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Malachier Jimmy

heu....

Big Update. Hey Guys, So I've been absent for quite a while (again) because of work / projects / personal live, you name it!

Big Update

Here are a few updates. For those of you who would like to see more regular updates, I would like to redirect you to my tumblr, facebook or twitter. Most of these are tests for upcoming projects (yay!) Okeanos Nephele — Jesse van Dijk. F l a p t r a p s   a r t .              - H o m e . . . Snakes, Hawks &Tigers by Horimouja. Snake, Hebi They are said to have supernatural abilities, such as protection against illness, disaster, bad fortune and like the dragon can bring rain.

Snakes, Hawks &Tigers by Horimouja

Snakes have the ability to transform themselves into human forms, usually that of a vengeful, jealous or wronged woman. One of the best stories of this transformation is in the tragic story of Kiyoshime and the priest Anchin. Not all Snake myths are bad, many shop owners have the image, of a snake, coiled around a mallet hanging near the entrance, this is to bring good fortune and prosperity. Hawk, Taka Hawks Represent Boldness, bravery, figthing spirit and nobility. Tiger, Tora Considered to be the supreme of all land animals by the Chinese, representing strength, courage and long life. This is a book I recommend if you need new inspirations and drawing, check it out on amazon.

Gallery(original) - 山田雨月. Creating Pixel Art in Illustrator. Alex Clare - Too Close (OFFICIAL VIDEO) Dan voinea - gallery. Sad Comics App for iPad. Krikelkrakel - Maike Plenzke. Untitled. Zac gorman › a blog which herein contains the artstuffs of aforementioned person. Jon Troy Nickel - Character Artist. 10/1/10. Anthropomorphism is defined as the attribution of human characteristics to animals or non-living things, phenomena, material states and objects or abstract concepts.

10/1/10

Examples include animals and plants and forces of nature such as winds, rain or the sun depicted as creatures with human motivations, and/or the abilities to reason and converse. The term derives from the combination of the Greek ἄνθρωπος (ánthrōpos), "human" and μορφή (morphē), "shape" or "form". With such a broad definition one realizes that anthropomorphism covers characters as diverse as Osmosis Jones, Mickey Mouse, Hamm, Bagheera, Draco the dragon, and the Pixar luxo lamps. All are anthropomorphic characters, but in animation when one mentions an "anthropomorphic character", they usually mean a very specific type of animal character design. Gazhole. Valentin Seiche. Conradroset. Paint an Imposing Castle with Noah Bradley. La fin du monde, part 01. Le blog de Hubert de Lartigue. Yigal Ozeri on artnet. Gobelins Animation - 2012.

Main : Sachin Teng. Blog. Self portrait!

blog

Turned out a bit cartoony, proportion-wise. process video here. the one and only green bikini! Tried another sketch in the style of this one. i like doing these kinds of portraits/caricatures/whatever they are! Revisiting an old favorite of mine… a quick ariel doodle to celebrate the fact that my arm seems to be almost completely healed! I re-drew a few poses from my some of my old drawings just for kicks. switched between left and right hands on this one. just practice! Another doodle with my left hand. still very shaky!

NEWp01. Attraction by Yor - Jor Versteege. Wesh - Rakugaki ! ( JSM + Sambour ) Discopiggy. Coco & cream. Amir's 3d blog. Rock modeling techniques [INTRO] Amir's Portfolio environments - Page 3. I have been experimenting with sky textures lately, and tried to use 16bit textures for skydomes to have high quality skies without any compression artefacts showing up no matter the resolution or the exposure of the texture.

Amir's Portfolio environments - Page 3

I also did some attempts to make stylised skies based on photo just by running a few photoshop scripts. Some results : I also did an "in engine" test with a low resolution 16bit texture projected on a dome to see how it looks. I'm planning to use xtream Vue to generate the final spherical sky and then stylise it with photoshop. I will probably use image based lighting to get more accurate ambient lighting. As for volumetric clouds, I'm thinking of using speed tree modeler to generate sprites and slap a proper material which reacts to lighting accordingly.

