background preloader

Internet meme

Internet meme
A meme is "an idea, behavior, or style that spreads from person to person within a culture".[3] An Internet meme may take the form of an image, hyperlink, video, picture, website, or hashtag. It may be just a word or phrase, including an intentional misspelling. These small movements tend to spread from person to person via social networks, blogs, direct email, or news sources. They may relate to various existing Internet cultures or subcultures, often created or spread on sites such as 4chan, Reddit and numerous others in our time, or by Usenet boards and other such early-internet communications facilities. The word "meme" was coined by Richard Dawkins in his 1976 book The Selfish Gene, as an attempt to explain the way cultural information spreads;[4] Internet memes are a subset of this general meme concept specific to the culture and environment of the Internet. History[edit] Evolution and propagation[edit] Marketing[edit] See also[edit] Further reading[edit] References[edit] Related:  Internet Culture

Overview of memetics Journal of Memetics -Evolutionary Models of Information Transm Back to JoM-EMIT Home The History of the Memetic Approach At least since the early seventies several authors have tried to adopt the principle of evolution by selection to understand the continuous change in cultural behaviors (Boyd [1], Calvin [2], Campbel [6], Cloak [7]). Memetics and Related Evolutionary Approaches We see the memetic approach as an evolutionary one. Evolutionary theories are applied in a wide variety of disciplines. We feel that this plethora of approaches proves the potential of evolutionary thought in all fields of human sciences. Key References (for more see the Bibliography of Memetics) Boyd R. and Richerson PJ. 1985. Back to JoM-EMIT Home

Category:Internet culture From Wikipedia, the free encyclopedia Internet portal Internet culture, or cyberculture, is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business. Internet culture is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting, and includes issues related to identity, privacy, and network formation. Subcategories This category has the following 34 subcategories, out of 34 total. Pages in category "Internet culture" The following 200 pages are in this category, out of approximately 287 total. (previous page) (next page)(previous page) (next page)

Viral video History[edit] More recently, there has been a surge in viral videos on video sharing sites such as YouTube, partially because of the availability of affordable digital cameras.[16] Number of views[edit] There have been the questions of "what exactly constitutes a viral video? Social impact[edit] Band and music promotion[edit] YouTube has become a means of promoting bands and their music. A video broadcasting the Free Hugs Campaign, with accompanying music by the Sick Puppies, led to instant fame for both the band and the campaign,[19][20] with more campaigns taking place in different parts of the world. Education[edit] Viral videos continue to increase in popularity as teaching and instructive aids. Customer complaints[edit] "United Breaks Guitars", by the Canadian folk rock music group Sons of Maxwell, is an example of how viral videos can be used by consumers to pressure companies to settle complaints.[23] Another example is Brian Finkelstein's video complaint to Comcast, 2006.

Meme Thought or idea that can be shared, in analogy to a gene A meme ( MEEM)[1][2][3] is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.[4] A meme acts as a unit for carrying cultural ideas, symbols, or practices, that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate, and respond to selective pressures.[5] In popular language, a meme may refer to an Internet meme, typically an image, that is remixed, copied, and circulated in a shared cultural experience online.[6][7] A field of study called memetics[10] arose in the 1990s to explore the concepts and transmission of memes in terms of an evolutionary model. Etymology Origins Early formulations Dawkins Memetics Applications

Category:Websites From Wikipedia, the free encyclopedia A website is a set of World Wide Web pages, usually written in HTML, that are viewed using a web browser. This category organizes articles relating to websites. Subcategories This category has the following 32 subcategories, out of 32 total. Pages in category "Websites" The following 36 pages are in this category, out of 36 total. List of Internet phenomena This is a partial list of social and cultural phenomena specific to the Internet, such as popular themes, catchphrases, images, viral videos, jokes, and more. When such fads and sensations occur online, they tend to grow rapidly and become more widespread because the instant communication facilitates word of mouth. Advertising Animation and comics Evan and Gregg Spiridellis, founders of JibJab The adult brony fans of My Little Pony: Friendship Is Magic grew from its 4chan roots xkcd's "Wikipedian Protestor" comic Email

Internet Hall of Fame Inaugural inductees (2012) The Internet Hall of Fame (est. 2012) is an honorary lifetime achievement award administered by the Internet Society (ISOC) in recognition of individuals who have made significant contributions to the development and advancement of the Internet.[1] Inductees include Vint Cerf, Tim Berners-Lee, Richard Stallman and Linus Torvalds. Overview[edit] The Internet Hall of Fame was established in 2012, on the 20th anniversary of ISOC.[2] Its stated purpose is to "publicly recognize a distinguished and select group of visionaries, leaders and luminaries who have made significant contributions to the development and advancement of the global Internet".[1] Nominations may be made by anyone through an applications process. The Internet Hall of Fame Advisory Board is responsible for the final selection of inductees.[1] The advisory board is made up of well known professionals in the Internet industry.[3] History[edit] There were 32 new inductees in 2013. Inductees[edit]

