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Malachier Jimmy


Hey Guys, So I've been absent for quite a while (again) because of work / projects / personal live, you name it! Here are a few updates. For those of you who would like to see more regular updates, I would like to redirect you to my tumblr, facebook or twitter. Big Update Big Update
Okeanos Nephele — Jesse van Dijk
f l a p t r a p s   a r t .              - H o m e . . .
Snakes, Hawks &Tigers by Horimouja Snakes, Hawks &Tigers by Horimouja Snake, Hebi They are said to have supernatural abilities, such as protection against illness, disaster, bad fortune and like the dragon can bring rain. Snakes have the ability to transform themselves into human forms, usually that of a vengeful, jealous or wronged woman. One of the best stories of this transformation is in the tragic story of Kiyoshime and the priest Anchin. Not all Snake myths are bad, many shop owners have the image, of a snake, coiled around a mallet hanging near the entrance, this is to bring good fortune and prosperity.
gallery(original) - 山田雨月
Creating Pixel Art in Illustrator
Alex Clare - Too Close (OFFICIAL VIDEO)
dan voinea - gallery
Sad Comics App for iPad
Krikelkrakel - Maike Plenzke
unnamed pearl
zac gorman › a blog which herein contains the artstuffs of aforementioned person.
Jon Troy Nickel - Character Artist
10/1/10 Anthropomorphism is defined as the attribution of human characteristics to animals or non-living things, phenomena, material states and objects or abstract concepts. Examples include animals and plants and forces of nature such as winds, rain or the sun depicted as creatures with human motivations, and/or the abilities to reason and converse. The term derives from the combination of the Greek ἄνθρωπος (ánthrōpos), "human" and μορφή (morphē), "shape" or "form". With such a broad definition one realizes that anthropomorphism covers characters as diverse as Osmosis Jones, Mickey Mouse, Hamm, Bagheera, Draco the dragon, and the Pixar luxo lamps. All are anthropomorphic characters, but in animation when one mentions an "anthropomorphic character", they usually mean a very specific type of animal character design. 10/1/10
Valentin Seiche
Paint an Imposing Castle with Noah Bradley
la fin du monde, part 01
Le blog de Hubert de Lartigue
Yigal Ozeri on artnet
Gobelins Animation - 2012
Main : Sachin Teng
self portrait! turned out a bit cartoony, proportion-wise. process video here. the one and only green bikini! tried another sketch in the style of this one. i like doing these kinds of portraits/caricatures/whatever they are! revisiting an old favorite of mine… a quick ariel doodle to celebrate the fact that my arm seems to be almost completely healed! i re-drew a few poses from my some of my old drawings just for kicks. blog blog
Attraction by Yor - Jor Versteege
Wesh - Rakugaki ! ( JSM + Sambour )
coco & cream
Amir's 3d blog
Rock modeling techniques [INTRO]
Amir's Portfolio environments - Page 3 Amir's Portfolio environments - Page 3 I have been experimenting with sky textures lately, and tried to use 16bit textures for skydomes to have high quality skies without any compression artefacts showing up no matter the resolution or the exposure of the texture. I also did some attempts to make stylised skies based on photo just by running a few photoshop scripts. Some results : I also did an "in engine" test with a low resolution 16bit texture projected on a dome to see how it looks. I'm planning to use xtream Vue to generate the final spherical sky and then stylise it with photoshop. I will probably use image based lighting to get more accurate ambient lighting.
The Fox and the Hare
Pinup Research & Development
bengal's archives
Celor's Daily Blog
Pinup Research & Development
is Photography
500px — World's Best Photos
Welcome to Daisuke Tsutsumi's Blog

futurs achat


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Papa Nimba
#PaintToolSAI deviantART Gallery
Yohann Schepacz
Tyler Schatz Illustration!
Andrew-Robinson on deviantART
I am Captain Mexico
Marco Bucci - Painter
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Hand painted stuff - Page 6
Eduard Visan
Artgerm on deviantART
Animation Backgrounds
is a french studio based in Montpellier. Our team is composed by a 2D graphic artist, one game developper and one game designer. Each one of us has an experience in the video game and entertaintement industry. Our team covers all the marketing and communication part thanks to our knowledge about the video game market. We never give up easily and we strive to create and offer to gamers a new experiences of gaming with original concept and gameplay, having so much in the process. We are currently working in our first project : Ecotone. Sundae Factory Sundae Factory
Dean Trippe
Adventure Time Games | Rhythm Heroes
J’ai décidé d’écrire cet article car de nombreuses personnes curieuses me posent très fréquemment cette question : mais on freine comment avec un longboard ? y’a pas de freins. Réponses : c’est pas de la freebord mais c’est exactement comme un snowboard sur lequel il n y a pas de frein non plus. Quand on débute il faut s’exercer sur des parties plutôt plates, si votre planche est équipée de bonnes roues vous parcourerez de nombreux mètres sans avoir à pousser tout le temps. Le freinage Longboard/Longskate :: Débutant : bien choisir son longboard sur CDK.fr Le freinage Longboard/Longskate :: Débutant : bien choisir son longboard sur CDK.fr
Martin Wittig
R E Y Y Y . c o m
Guitargon by *zgul-osr1113
Torchlight Torchlight Works of Jeremy Huxley Followers Art Styles
How to build and use a color palette « Gameloft Documentation Portal
Sephielopolis :: Geek District ::: Steamer of Fortune Je fais des news avec du vieux, certes. Mais étant donné que je n'en n'avais jamais parlé sur mon blog, c'est une sorte de news quand même ^^ Donc voila un autre projet d'accessoires steampunk que j'ai fait il y a quelques temps déjà. Il n'est pas complétement fini, mais il est largement présentable. Pour ceux qui connaissent le Maverick de chez Nerf ( un revolver massif lanceur de fleches en mousse ) est un peu la star de la customisation steampunk. Sephielopolis :: Geek District ::: Steamer of Fortune
Forums - View Single Post - Post some images that inspire you. Rest in peace in the FATHER's House, a big inventor, great artist, visionary, innovator, our life's inspirator, Father Steven Paul Jobs, February 24th, 1955- October 5th, 2011, at the age of 56. Apple, Inc. co-founder (1976) and BoD. Walt Disney Company. Pioneer of Personal Computer and Inventor that holds more than 338 Invention Patents, Grand Master of Art and Technology of universe.Telah Berpulang ke Rumah BAPA, Seorang Inventor Besar, Artis Agung, Visionaris, Inovator, Inspirator Kehidupan kita semua, Bapa Steven Paul Jobs 24 Februari 1955-5 Oktober 2011 di usia ke 56 tahun. Pendiri Apple, Inc. (1976) dan BoD. Walt Disney, Company. Forums - View Single Post - Post some images that inspire you.
Developpement - Web Site
L'extraordinaire et Intemporel Blog de Cronos - page 3
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Marc Scheff » The Truth About Art(Part 1, it just takes time)
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Timelapse of Mark Ryden's Incarnation painting