The Fox and the Hare. Pinup Research & Development. Bengal's archives. Celor's Daily Blog. Pinup Research & Development. Is Photography. 500px — World's Best Photos. Welcome to Daisuke Tsutsumi's Blog.

Misuuu.

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Potes. Video Games & Sites cool. Papa Nimba. #PaintToolSAI deviantART Gallery. Yohann Schepacz. Tyler Schatz Illustration! Andrew-Robinson on deviantART. I am Captain Mexico. Marco Bucci - Painter. KimCogan. Mall. N.O.M. Witches at Black Masses - Varying Your Body Types. Hand painted stuff - Page 6. Eduard Visan. Artgerm on deviantART. Animation Backgrounds. Sundae Factory. Dean Trippe. Media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf. Media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf. Adventure Time Games. Débutant : bien choisir son longboard sur CDK.fr. J’ai décidé d’écrire cet article car de nombreuses personnes curieuses me posent très fréquemment cette question : mais on freine comment avec un longboard ? Y’a pas de freins.

Réponses : c’est pas de la freebord mais c’est exactement comme un snowboard sur lequel il n y a pas de frein non plus. Quand on débute il faut s’exercer sur des parties plutôt plates, si votre planche est équipée de bonnes roues vous parcourerez de nombreux mètres sans avoir à pousser tout le temps. : si vous ne dépassez pas votre vitesse de course à pied, il vous suffit de en faisant attention qu’elle ne parte pas en arrière et aille blesser un piéton ou qu’elle se retrouve au milieu de la circulation et crée un accident ;(expérience déjà vécue avenue Berthelot à cause des rails du tram). Martin Wittig. R E Y Y Y . c o m. Guitargon by *zgul-osr1113. Torchlight. Works of Jeremy Huxley.

Torchlight

How to build and use a color palette « Gameloft Documentation Portal. Steamer of Fortune. Je fais des news avec du vieux, certes.

Steamer of Fortune

Forums - View Single Post - Post some images that inspire you. Makism. Gamedevmap. Developpement - Web Site. L'extraordinaire et Intemporel Blog de Cronos - page 3. Jeu fini en normal, sur environ 13 heures.

L'extraordinaire et Intemporel Blog de Cronos - page 3

Attention, l'article s'attarde longuement sur le scénario du jeu pour tenter de faire une analyse. C'est donc bourré de SPOILERS. Si vous n'avez pas fait le jeu et que vous voulez garder la surprise, je vous conseille d'éviter les articles signalés SPOILER. The Last of Us est sûrement le jeu que j'attendais le plus cette année (GTA V est tout juste derrière). Naughty Dog m'avait subjugué avec Uncharted, proposant une saga forte, renouant avec ce que j'aime dans un jeu: une histoire présente, des personnages attachants et un fun indéniable. Le jeu débute 20 ans après le début d'une épidémie qui a ravagé le monde en transformant les infectés en des monstres sanguinaires traquant les survivants. Avatar: The Legend of Korra Episode 4 English Sub. Manga Here - Read Manga Online for Free!

PURPLE FOXTROT. K. Marc Scheff » The Truth About Art(Part 1, it just takes time) Quarterly Newsletter The Truth About Art(Part 1, it just takes time) 19 Comments Tim Paul wrote: April 30, 2012 at 5:06 pm so true!

Marc Scheff » The Truth About Art(Part 1, it just takes time)

Ivanka Kutilkova wrote: April 30, 2012 at 5:15 pm and don't forget to allow yourself to make lots of the bad ones too. Marc Scheff wrote: April 30, 2012 at 5:33 pm Ha, my next post is about just that. Leave a Reply All content © Marc Scheff. Marc@marcscheff.com 415.336.6272. Confiture maison express - La cuisine à Dreydrey. Timelapse of Mark Ryden's Incarnation painting.