VRAYforC4D Official Site Multi Layered BRDF Materials The best render engine is worthless if the materials doesn't behave fully correct according to natural laws of light. For physical calculation one needs a true physical Material (=BRDF). In V-Ray the BRDF Material is the heart of V-Ray, not an added effect, very fine balanced to work perfect together with GI, and all aspects of light reflection, absorption and scattering. It is multi-layered, based on true BSDF/BRDF code and brings highly realistic glossy reflections, anisotropy which can both be textured, and last not least perfect and physical based subsurface scattering (fast SSS2, refractive SSS), all at V-Ray light speed! "Choose & Use" Presets
October 2011 Let's get started on a simple 2D character. There are a lot of resources and tutorial out there on character creation and animation - most of which written by and for artists and animators. I will try and break in down to simple elements and easy to follow steps. Note:Some of the techniques used in this tutorial have been covered in earlier post. They should help you working your way through this a little bit more complex tutorial.
Plants Kit Freebie Get the Freebie! It only takes a minute to get your free Laubwerk Plants Kit Freebie. Add the item to your Cart, click Checkout in the Shopping Cart Widget (on your right hand side). Then you create an Account to order your free download. Laubwerk Plants Kit Freebie The following 2 tree species are included in the Plants Kit Freebie. Choosing The Correct Focal Length For Cinema 4D Cameras - Greyscalegorilla Blog Many 3D artists never bother changing the default focal length of their camera. However, choosing the right “lens” makes a huge difference when setting up the composition and feeling of your scene. There is a rich language of film and photography that you can use to make your renders look and feel the way you want them to.
www.defcon-x.de » C4D Overview of the several C4D related pages of this site. C4d-plugins The Plugins Zaphod build for me as freeware and now, since Zaphod stopped coding, also the source. FrostSoft: PIXELBERG BETA INTRODUCING PIXELBERG: PixelBerg is a realtime viewport renderer for C4D aimed mainly at realtime artists. PixelBerg comprises of 3 main components which all function together to produce high quality realtime visuals in the c4d viewport by means of physical based shading, IBL and selected post FXs. IMPORTANT!
Making of Go Bag - Computer Graphics Director Seth Worley takes you behind the scenes of Go Bag, a new short from Red Giant Films. Making of Go Bag, Making of Go Bag by Territory Studio, Go Bag – Making Of, Spy, Covert ops, Film, Trapcode Particular, Red Giant Universe, Trapcode, Trapcode Suite, VFX,Visual Effects, Filming, Magic Bullet, Color Correction, explosions, muzzle flash, Magic Bullet Looks, Trapcode Form, Trapcode Tao, Territory Studio, Avengers, Magic Bullet Colorista, Filmmaking, Adobe After Effects, Adobe Premiere Pro, Chroma Keying, Keying, Primatte, Greenscreen, green screen, Stunts, action, car chase, form 17, Seth Worley, Aharon Rabinowitz, Cammie York