Participatory Chinatown. AndreasZecher Understan ding Games. Understanding Games is series of four games explaining the basic concepts of video games.
The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. The player can experience these concepts directly while playing the integrated games. If you’re trying to explain games to someone – a student, a loved one, your parents – this is a great way to start. Boing Boing Understanding Games explains the underlying concepts behing gaming by having you play a series of flash games. Recommended Readings Chen, Jenova: Flow in Games. Costikyan, Greg: I Have No Words & I Must Design. Crawford, Chris: The Art of Computer Game Design. Csikszentmihalyi, Mihaly: Flow: The Psychology of Optimal Experience. Gee, James Paul: What Video Games Have to Teach Us About Learning and Literacy. Johnson, Steven: Everything Bad Is Good for You.
How to play Credits. Game theory. Moraba from Afroes. SPENT. 3D GameLab: Let the journey begin! Game Mechanics Resource. Cancer Game. Your resource on net art, software art, and other computer based art forms - netkunst, softwarekunst og andre computerbaserede kunstformer. Admongo.gov. The Curfew. On The Ground Reporter - Afghanistan (beta) People Power. 10 Gamification Predictions for 2012. In 2011, "gamification" grew from what many considered a funny-sounding word to a significant and sustainable business strategy.
Now top analysts and business leaders are predicting gamification to be one of the top trends of 2012, and for good reason. As the gold standard for gamification and reputation programs, it has been quite a remarkable year for Badgeville, following our launch in the fall of 2010. Along with the rise of gamification, we have grown from just 4 employees in 2010 to 50 at the end of 2011, and our client roster now includes over 100 global businesses, and we are supporting over 1 Billion API calls per month. Next year, gamification will undoubtedly be one of the largest trends for the enterprise. My predictions for what that means in the coming year are as follows: Gamification Grows UpThe gamification industry went through its adolescent phase in 2011, as businesses, analysts and press started to take notice of its growth.
HighScore House! Motion Math: Hungry Fish. Activism / Art / Learning. ARIS - Mobile Learning Experiences - Creating educational games on the iPhone. Online Leadership Program. Free 2D Game Engine. Rapid Results Blazingly Fast Development Engineered with stability, performance and care.
Construct 2 is the rapid development tool you need. You need a tool you can rely on. You need a tool that won't let you down. Freedom Grow at Your Own Pace Be wary of tools that force you to publish through them, or even take a cut of your sales when you start distributing your games! Be smart. Support Enlightening & Friendly Everyone needs a helping hand every now and then and you don't want to be left in the dark. We have a completed manual, lots of tutorials and our community is one of the most helpful and friendly around. Over 1 Million Downloads. Thousands upon thousands of game developers have already downloaded Construct 2 — What are you waiting for? Construct 2 the HTML5 Game Maker. GDC Presentations - 2012.
Game Design 1 - Fall 2011. The Intro Video. Build Worlds If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer.
Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain. Create Actors Drop in graphics from your computer to create Actors on the fly. Then use Stencyl's Actor Editor to tweak your Actors' appearances, behaviors and physical properties, and to get them ready for showtime. Browse Game Assets When it comes to game development, most of us aren't Jacks of all trades. But thanks to StencylForge, our integrated marketplace, we don't have to be. » Jenova Chen on morality in games Valuable Games.