In Focus. National Geographic Magazine’s annual photo contest is still open, but the deadline for submissions coming up on November 16, 2015.
Photojournalist Louie Palu spent five years covering the war in Afghanistan, from 2006 to 2010, and has released a new documentary film titled Kandahar Journals, based on his writings and experience as a combat photographer. “Tilbakeblikk” is the name of a joint project between the Norwegian Forest and Landscape Institute and Norsk Folkemuseum. The Art Of Battlefield 1. BMW & The Rolex 24 Hours of Daytona 2014. The 24 Hours of Daytona has long been regarded as one of the most challenging races in the world.
Titled the Rolex 24 for the past 23 years, it stands as a leg in the Triple Crown of endurance racing, followed by the 12 Hours of Sebring and the 24 Hours of Le Mans. Together, these races push cars, and teams to their absolute limits of durability and sanity. Andrew and I flew to Florida join in; to push ourselves to the limit in capturing our first-ever 24-hour race. The 24-hour duration only represents the length of the race itself. For many, the test of endurance lasts far longer, including ourselves. Our first stop among the garages was a visit to our friends at Turner Motorsport.
Drivetribe. UX (User Experience) research. How We Approached 3D Foliage in The Vanishing of Ethan Carter. Good 3D foliage is hard.
Well, it looks soft but in fact it is hard, as in, damn hard to achieve. New gorgeous Guardians of the Galaxy concept art revealed. Perception. BATMAN v SUPERMAN: DAWN OF JUSTICE. In the world of superheroes, no two legends loom quite so large as Batman and Superman, and no villain is quite as memorable as Lex Luthor.
These legends finally hit the big screen together for the first time, in one of the biggest blockbuster events of 2016. Not only did some of the most popular characters in history fight it out, but they also set up the entire future of DC’s cinematic universe. Avengers - jayse. This is just an image dump of marvel approved stills and screenshots of my work on the film.
I'll do a proper post soon - this is a fraction of the work - But I had the distinct pleasure of working with Cantina Creative, leading the design of the glass screens for the Helicarier in the Avengers. I also led the design and animation of the all new and upgraded Mark VII Hud. All work was done in Illustrator, After Effects and Cinema 4d. Included are some partial explanations of how the HUD diagnostic functions Variations of it in 'all clear' mode, and a 'battle mode', after the suit has suffered damage and new windows have popped up to show depleted weapon stores and hazardous environmentals and general. Composite images by selecting and masking.
Results - ILM Challenge. Plus de 1000 idées à propos de UI/Screengraphics sur Pinterest
UX. MSBS Assault Rifle commercial. VIDEO PROJ. Download vanishing of ethan carter Torrents. Ships and Vehicles. 'Star Wars: The Force Awakens' 20+ New Stills in Ultra Hi-Res Featuring Snoke, Pivotal Scenes and More, Watermark Free - Stitch Kingdom. Enjoy this article?
You may also be interested in these related items from our partners Although we typically tend to stop sharing stills once a film is released, it probably goes unsaid that Star Wars: The Force Awakens is not your typical fare. Sci-fi. How To Render - design studio press. How to Draw is for artists, architects and designers.
It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills. Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. ArtStation - Alexey Pyatov. Behance. The Guide to Open World Environment Design. If you’ve played any games created by Bethesda in the last decade, you have probably witnessed some of Noah Berry’s work.
Noah is an accomplished environment artist with a taste for incredible fantasy environments. He is the man behind the environments in The Elder Scrolls games (Morrowind, Oblivion, Skyrim) and Fallout 3. His taste for color, lighting and details in open world games is unprecedented. In his exclusive collaboration with 80.lv, Noah shared some of his ideas on environmental design, creating open world maps and building virtual cities. 31 Breathtaking Planet & Space Tutorials For Photoshop.
Creating stunning space scenes is a great way to practice many photoshop techniques.
It’s amazing that many of these tutorials use limited source files and most effects are created with photoshop itself. Rock textures are used to help create surfaces. It’s time to create your own galaxy! Planet with Solar Glow Beginning with a simple rock for texture this design created a new world with clarity and great detail. Planet Rings Create your own Saturn. Planet With Glow Similar to the top example but re-enforces the techniques. Planet With Habitation Starting with a satellite image from Nasa. Fire Planet 5 minutes to make this make this planet explode into fire! Space Explosion Tutorial. How to make Planets & Nebulas in Photoshop. There a lot of space tutorials out there some are better than others, I have managed to try and select a few of what I think can allow you to get great effects that look like they belong and don’t look completely Photoshopped.