The Genealogy of Vidding The Three Houses of Vidding As a side-effect of the communal sharing of video editing technology, groups of fans would also teach each other techniques and as a result certain aesthetics were developed among these groups. At Vividcon 2005, Rachael Sabotini presented her genealogy of vidding panel opposite to the Luminosity's showing of Scooby Road, describing what she called three great houses of vidding, grouping and contextualizing three major aesthetics in the VCR Vidding era. While vidding in this era was more subtle(?) The MediaWest tradition Videos produced for show at MediaWest have, historically, focused on accessibility of an idea to an audience. Vidders from this tradition include Bunnies from Hell, Central Consortium, Vid Weasels and P.R. The Mary Van Deusen tradition Mary Van Deusen had access to professional editing equipment, and taught a great number of vidders not just how to vid, but also how to approach visual narrative, how to use songs and clips. LynnC responds:[1]

List of wikis This page contains a list of notable websites that use a wiki model. These websites will sometimes use different software in order to provide the best content management system for their users' needs, but they all share the same basic editing and viewing website model. §Table[edit] §See also[edit] §References[edit] §External links[edit] The Seven Deadly Fanons of Characterization: a Spotter's Guide The Seven Deadly Fanons of Characterization: a Spotter's Guide by Dorothy Marley was a meta essay posted on the Fanfic Symposium website. For other essays in this series see Fanfic Symposium/Essays. Marley proposed seven major fanon cliches that characters from different fandoms tended to be shoe-horned into. From the introduction: "The following Guide is intended to help identify these curious beasts, since they will almost always take the names of actual Canon characters and--sometimes, but not always--adopt their physical appearance as well. The seven cliches are as follows: The Wimp The Cretin The Villain The Dirty Angel The Saint The Slut The Lovebirds

PopUrls PopUrls was acquired by Idealab in July 2010 for an undisclosed amount. In October 2014, PopUrls' original creator Thomas Marban launched its official successor called Popist.com See also[edit] References[edit] External links[edit] Media Cannibals They also published the zine Guilty Pleasures. From that zine: "So, like, who are these people? The Media Cannibals are a loose-knit group of people who live in the Seattle area who like to do fannish things collectively. Spearcarrying Cannibals visit often from other parts of the country." Influential Works and Activities Some say they were the Beatles of their vidding generation.[2] They regularly collected their work into tapes and kept those vid collections advertized and "in print" at a time when songtapes were hard to find. Vidders in the Collective Many vidders contributed to the creation of the Media Cannibals tape collections. Morgan Dawn worked on a couple of vids while she was visiting Seattle in the '90s; Rosa and Randy contributed the MC's first computer vid on tape 3. Brief History 1999 ad from DIAL #11, "The Media Cannibals will be well known to many of you as producers of some of the finest, wittiest, most poignant songvids being made at the moment Tape Collections References

Lifestreaming History[edit] Lifestreams are also referred to as social activity streams or social streams. Lifestreamers[edit] Are the persons that are publishing their lives (e.g. On the web[edit] Social network aggregators adapt Freeman and Gelernter's original concept to address the vast flows of personal information and exchange created by social network services such as MySpace or Facebook ("Web companies large and small are embracing this stream" of providing lifestreaming.[3]) Other online applications have emerged to facilitate a user's lifestream. Lifestreams also represent a source of information about people's intents that can be mined.[4] Lifestream Websites[edit] Gather together all the information someone wants to display and order it in reverse-chronology. However, it is a clear distinction between the act of lifestreaming: the simplified sharing of one’s personal events and experience; and maintaining a lifestreams which involves commitment and technical skills: a site. See also[edit]

Escapade cover 20th Anniversary Program Guide (2010) Escapade is a slash con (a type of fan convention) held annually in southern California since 1991.[1] Merryish, quoted by elynross: Maybe Escapade as a whole could carry a warning: "This convention contains graphic depictions and/or discussions of sex, violence, maiming, mutilation, torture, love, fetishism, fluffybunnyism, sesquipedalianism, betrayal, death, bondage, bonding, brutality, mortality, immortality, immorality, amorality, and the occasional use of harsh language. History In the late '80s, fancons on the west coast were tending towards stodgy and dull. "Pairs of male strippers were hired for the Friday night entertainment for the first five years or so. Convention panels were consciously chosen to skewer the fannish sacred cows of the day. Panels are still chosen to encourage a range of opinions, but there are fewer sacred cows now, plus, most fans have vastly more opportunity to talk about fannish issues than we did in 1990. Panels

Related: