Tiled Map Editor by Thorbjørn Tiled is a free software level editor. It supports editing tile layers in various projections (orthogonal, isometric, hexagonal) and also supports decorating the levels with freely positioned, rotated or scaled images or annotating them with objects of various shapes. Even though Tiled is available for free, I accept voluntary payments in order to be able to spend more time on it. Traditionally Tiled was a fun hobby project I picked up while studying, and I had quite some time to spend on it. Now I have a full time job, a wife and two kids, and this means that without monetary support I barely get around to answering to all the requests.
Nonsensical, Humorous Storytelling In Disgaea 3 [In a continuing series of game narrative reviews, Jaddua Ross, a student at The Guildhall at SMU, picks apart the silly, convoluted, and occasionally ludicrous story of Nippon Ichi's Disgaea 3.] Overview This story, like the others in the Disgaea series, takes place in the Netherworld, a place run by demons and ruled by an Overlord. This installment, however, revolves around the Netherworld Evil Academy, a school for demons that turns the human scholastic system upside down. Honor students never attend class or complete homework, only delinquents do. Within this setting, the "hero" of the game, Mao, the number one honor student, sets out to take revenge on his father, the Overlord, for stepping on Mao's video game console and destroying 20,000 hours of work in saved games. While reading his manga, he decides he must become a hero to defeat his father.
java-universal-tween-engine - The Universal Tween Engine allows you to create smooth interpolations on every attribute from every object in your project ! See the Changelog page. The Universal Tween Engine enables the interpolation of every attribute from any object in any Java project (being Swing, SWT, OpenGL or even Console-based). Implement the TweenAccessor interface, register it to the engine, and animate anything you want! In one line, send your objects to another position (here x=20 and y=30), with a smooth elastic transition, during 1 second).