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Toggl - Insanely simple time tracking. Music Packs - Experimental Pack. Flash Love Letter (2009) Part 1. I took a look at the Flash ecosystem to see if I could spot the fatal flaw. 10 games a year may not seems like such a big deal to some, but there is a hidden one-two punch that knocks most developers into bankruptcy Only cockroaches survive without money. It doesn't matter much raw talent you possess.

With the right support, you could be the next Miyamoto. Sorry, not important. All that really matters is that you possess what I call the 'cockroach gene'. If any of these fit, congratulations. Such a loss. Solution: Players as a revenue source Ads are a good secondary source of revenue, but surely there are richer sources of revenue? Here's the theory behind asking for money for a game. Players have access to lots of games. Ask for the money When game developers ask for money, they are usually pleasantly surprised. Here are the four steps you need to follow in order to successfully ask for money from your players: Offer the player something valuable. Step 2 - Ask Step 3 - Repeat Execution matters. Daniel Cook: Game Design Theory I Wish I had Known When I Started. Flash Game Blogs. Tutorial: Custom Leaderboards With Mochi API (AS3) Hi everyone, I haven’t found any example how to create a custom leaderboard, so I’ve decided to create one.

I’m sure that it can be useful for you :) To follow this tutorial, you should be familiar with the information in the Mochi Media docs. With just a little bit of time, we will create something like this: Let’s go! We need 6 buttons: 2 function buttons (Load – to load our leaderboard, Send – to send the score)and 4 buttons to filter the score: daily/weekly/monthly/all We also need 3 columns (Text fields) to output name/score/date of players. initialization function request is a list of score: onScoresReceived – callback function that gets the scoresfunction implementation of the showScore function: function to display the correct date, for users :) to send the score That’s it. Download the source here. Take college and university courses online completely free.

In recent years massive open online courses (MOOCs) have become a trend in online education. The term was coined in 2008 by David Cormier, manager of web communications and innovations at the University of Prince Edward Island. The first MOOC was created the previous year, at Utah State University. Today, there are hundreds of thousands of courses available online at no cost. You can study anything from business to zoology in your own home at no cost.

MOOCs are designed like college courses but are available to anyone anywhere in the world, at no cost. You do not receive a college credit, but you will receive a certificate of completion when you complete all coursework. The courses span dozens of subjects and are taught by some of the leaders in those fields. Coursera is perhaps the most well-known of the online education facilitators. EdX is another non-profit course site created by founding partners Harvard and MIT and based in Cambridge, Massachusetts. Guest piece: Launching an app on a tight budget. Erick V. Garayblas is a game designer and founder of Kuyi Mobile, a game development company based in Manila. Erick has been developing games for over 12 years and created a number of award-winning and successful titles including Streetfood Tycoon, which has received millions of downloads worldwide.

In his guest piece, Erik shares valuable tips for indies on launching an app on a tight budget. This piece was originally published on Gamasutra.com. So you’ve finally finished that Corona SDK-powered game and submitted it to Apple. Eight years ago, it was as easy as finishing a game, selling it online and waiting for sales to come in. Sad to say, a huge part of a successful launch depends on what you do during the development stage, weeks or months even before you release your game. Prior to launch Setup my own app network. Following the launch PRMac. Do you have any tips to share? Basic Gates. Mastering 2D Animation: 01 by Tony White. Knights Runner Game Graphic Set.

Tones: About WolframTones. When prominent scientist Stephen Wolfram published A New Kind of Science in 2002, it was immediately hailed as a major intellectual landmark. Today the paradigm shift that Wolfram's work initiated is starting revolutions in a remarkable range of areas of science, technology--and the arts. WolframTones is an experiment in applying Wolfram's discoveries to the creation of music. At the core of A New Kind of Science is the idea of exploring a new abstract universe: a "computational universe" of simple programs. In A New Kind of Science, Wolfram shows how remarkably simple programs in his "computational universe" capture the essence of the complexity--and beauty--of many systems in nature.

WolframTones works by taking simple programs from Wolfram's computational universe, and using music theory and Mathematica algorithms to render them as music. It's all original music--fresh from "mining" Wolfram's computational universe. DangerDom Studios - Design & Illustration by Dominic Flask | Design & Illustration by Dominic Flask.

