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Sebastian Deterding and Agnis Stibe. Serious game. Wisdom, Games, and Mindfulness. Jane McGonigal: Le jeu qui peut vous donnez 10 ans de vie supplémentaires. Pitfalls of Gamification. By Adi Gaskell on September 20, 2013 in Gamification.

Pitfalls of Gamification

World Peace Game Foundation - World Peace Game Foundation. GLUP : outil en ligne pour créer des serious games (jeux sérieux) Intéressante initiative du SCEREN-CRDP de Versailles qui met gracieusement à disposition GLUP, outil en ligne générateur ludopédagogique qui permet de créer un jeu (avec guide d’utilisation).

GLUP : outil en ligne pour créer des serious games (jeux sérieux)

Concrètement, GLUP est un atelier qui permet de transformer des exercices à base de textes en mini-jeux (de type jeux sérieux, serious games) en reposant sur la dissociation du dispositif pédagogique et du mécanisme ludique (ce que l’on appelle le gameplay). Comment fonctionne GLUP Via des consignes (le principe pédagogique), des mécanises ludiques (gameplays), chaque jeu peut être construit avec soin et être personnalisé (dimensions, niveau de difficulté, contenu de la notice, etc.). Chaque jeu créé est téléchargeable sous la forme d’une animation Flash que l’on publier sur le Web (site ou blog) ou transmettre via email ou un support de stockage informatique. Créer un jeu avec GLUP. Jane McGonigal: Gaming can make a better world. Can Gamification Help Enhance The CSR Credibility Of Your Company? Jeux vidéo : Une insurrection anarchiste se déclenche dans un jeu en ligne. Près de 1500 joueurs d'EVE Online ont lancé un assaut coordonné contre l'un des centres névralgiques du jeu de rôles en ligne.

Jeux vidéo : Une insurrection anarchiste se déclenche dans un jeu en ligne

Leur objectif : détruire l'économie du jeu. L'offensive n'est que virtuelle, mais son échelle fait froid dans le dos. Quatorze mille vaisseaux lancés sur une riche mégalopole dans une attaque suicide collective. Des forces de police en déroute. Une économie entière - l'essence même du jeu - mise en péril par une frange extrémiste de la population (1500 joueurs, soit l'équivalent de 26 millions de personnes à l'échelle de la Terre) déterminée à semer le chaos. Dans la plupart des jeux en ligne, les développeurs mettraient immédiatement un terme à l'assaut et banniraient l'ensemble des joueurs impliqués.

Far-west spatial EVE Online est un spécimen à part dans le monde des jeux de rôles massivement multijoueurs en ligne (MMORPG), un genre dont World of Warcraft est le plus célèbre représentant. Collective Intelligence vs. The Wisdom of Crowds. One Per Cent: Gamers help crack AIDS protein puzzle. Game-mechanics - Technology driven. Gamification - When Your Customers Participate, Your Business Wins! - Bunchball. RippleQ. Rules of Engagement: How Gamification is Changing the World. Game Frame: Bringing Game Mechanics to Work. By Maria Popova.

Game Frame: Bringing Game Mechanics to Work

Best Practices: Applying The Seven Deadly Sins To Successful Gamification. Published on February 23, 2011 by R "Ray" Wang The Seven Deadly Sins Draws On The Dark Arts Conversations with game designers and gamification experts over the past month highlight how important design should appeal to the human spirit.

Best Practices: Applying The Seven Deadly Sins To Successful Gamification

Intrigue, reward, status, community, and challenge drive 5 key areas of engagement. Psychology of rewards in web design. Categorized in: rewards, fixed rewards, variable rewards, reward schedules, contingencies There are two fundamental types of reward schedules which fundamentally change how rewards are experienced: fixed- and variable reward schedules.

Psychology of rewards in web design

Fixed rewards Fixed rewards are given out at a set time, amount, and type and are opposed to variable rewards, which feel more like random rewards. In computer games, fixed rewards are given out when you complete a level or achieve some other kind of clearly defined goal. Variable rewards are usually given out when killing monsters. [FR] La ludification permet d'atteindre des objectifs de manière plus qualitative.

Introduire des valeurs propres au jeu dans les projets menés par une entreprise facilite la compréhension et l'assimilation.

[FR] La ludification permet d'atteindre des objectifs de manière plus qualitative

Cela, si la gamification est apportée sans dénaturer le message initial. Entretien avec Jordane Paquet, directeur chez Interaction Games, et rencontré à l'occasion de la Serious Game Expo, qui se tenait les 21 et 22 novembre à Lyon. L'Atelier : La gamification est à la mode pour permettre aux collaborateurs de mieux intégrer certains changements et processus. Digital Badges May Highlight Job Seekers’ Skills. Groundcrew. [FR] ''Serious Gaming'' : Que faut-il penser de l'appel à projets de NKM ? - techtoc.tv, web-tv. Article rédigé par Stéphane Rossard. [FR] Serious games : à quoi joue-t-on, sérieusement ? - techtoc.tv, web-tv communautaire rich media.

