image. Regardless of what the TIOBE Index says, JavaScript, and not Java, is the hottest programming language right now. This popularity was won very hard, having to fight through a period where the language seemed to have stood still with no new features being released for a period of four years. Despite this, developers rushed to the language, mainly due to the technologies being developed on top of it, and more specifically Node.js. If today some of you want to delve into JavaScript in the upcoming future, there are many tutorials you can find online, all great resources for learning the language's fundamentals from the ground up in a matter of days. But if things are constantly escaping your memory, Chinese-based developer Yusheng has assembled a nice mind map of the entire JavaScript language syntax, complete with code examples.

WebRTC Techstra | News for Makers javascript-society/javascript-path WebRTC Un article de Wikipédia, l'encyclopédie libre. WebRTC (Web Real-Time Communication, littéralement communication web en temps réel) est une interface de programmation (API) JavaScript actuellement au stade de brouillon (Draft) développée au sein du W3C et de l'IETF. C'est aussi un canevas logiciel avec des implémentations précoces dans différents navigateurs web pour permettre une communication en temps réel. Le but du WebRTC est de lier des applications comme la voix sur IP, le partage de fichiers en pair à pair en s'affranchissant des plugins propriétaires jusqu'alors nécessaires. La technologie WebRTC étant récente, son intégration au sein des différents navigateurs internet est encore inégale. Historique[modifier | modifier le code] Cependant, ces initiatives s'opposent à Microsoft qui a soumis une proposition concurrente CU-RTC-WEB (en) le 8 août 2012[11]. Le standard qui établira le WebRTC n'étant pas encore complet, il peut encore subir de fortes modifications.

All time popular topics | FOG Project @pmonstad, post: 26357, member: 17422 said: Again, no critizism about 0.33B. It is very nice and powerful and a lot better than 0.32. I just try to find out how it works. They are welcome, but if you keep throwing information at us without researching if it IS a bug or without ASKING if it is a bug and just assuming and then posting topics like crazy because you don’t understand, you leave us all a little frustrated, and maybe even lead to topics or posts being ignored. We are more than willing to help you to understand, there some walkthroughs tailored towards individuals that have never used FOG before, and that would be a great place to start. Please familiarize yourself with the documentation, then come back and ask questions that you don’t understand. fog_0.33b is still in beta/release candidate, that is correct, and we do want to fix as many bugs as possible.

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Multiplayer is coming One of the most highly demanded features for Construct 2 has been support for making real-time multiplayer online games. While we have supported WebSockets for some time, it has two key barriers to real-time multiplayer: the need to write a separate server, and the guaranteed in-order transmission using TCP. This can create head-of-line blocking and ruin the performance of latency-sensitive games, compared to UDP which can ignore dropped packets and reduce latency. With the arrival of Chrome 32 and Firefox 27, we now have a solution: WebRTC DataChannels! What is WebRTC? WebRTC is a new browser feature allowing peer-to-peer connections. Peer-to-peer connections have the advantage that you don't need to write or even host a separate server! Which platforms are supported? Currently only Chrome 32+ and Firefox 27+ support interoperable WebRTC DataChannels. Features of the multiplayer engine We are writing our own custom multiplayer engine to best suit the needs of Construct 2 developers. Demos

Voxel Builder ApiRTC - pour tester le webRTC Getting Started Guide NativeScript Getting Started Guide Welcome to the NativeScript Getting Started Guide. In this tutorial you'll use NativeScript, a cross-platform JavaScript framework for building native mobile apps, to build an iOS and Android app from scratch. What is NativeScript? NativeScript is a free and open source framework for building native iOS and Android apps using JavaScript and CSS. NativeScript provides a best-of-both-worlds development experience. What you're building This guide will walk you through building Groceries, a groceries management app that does the following things: Connects to an existing RESTful service.Provides user registration and login.Lets authenticated users add and delete groceries from a list.Runs cross-platform (iOS and Android). If you follow along to the end, here's what the finished app will look like on iOS: And here's what the app will look like on Android: Prerequisites With that out of the way, let’s get started! Getting up and running Start your app Running your app

Planet Libre - WebRTC Partie 1 : Comment ça marche ? Recline.js - Recline Data Explorer and Library | Open Web Stuff A simple but powerful library for building data applications in pure Javascript and HTML. Features: Open-source (and heavy reuser of existing open-source libraries)Pure javascript (no Flash) and designed for integration — so it is easy to embed in other sites and applicationsView and edit your data in clean grid interfaceBulk update/clean your data using an easy scripting UIVisualize your dataAnd more …

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