Culture & Meme
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Memetic governance in theory and practice
Memes are a unit of cultural information , such as a cultural practice or idea, that is transmitted verbally or by repeated action from one mind to another . Coined by Richard Dawkins in The Selfish Gene and popularised by Daniel Dannett , meme is a concept for explaining the spread of ideas and cultural phenomena via application of evolutionary principles. Memes evolve by natural selection, like that of biological evolution and they show self-replication, variation, mutation, competition, and inheritance, each of which influences a meme’s reproductive success. Memes are thus analogous to genes. Examples of memes include thoughts, ideas, theories, practices, habits, songs, dances, melodies, catch-phrases, fashion and moods and terms such as race, culture and ethnicity.
The Selfish Gene is a book on evolution by Richard Dawkins , published in 1976 . It builds upon the principal theory of George C. Williams 's first book Adaptation and Natural Selection . Dawkins used the term "selfish gene" as a way of expressing the gene-centred view of evolution as opposed to the views focused on the organism and the group , popularizing ideas developed during the 1960s by W.
The Selfish Gene? Genetics Genes and Environment Intelligence and Genes IQ Testing Eugenics Crime and Genetics Racism and Genetics The Selfish Gene The Future of Genetics Notes Part Three It was not until the late 1930s that Darwin’s mechanism for evolution—natural selection—obtained widespread acceptance. At this time, leading scientific figures like Fisher, Haldane, and Wright became the founding fathers of neo-Darwinism, which fused natural selection with Mendelian genetics.
Un article de Wikipédia, l'encyclopédie libre. Le Gène égoïste est un livre sur l' évolution écrit par Richard Dawkins , publié en 1976 . Il se base sur la théorie de George C. Williams (décrite dans le livre Adaptation et sélection naturelle ). Dawkins invente le terme « gène égoïste » comme un moyen de décrire l' évolution focalisée sur le gène .
Trois chercheurs de l'Université Cornell viennent de mettre en ligne un outil de monitorage et de traçabilité des citations dans les sites médiatiques et les blogs. Le nom de memetracker pose un léger problème de définition car les memes ne se réduisent pas à des extraits de discours et à des framents de phrases. (1) Cependant, l'application mérite mieux qu'une querelle de mots. Il s'agit d'un dispositif de visualisation de données, technologie de pointe dans laquelle les Américains ont une bonne dizaine d'années d'avance sur l'Europe (2). Les créateurs sont Jure Leskovek - sa thèse en vidéo, commentée avec un accent inoubliable, est ici -, Lars Backstrom , et Jon Kleinberg . Memetracker inspecte 900 000 thèmes de récits ( stories ) repérés sur un million de sites d'information et de blogs. Il extrait de 17 millions de phrases les citations les plus fréquemment reprises au fil des heures et des jours sur le "spectre" de sites et de blogs qui consituent l'échantillon de référence.
Pour une fois, on va dire du bien de Google dans cette lecture de la semaine. A travers un article paru sur le site de Discover Magazine en décembre 2010, sous la plume de Ed Young. Le titre de cet article : “Le génome culturel ; Google Books révèle les traces de la notoriété, de la censure et des changements de la langue” .
The history of ideas is a field of research in history that deals with the expression, preservation, and change of human ideas over time. The history of ideas is a sister-discipline to, or a particular approach within, intellectual history . Work in the history of ideas may involve interdisciplinary research in the history of philosophy , the history of science , or the history of literature .
Plug n' play. Content —> Form (structure) —> Aesthetics —> Meaning —> Intention alignment —> Action potential —> Self-organizing intention realization —> rinse. repeat. rinse. repeat. Memetic Computing covers the general aspects of population-based problem-solving methods that are enhanced with some form of cultural-analog mechanism. For instance, Memetic Computing involves also software ecology. That is, studies of the enormous number of software projects are shedding light on how software development takes place and the many social and technical issues related to this fundamental XXI century activity.
Gottsch, J. D. (2001). Mutation, Selection, and Vertical Transmission of Theistic Memes in Religious Canons . Journal of Memetics - Evolutionary Models of Information Transmission, 5 . http://cfpm.org/jom-emit/2001/vol5/gottsch_jd.html
At PivotCon 2010 , Douglas Rushkoff made some extremely cogent arguments about why brands cannot go viral on social networks — even when there’s plenty of activity on companies’ websites and Facebook pages — and why it’s pointless to try to push brand concepts (such as mascots) around as memes in the expectation of driving actual product sales. This talk is exceptionally amusing both for its venue — he’s at a branding conference talking about social media — and for the fact that he opens the talk by saying, essentially, “you think you’re talking about what’s happening, but you’re not.” He managed to rankle more than a few career marketeers who oversimplified his message to mean “marketing is evil” ; the mild antagonism to this particular audience inherent in his message did not go unnoticed by PivotCon organizer Chris Shipley who made no bones about the reason they decided to schedule his talk dead last.
A close up of ancient and medieval philosophy ending at Descartes and Leibniz
Spiral Dynamics Mind-blowing site that combines Richard Dawkins' concept of the 'meme' with Mihaly Csikzentmihalyi (Optimal Psychology), and Clare W. Graves (the "Emergent-Cyclical, Double-Helix Model of Bio-psycho-social Behaviour"). Spiral Dynamics differs from other memetics sites in being oriented towards open-ended evolving values systems: the Third Force in a revolutionary paradigm including Chaos Theory and Systems Design. It reveals the "hidden codes that shape human nature, create global diversities, and drive evolutionary change.
The Meme Machine (1999) is a popular science book by psychologist Susan Blackmore on the subject of memes . Blackmore attempts to constitute memetics as a science by discussing its empirical and analytic potential, as well as some important problems with memetics.
Memetic engineering is a term developed and coined by Leveious Rolando , John Sokol , and Gibran Burchett while they researched and observed the behavior of people after being purposely exposed (knowingly and unknowingly) to certain memetic themes. The term is based on Richard Dawkins ' theory of memes . The process of developing memes, through meme-splicing and memetic synthesis, with the intent of altering the behavior of others in society or humanity. The process of creating and developing theories or ideologies based on an analytical study of societies , cultures , their ways of thinking and the evolution of their minds. The process of modifying human beliefs, thought patterns, etc. [ edit ] Definition