kinect_calibration/technical This tutorial assumes that you have completed the previous tutorials: Stereo calibration. Technical description of Kinect calibration Technical aspects of the Kinect device and its calibration Authors: Kurt Konolige, Patrick Mihelich Imager and projector placement
The recent ICRA (International Conference on Robotics and Automation) research conference hosted another successful PCL tutorial on Friday, May 10. Given the fact that some of the PCL luminaries were present at the event, this was the perfect opportunity to use the day prior to the event and hold a meeting for a generic "PCL roadmap" discussion. Taken almost as a scene from a Cosa Nostra movie, the group talked about PCL 1.7, interoperability issues regarding the PointCloud2 format, but also the way to push forward agendas using pcl-developers@ as a forum for discussions. An open source implementation of KinectFusion - Point Cloud Library
Kinect Voxel Hands Demo
Gesture Controlled Pin Code Interface
Christian "Mio" Loclair Media::Dance::Interface
Kinect Projector Dance
Mit dem Erscheinen von Microsoft Kinect als Zubehör für die Spielekonsole Xbox 360 im November 2010 wurde erstmal ein kostengünstiger Infrarot-Tiefensensor für eine breite Nutzerschaft verfügbar und schuf somit die Möglichkeit zur Entwicklung von Anwendungen, die durch eine gestenbasierte Nutzerinteraktion ohne zusätzliche Eingabegeräte das Potential zur Revolution der Gestaltung der Human-Computerrec Interaction versprechen. Daher entstand in kurzer Zeit eine Community, die die Anbindung an einen PC zunächst mit selbstentwickelten Treibern, einige Wochen später dann mit Treibern und Software Development Kit (SDK) von dem ebenfalls an der Entwicklung von Kinect beteiligten Unternehmen Primesense ermöglichte und erste Anwendungen mit vielfältigen Anwendungsgebieten veröffentlichte. Vergleich verschiedener Maus-Emulatoren für Microsoft Kinect | Soziotechnische Integration
Delicode NI mate Tutorials: Controlling Traktor Pro
Microsoft LightSpace from MSR
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction (CHI-2012)
Berkeley 3-D Object Dataset
The Kinect effect: how Harmonix mastered Dance Central's menus Dance Central has quickly emerged as one of the best-received titles for Microsoft's Kinect. Not only is the game great, but the smaller details like the way the menu system works are also superior to the other current Kinect offerings. Since gesture-based controls are such a new frontier, the developers at Harmonix had a difficult time creating an intuitive control scheme for navigating menus. The solution? Creating lots of prototypes and simply seeing what worked.
I don’t know if you guys have tried it yet, but last night I started playing the demo of Dance Central (which came with Kinect Adventures) and was -immediately- impressed with the game, and I didn’t even start to dance yet… The Dance Central UI rocks! The only two games I had played before Dance Central on Kinect were Kinect Adventures and Your Shape Fitness Evolved, both which feature a menu in which you have to hold your hand over buttons for a second or two, after which it will be selected. The awesomeness of the Dance Central UI
Synapse for Kinect Introduction
Full Body 3D Scanning with 16 Kinect Sensors in an Automated Booth
Fitnect - Interactive Virtual Fitting / Dressing Room application
3D Facial Performance Capture using Kinect
Home 3D Body Scanning using the Kinect
Contributors Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas Project Email Address: firstname.lastname@example.org 32-bit(recommended for most users)
Here Are Some Crazy Things People Are Doing With Kinect Kinect, the motion-controlled sensor for Xbox 360, contains some startling technology for a $150 consumer gadget. It's like when GPS navigators first became popular, bringing what was once highly sophisticated military technology to the masses, or when the iPhone made capacitive multitouch screens the new standard for mobile phones. As with any sufficiently advanced technology, the community wasn't going to settle for using Kinect strictly as it was intended.
This Kinect Hack Is Actually Useful
Asus WAVI Xtion to Hit the Market in October motion control features have become immensely popular among different types of users. The success of motion based user control technology has led other companies to take the initiative to develop their own motion sensing systems. One such company is , which demonstrated their own version of a motion sensing system for the PC early this year called .
Xbox Kinect Licht-Gestensteuerung über Crestron Smart-Home
Gira und Apple perfekt integriert