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Eddie Obeng: Smart failure for a fast-changing world. ACEO-BA 201011 by José PIETRI on Prezi. James Fox's QUESTION. Some Tools. Collaborative real-time editor. A collaborative editor is a form of collaborative software application that allows several people to edit a computer file using different computers, a practice called collaborative editing. There are two types of collaborative editing: real-time and non-real-time. In real-time collaborative editing (RTCE), users can edit the same file simultaneously, whereas in Non-real-time collaborative editing, the users do not edit the same file at the same time (similar to revision control systems). Collaborative real-time editors generally permit both the above modes of editing in any given instance.

History[edit] The first instance of a collaborative real-time editor was demonstrated by Douglas Engelbart in 1968, in The Mother of All Demos. Instant Update was released for Mac OS in 1991 from ON Technology.[1] Later, a version for Microsoft Windows was released as well, allowing real-time collaboration across these two operating systems. Technical challenges[edit] Recent developments[edit] Etherpad. Etherpad (previously known as EtherPad)[1][2] is a web-based collaborative real-time editor, allowing authors to simultaneously edit a text document, and see all of the participants' edits in real-time, with the ability to display each author's text in their own color.

There is also a chat box in the sidebar to allow meta communication. First launched in November 2008, the software was acquired by Google in December 2009 and released as open source later that month. Several services now use the Etherpad software, including PiratePad, Telecomix Pad, Framapad, Mozilla Pad (MoPad), PrimaryPad, QikPad, and TitanPad. Further development is coordinated by the Etherpad Foundation. Features and implementation[edit] Anyone can create a new collaborative document, known as a "pad".

The software auto-saves the document at regular, short intervals, but participants can permanently save specific versions (checkpoints) at any time. Launch[edit] Acquisition[edit] Open-source[edit] Etherpad Lite[edit] PiratePad. Mind map. From Wikipedia, the free encyclopedia Diagram to visually organize information A mind map is a diagram used to visually organize information into a hierarchy, showing relationships among pieces of the whole.[1] It is often created around a single concept, drawn as an image in the center of a blank page, to which associated representations of ideas such as images, words and parts of words are added. Major ideas are connected directly to the central concept, and other ideas branch out from those major ideas.

Mind maps can also be drawn by hand, either as "notes" during a lecture, meeting or planning session, for example, or as higher quality pictures when more time is available. Mind maps are considered to be a type of spider diagram.[2] Origins[edit] Differences from other visualizations[edit] Research[edit] Effectiveness[edit] Features[edit] Automatic creation[edit] There have been some attempts to create mind maps automatically. Tools[edit] Gallery[edit] See also[edit] Education portal. Popplet. MindMeisiter. Concept map. Diagram showing relationships among concepts A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts.[1] Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge. Differences from other visualizations[edit] History[edit] Novak's work is based on the cognitive theories of David Ausubel, who stressed the importance of prior knowledge in being able to learn (or assimilate) new concepts: "The most important single factor influencing learning is what the learner already knows.

Ascertain this and teach accordingly. Use[edit] Concept maps are used to stimulate the generation of ideas, and are believed to aid creativity.[4] Concept mapping is also sometimes used for brain-storming. Formalized concept maps are used in software design, where a common usage is Unified Modeling Language diagramming amongst similar conventions and development methodologies. See also[edit] References[edit] Pearltrees. Pearltrees refers to itself as "a place for your interests".[8] Functionally the product is a visual and collaborative curation tool[9][10][11][12] that allows users to organize, explore and share any URL they find online as well as to upload personal photos, files and notes.[13] The product features a unique visual interface[14][15] that allows users to drag and organize collected URLs, and other digital objects.[16] that themselves can be further organized into collections and sub-collections,[17] (URLs).

