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40 exemples d'utilisation des QRcodes en classe

http://www.vagabondages.org/post/2011/02/22/40-fa%C3%A7on-d-utiliser-les-QRcodes-en-classe

Related:  Réalité augmentéeQR codesQR Codes et quizz/sondages

20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city. FETCH!

Download « Algodoo Algodoo is now available as a free download. If you want to support the development of Algodoo you can donate via PayPal below. You can also purchase it from the App Store with all its benefits. 10 reasons to choose Sway as a tool for creating content in the classroom Innovation in the field of education cannot be limited to introducing ICT to the students just by using a digital presentation created by a teacher. If we want to go a step further, we should stop promoting passive learning. Students must stop being a co-driver, and become the driver and take charge of their learning. e-moderation station Mobile devices in EFL: What do students think? Aug 26th, 2013 Tweet What do EFL learners think about working with mobile devices in the classroom? How Integrating Physical Art Into Digital Creations Expands Creativity Students in Cathy Hunt’s art classes are constantly blurring the lines between physically created art and digital creations. In one project, students created fish out of clay using old pinch-potting techniques. But the project didn’t stop there. They then took photos of their creations and used digital tools to paint on the photos, adding color and design without fear that an unknown glaze would ruin their vision. Once they designed their fish, they developed a storyline featuring their creations for a stop motion animation created by the whole group. When the project was completed students had artfully blended the physical world with the digital one, using the best of both, and creating a finished product that can be put online and shared with the world.

How to Insert Videos Into Google Forms Not less than ten minutes after I completed my guide to Creating and Grading Quizzes With Google Forms Google released a major update to Google Forms. There were actually four new features added to Google Forms this afternoon. The best new feature is that you can now create Google Forms that include videos.

The top 11 apps to use with Book Creator - Book Creator app #1 Explain Everything It was no surprise to us that Explain Everything came top in this list. We’ve seen anecdotally that teachers love this app, and we know there are many, many ways it can be combined with Book Creator – and the workflow works both ways. QuickMark QR Code Reader - Barcode Scanner - Read barcode from WebCam. QuickMark for PC is a powerful, yet easy to use PC application that lets you decode multiple popular 2D & 1D barcode formats via a image file (drag & drop), a screen capture, or your webcam. Not only does QuickMark let you scan barcodes, it also allows you to create your own 2D barcodes via a simple interface. Several useful user configurable options are also available, such as an output mode to use a webcam for automatic keyboard input. The Standard Edition is free and packs a bunch of features, download it now!

The complete guide to virtual reality – everything you need to get started Until recently, virtual reality had been something of a fantasy for storytellers and technologists. As long ago as 1935, American science fiction writer Stanley G Weinbaum described something like virtual reality in a short story called Pygmalion’s Spectacles. “But listen – a movie that gives one sight and sound. Suppose now I add taste, smell, even touch, if your interest is taken by the story. Suppose I make it so that you are in the story, you speak to the shadows, and the shadows reply, and instead of being on a screen, the story is all about you, and you are in it.

Related:  Ressources pédagogiquesUtiliser des outils numériques, visuels, collaboratifs