Glitch | Public Domain Art & Code. Art & Code from the Game Released into Public Domain The collaborative, web-based, massively multiplayer game Glitch began its initial private testing in 2009, opened to the public in 2010, and was shut down in 2012. It was played by more than 150,000 people and was widely hailed for its original and highly creative visual style. The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. Tiny Speck, Inc., the game’s developer, has relinquished its ownership of copyright over these 10,000+ assets in the hopes that they help others in their creative endeavours and build on Glitch’s legacy of simple fun, creativity and an appreciation for the preposterous.

About Glitch Glitch was a labor of love, created by a passionate and diverse team filled with wonderful talents. About Tiny Speck. Lgbkdbr. CrazyTalk Animator Advantage - Taking 2D Animation to the Next Level. Online Derivative Calculator • Shows all Steps! AppInventor.org: Democratizing App Building. Playtomic: open source leaderboards, achievements, user created content and dynamic content for games. Formatting text for localized Flash projects using CSS, HTML, and ActionScript. The Internet is, by its nature, globally connected—so the idea of different cultures developing content for one another has become a common scenario. Localization is the process of translating content from one language to another; a localized application displays more than one language. Some applications are developed in a default language and then localized to other regions, while others are built to target multiple languages from the start.

In general, it is considered a best practice to develop your Flash applications ready for localization even if you're currently only targeting one language. To do this, you'll need to understand how text works in Flash and the range of formatting options available. Please see Basics of internationalizing applications in the ActionScript 3.0 Developer's Guide for a breakdown of terminology related to localization. Strategy and workflow While this may seem obvious, you should externalize the text of any application that is bound for localization. Video Games Translation | One Hour Translation.

Tue, 30.09.2014 Happy International Translation Day 2014 The reality is a little different. In fact, when I talk to dissatisfied clients of my competition they almost always are dissatisfied because they had what are essentially unreal expectations... Plenty of people in this world don’t view writing as much of a skill. After all, it’s just writing down the same words we use in our conversations and discussions, which is something just about... There’s a phrase I like to use: We’re living in the future. What this means is that most of what was once thought of as science fiction has come to pass: Computers in our pockets, men on the moon,... Spanish is, naturally enough, one of the most popular second languages to learn in the world, and especially in the Western hemisphere.

Mon, 29.09.2014 With major shifts in wealth and economic influence worldwide come significant shifts in global tourism trends as well. Sun, 28.09.2014. Issue15.pdf (application/pdf Object) Free Sound Effects. Liquid Quartz | zAlbee's Interblag. Khailcs's Badge Charts. Avg: 0.1 badges/dayMost: 11 badges in one day - 1052 days ago Avg: 0.94 pts/dayMost: 135 pts in one day - 1052 days ago Avg: 3.12 badges/monthMost: 26 badges in one month - 47 months ago Avg: 28.47 pts/monthMost: 290 pts in one month - 46 months ago Avg: 1.01 badges/dayMost: 18 badges in one day - 2490 days ago Avg: 16.73 pts/dayMost: 390 pts in one day - 2490 days ago Avg: 30.39 badges/monthMost: 53 badges in one month - 32 months ago Avg: 501.93 pts/monthMost: 900 pts in one month - 32 months ago Note: The points here are only from regular badges, and do not include points from referrals, ratings, challenges, quests, mobile, or badges of the day.

Note: All times are in your local time. History: 2012-08-26: Created new page for bar charts 2012-11-22: Scaled the y-axes equally in Side-by-Side view for daily and monthly charts for better comparison. Credits: Made by: zAlbee Badge Data: Kongregate badges.json Charts Library: JS Charts Questions? Demu | Preserving the classics. Classic PC Games : Free Software. About : introduction : article. Activetuts+ Workshop #2: Amorphous+ Critique. Continuing our new series of critiques, this week Matt Porter gives us a detailed rundown of a classic Flash game: Amorphous+. Overview I've always been a fan of simple yet addictive games, especially those of the action genre. Amorphous+ is one of the most memorable browser-based web games to fit this criteria. It's easy to pick up, quick to play, but very hard to master. There's a lot Amorphous+ does right, a little bit it does wrong, and many things it could do better. Gameplay It's pretty clear that Innocuous Games, the developer, was quite passionate about what they made.

With the above in mind, let's take a look at the core gameplay mechanics of Amorphous, its greatest strength. The only flaws I can find with these mechanics, is that sometimes you'll click outside of the game's window when fighting near the edge of the arena, which too often leads to death. So what makes Amorphous excel above other games, especially those of its genre? Graphics Audio Overall Your Turn. Gaming the Classroom. Gskinner.com | Flash, Flex, AIR, Silverlight, HTML5, iOS, & Android. Incompetech | Custom Production Music and also Graph Paper.