Users of the product can also engage in social/collaborative curation using a feature called Pearltrees Teams.[18] Pearltrees was founded by Patrice Lamothe, CEO,[22] Alain Cohen, CTO,[23] Nicolas Cynober, Technical Director,[24] Samuel Tissier, Ergonomy/UI[25] and Francois Rocaboy, CMO.[26] History[edit] Development of Pearltrees began in 2007. In July 2012 Pearltrees launched their iPhone app. Pearltrees introduced Pearltrees 2.0 on May 22nd, 2014. Usage[edit] Privacy[edit] Time management. Time management is the act or process of planning and exercising conscious control over the amount of time spent on specific activities, especially to increase effectiveness, efficiency or productivity. It is a meta-activity with the goal to maximize the overall benefit of a set of other activities within the boundary condition of a limited amount of time. Time management may be aided by a range of skills, tools, and techniques used to manage time when accomplishing specific tasks, projects, and goals complying with a due date.

Initially, time management referred to just business or work activities, but eventually the term broadened to include personal activities as well. A time management system is a designed combination of processes, tools, techniques, and methods. The major themes arising from the literature on time management include the following: Time management has been considered to be a subset of different concepts such as: Project management. Some[which?] Writers[who?] Calendaring software. Calendaring software is software that minimally provides users with an electronic version of a calendar.

Additionally, the software may provide an appointment book, address book, and/or contact list. These tools are an extension of many of the features provided by time management software such as desk accessory packages and computer office automation systems. Calendaring is a standard feature of many PDAs, EDAs, and smartphones. The software may be a local package designed for individual use (e.g. Lightning extension for Mozilla Thunderbird, Microsoft Outlook without Exchange Server, or Windows Calendar) or may be a networked package that allows for the sharing of information between users (e.g.

Features[edit] Calendaring software will contain one or more of the following features: Examples[edit] See also[edit] External links[edit] Google Calendar. Google Calendar is a free time-management web application offered by Google. It became available on April 13, 2006, and exited the beta stage in July 2009. Users are required to have a Google Account in order to use the software. Features[edit] Interface[edit] Content access[edit] Events are stored online; consequently, the calendar can be viewed from any location that has Internet access.

Sharing calendars[edit] Google Calendar allows multiple calendars to be created and shown in the same view. Device synchronization[edit] Google integration[edit] Google Calendar is integrated with various other Google services: Gmail, Google's webmail service. 2009 introduction[edit] On March 4, 2009, Google Calendar began offering offline support.[7] On May 13, 2009, Google Calendar began offering to-do lists,[8][9] via Google Tasks. Compatibility[edit] Consistency and reliability[edit] As in other cloud computing applications, changes to Google Calendar are immediately visible to all users. See also[edit] Getting Things Done. Personal productivity system and 2001 book The GTD method rests on the idea of moving all items of interest, relevant information, issues, tasks and projects out of one's mind by recording them externally and then breaking them into actionable work items with known time limits.

[b][c] This allows one's attention to focus on taking action on each task listed in an external record, instead of recalling them intuitively.[5] First published in 2001,[4] a revised edition of the book was released in 2015 to reflect the changes in information technology during the preceding decade.[1] Themes[edit] Allen first demonstrates stress reduction from the method with the following exercise, centered on a task that has an unclear outcome or whose next action is not defined. Allen calls these sources of stress[d] "open loops", "incompletes", or "stuff".[1]: 13 [e] The most annoying, distracting, or interesting task is chosen, and defined as an "incomplete". Workflow[edit] Implementation[edit] Perspective[edit] How David Allen Gets Things Done. David Allen: Getting Things Done.

The Seven Habits of Highly Effective People. The 7 Habits of Highly Effective People, first published in 1989, is a business and self-help book written by Stephen R. Covey.[1] Covey presents an approach to being effective in attaining goals by aligning oneself to what he calls "true north" principles of a character ethic that he presents as universal and timeless. The 7 Habits[edit] The book first introduces the concept of paradigm shift and helps the reader understand that different perspectives exist, i.e. that two people can see the same thing and yet differ with each other.

On this premise, it introduces the seven habits in a proper order. Each chapter is dedicated to one of the habits, which are represented by the following imperatives: Independence[edit] The First Three Habits surround moving from dependence to independence (i.e., self-mastery): 1 - Be Proactive roles and relationships in life. 2 - Begin with the End in Mind envision what you want in the future so that you know concretely what to make a reality. 4 - Think Win-Win. YouTube. The 7 Habits of Highly Effective People in 5 Minutes or Less.

Technology Watch - Innopedia.

PBJ exercise

Exercises.