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Makerspace, Game Design and Badges

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Arcademic Skill Builders: Online Educational Games. January 2011. I just saw a Tweet asking for tips on helping students to get organized, so I decided to write some tips up. I am a very organized person (type A personality and was an engineer for ten years) and I used to teach organizational skills to other employees at one of my jobs. There are a ton of different organizational methods out there, but it is actually pretty easy to be organized and stay that way using some free tools. I use a variety of tools to keep myself organized and share them with other teachers and with my students. I have some links below to other articles I've written that are similar in nature, so please read those too. The first thing that is important is to decide what tools you are more comfortable with: paper or electronic. The trick to being organized is to always use your system and not deviate from it.

Electronic organizing tools can be helpful because they can remind you of due dates, meetings, etc. through text messages, emails, and on-screen alerts. 1. 2. 3. 4. ‪Adam Savage's Maker Faire 2012 Talk: Why We Make‬‏ Badg.us. Badge Links. Raspberry Pi | An ARM GNU/Linux box for $25. Take a byte! Forum. Gamestar Mechanic. Games: Authorware. BoardGameGeek | Gaming Unplugged Since 2000. Games. Board games are great because they are in the physical world, and the physical world is full of magical stuff to interact with (including those playing with you!).

We think that the following concepts could produce some really great games. Use the physical world phenomena like force, electricity, and flow as an integral part of the game strategy. Most games use strategy which is based on a set of arbitrary rules – Aces trump 9s, pawns move forward but capture diagonally, etc. We want our games to use the rules of the physical world as an integral part of the gameplay. Want to provide power to a house in the game? Well, how many volts and amps do you need to run the LED? This concept is not new, consider games like Jenga or Kerplunk which use balance as an integral concept, but combining rules in the physical world with a true strategy game remains unusual. Design is open source and consumers should be able to produce the games themselves as much as possible.

Austic Labs › Experiments in Technology and Games. Instructables - Make, How To, and DIY. University of Michigan | Open.Michigan. Massimo Banzi: How Arduino is open-sourcing imagination.