You are a lecturer, journalist, blogger, speaker and you need the source video file? You can buy: Fee: 1800€ Video file command. How Gaming Can Save The World And Add 10 Years To Your Life. Gamification graphics. Gamification versus pointsfication. 04 Jan 2011 As many other new disciplines, gamification is evolving day by day with new theories, emerging from studies in games design, human psychology, behavior and other academic fields.

gamification versus pointsfication

[FR] Les transports de Londres se transforment en gigantesque terrain de jeu. Et si les réseaux de transports en commun devenaient le théâtre de gigantesques jeux collectifs ? S’inspirant du principe de la Fun Theory, qui voudrait que les comportements éco-responsables soient encouragés par des infrastructures attrayantes pour le consommateur, Chromaroma propose aux utilisateurs du métro londonien une véritable guerre de territoire éco-citoyenne. Chromaroma est un jeu auquel chacun peut participer, en équipe ou individuellement. Une seule condition : posséder une Oyster Card, équivalent londonien du passe Navigo francilien, qui est l’outil principal du jeu. « Le seul prix à payer pour une personne qui veut jouer est donc celui de son abonnement aux transports », déclare Richard Birkin, ingénieur en charge du projet chez Mudlark.

Aujourd’hui, plus de 10 000 inscrits s’affrontent. Un nombre qui ne cesse d’augmenter depuis fin 2010, grâce à un bouche à oreille plus que favorable. The Gamification of Online Communities. Image by com2us The online gaming industry has experienced tremendous success, currently estimated at $10.5 billion by the entertainment software industry.

The Gamification of Online Communities

This incredible market share of consumer interest and revenue and runaway hits like Zenga’s Farmville have caused gaming best practices to spread to the larger web, and in particular online communities. Online content and community creators have noticed, and are seeking to gamify their efforts. This process consists of integrating game components like badges, leaderboards, levels of difficulty, etc. into online communities, web site functions, and other aspects of non-game activity online. Gamify your online experience with the BigDoor Gamification API. Gamification Platform.

BadgeStack: A Badge-Empowered Learning System - Produced by LearningTimes. BadgeOS™ is a powerful free plugin to WordPress that lets you easily create achievements and issue sharable badges as your users succeed.

BadgeStack: A Badge-Empowered Learning System - Produced by LearningTimes

Activate the free BadgeStack extension to instantly create Levels, Quests and Badge Achievement Types — and start badging! Each BadgeOS site can be customized to your goals, community, visual identity, and the right mix of social and self-directed activity. Badgeville. Pixelatl. ‪Tim Brown: The powerful link between creativity and play‬‏ Bing Gordon: Every Startup CEO Should Understand Gamification. Former EA executive, KPCB sFund lead and all around inspiring person Bing Gordon led a talk today at the sFund Gamification Summit. In his talk Gordon broke down platitudes like “gamification is important” into key actionable takeaways on how succeed with gamification, takeaways that could be reformatted and applied to any company. When asked why he went through the trouble of putting his guide to how to successfully gamify together for entrepreneurs, Bing told me, “Every startup CEO should understand gamification, because the gaming is the new normal,” referring to the fact that every one who had a Nintendo at 16 also has a brain that works in a way that’s more receptive to game elements.

“We are overdeveloping the visual cortex of our customers,” he said. Gamification is as important as social and mobile Gordon told me, which makes sense, as elements like rewarding people for behavior are pure human psychology. Arthur Brock's Personal Web Site. Social Gaming for Social Change: Introduction and Opportunities.

7 fascinating TED Talks on the benefits of gaming. This weekend, hundreds of video games enthusiasts lined up in the cold, waiting 12 hours-plus to be the first to get their hands on Nintendo’s new console, the Wii U. And when the game Call of Duty: Black Ops was released in 2010, gamers around the world played it for more than 600 million hours in just the first 45 days. That is the equivalent of 68 years. While some people worry about the popularity of video games, in today’s talk, brain scientist Daphne Bavelier suggests that gaming may be far more beneficial than we think (in moderation) — even if the game is all about shooting up the enemy.

“Most of you have thought, ‘Come on, can’t you do something more productive than shooting zombies?’ BPM, Space and Gamification nostalgia: the year is 1984 and I am Mostly Harmless. In 1984 a bit of a phenomenon hit the scene. It had nothing to do with Big Brother or Orwell’s vision of a dysfunctional future but everything to do with business, process and gamification.

And Space. Elite, a space trading adventure game hit the streets and immediately swallowed up weeks of my childhood when I was supposed to be studying for exams. Sight. Game Mechanics.