Mingjue helen chen. Screen style & identity. Arspiration. Nate Wragg Art and Illustration: Character Design for Production. With my online character design classes starting this weekend, I wanted to put a little more info out there about them.
One of the classes I offer is Character Design for Production. This class is an 8 week course that takes you from beginning to end on the professional production of a character design. Whether you prefer designing in a more graphic and 2-D style, or are looking to develop a design with more of a 3-D sensibility, this class covers it all. We focus on the fundamental building blocks of designing characters for production, which is how to make your designs be functional characters for animation. Each designer starts out with their own concept and story description for their character, and week by week, we take that concept and story through pose sheets, expression sheets, turn arounds, ect. For more info on this class, or to register to sign up, click HERE. JohnKCurriculum: Character Design. Character Design 1: The Character Design Fallacy Character Design 2: Primer Character Design 3: Layout Artist With Versatility, Conservatism, Style and Control Character Design 4 : Tex Avery .
Milt Gross Character Designs. Art and Reference point. The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck).
It’s cool enough that I wanted to share it. It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well.
Here’s the page for download, which has a list of the features available in both versions. And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like. Nicolas Rix. Herpich(s) Kingofooo: Walnuts & Rain - title carddesigned by Tom Herpichpainted by Nick Jenningspremieres Thursday, March 5th at 7:30/6:30c on Cartoon Network 4:40 pm • 27 February 2015 • 449 notes New Adventure Time, Walnuts & Rain- Thursday, March 5th, probably at 7, but maybe at 7:30, who knows!?
After “The Visitor”, Steve and I took a little partnership detour to both do a board on our own.We’d each had an episode idea we’d been wanting to work on, and had both been mulling them over for so long that they’d gotten really fleshed out already in our heads- so it just made a lot of sense to finish them up ourselves.This one, “Walnuts & Rain” is mine. I was fiddling with this outline on and off for months before boarding it (though it underwent some real worthwhile changes once I brought it to the writers room) so… I’m real attached to it.
Anyway, I think Steve and I were both really invigorated by this experiment, cause I’m really especially excited about both the episodes that came out of it. RICHARD DASKAS. Character Design References (characterdesigh) on Pinterest. Art and Reference point. Character Design Page - Character Design Page blog. FUCK YEAH CONCEPT ART. Spassundspiele: Heavy Orc – fantasy character concept by Markus Neidel for „Swords & Spells“ (via characterportraits) shiyoonkim: …Some iterations of baymax’s armor that never made it but was fun to design!..
Also Big Hero 6 opens this week~ everyone should go watch it!!! Big Hero 6 concept art by Mingjue Helen Chen. James Paick for Epic Games. --- Erika G Eguia (bixorama) on Pinterest. Living Lines Library. Colorful Animation Expressions. Animation Backgrounds. CHILDREN'S ILLUSTRATION. Artist Interviews. Theconceptartblog.com.