I tried to be as varied as possible so there are tutorials for creating planets, stars, nebulas and atmospheric type gasses. The great thing is that they lay down the building blocks to experiment and create you own stunning universe. Gas bursts and Atmosphere This tutorial shows you how to create some great gas explosions coming from the planets atmosphere with some pretty simple tools, yet looks stunning. Finding The Look of Open Game Environments. Environment artist Noah Berry, who worked on Fallout 3, Morrowind, Oblivion, Skyrim, continues his series of articles about world building for 80.lv. In this post he talks about creating the look of the world, the choice of tools, developing the lighting systems and gives the main steps for building complex, open environments.
Check out the first article in the series here. Creating Macro Environments in Open Wold Games. Noah Berry continues his series of articles for 80.lv. This post is devoted to the overview of the macro environments. The artist talks a little about the details on modern open world games and the main power that drives this pursuit of perfection. World Building and Art Direction of Destiny. In 2013 Joe Staten (who now works at Microsoft) and Christopher Barrett held a wonderful presentation at GDC and talked about the creation of the now famous online shooter, Destiny.
They discussed the main challenges they faced during the production of the virtual world of Destiny and how they managed to overcome those problems. Here’s a little overview of their talk. We’ve added a lot of additional Destiny’s concept art from the portfolios of Joseph Cross, Ryan DeMita and Isaac Hannaford, Jaime Jones, Kekai Kotaki, Darren Bacon, Daniel Chavez, Adrian Majkrzak, Dorje Bellbrook and Jesse van Dijk.
Andre Davis Sci-Fi - Photos. Whiplash FULL OST (Original Motion Picture Soundtrack) (2014) HD BSO. Immersyve » Science of Engagement. FROM. Luke McMillan's Blog - The Rational Design Handbook: An Intro to RLD. The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.
Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Screen play. Gamasutra - The Art & Business of Making Games. Applied Game Design. The art of the tutorial: When to hold a player's hand, when to let it go. Earlier this month, my Twitter feed flared up briefly with complaints about the "hand-holdy" quality of tutorials in many modern games. It subsided pretty quickly, but I thought it raised some interesting questions: Who do you build tutorials for, exactly? How have developers changed their approach to tutorial design now that games which envelop players with barely any attempt at guidance -- titles like Minecraft, Dark Souls and DayZ -- have become huge influences on the industry?
And perhaps most importantly to developers -- if you're going to welcome players into your game with some level of tutorializing, how do you do it well? It's something I've been thinking about quite a bit recently, and so I reached out to a handful of experienced developers from different corners of the industry to get their perspective on the best way to make people feel comfortable the first time they play your game. If you're going to use a ramp, make sure it's custom-built. The Leviathan. Your Complete Information Source for Science Fiction, Fantasy and Real Space Scale Modeling. Starship Modeler: Gallery (Star Wars) GDC 2015 Creating the Open World Kite Real Time Demo in Unreal Engine 4. Glass Sculptures Designs by Fine Art Glass Artist Jack Storms.
Sketching on Pinterest. Sketch Workshop. 50 awesome sketch studies. Destiny's animators studied boxing to keep you from getting sick. Mark Gungor Tale of Two Brains Full. Learn. The Concept Art of Johnson Ting. ArtStation - Container Truck - Zbrush R7, Cristian Chihaia. ArtStation - Pat Presley. Environment Concept Design. Personal concept design work. Please click on the images to see larger version.Digital Art, Illustration, Visual Effects2014 ABACUS is a world-building project for the collective concept art book "Battle Milk 3".
Sketch-A-Day. Exploring video game development. Duster132's DeviantArt gallery. Create a Fantasy "Night & Day" Composition in Photoshop. ArtStation. Cubeecraft - Free Papercraft Toys. OVH SUMMIT 2014 Logo reveal. Star Wars Concept Art and Illustrations I. Typeset In The Future.
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!
Analytics. Movies_inspiration. Every Game An Adventure. Breaking news from architecture and design magazine Dezeen. View All - Stance Works. Behance. I Bring Russian Fairy Tales To Life.