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Realistic Rendering Example. Overview This example shows off the realistic rendering possibilities of Unreal Engine 4.

Realistic Rendering Example

Project: 2D Roguelike. Awfully Nice Studios. Designing a "Playable" UI That Secretly Teaches How to Play. Editor's note: The majority of images in this article are animated gifs, but we've had reports that they don't always appear animated for all readers -- if you're seeing a still image try clicking on it and you should see the animation.

Designing a "Playable" UI That Secretly Teaches How to Play

This article is part of a series (note that you don't strictly need to read the other posts to read this one). You can find the previous posts here: Back in May 2013, we participated in a game jam called ToJam and we made a game in 3 days. This is how the original Toto Temple was born. Www.appdesignvault.com/downloads/SamplePitchDocument.pdf. The Last Night by Tim & Adrien Soret. Aspect Ratio Calculator (ARC) Use the form below to calculate the missing value for a particular aspect ratio.

Aspect Ratio Calculator (ARC)

This is useful, for example, when resizing photos or video. <p><strong style="color: #c00;">You must have JavaScript enabled to use this page. </strong></p> Instructions Enter the values for the original width (W1) & original height (H1) on the left. Formula Say you have a photo that is 1600 x 1200 pixels, but your blog only has space for a photo 400 pixels wide. Play Overlod, a free online game on Kongregate. Frame vs. Mesh Animations. Hey all, Evan Doody back again, as promised!

Frame vs. Mesh Animations

I would like to start by thanking everyone for all the positive feedback on my last post and for sharing that post as well. It means a lot to us here. For those of you joining us for the first time here on the Wulverblade Blog, welcome! Last time I covered one of our primary animation systems, 2D Skeletal animation.

Cost of Living Comparison Between Toronto, Canada And Madrid, Spain. EPIC FLAIL - Body Slicing 2D Gladiator Brawler - Alpha Version. Links y recursos para desarrollar video juegos indie. Este es un roadmap para hacer video juegos principalmente como un Hobby al estilo DIY (Do It Yourself o Hazlo tú mismo).

Links y recursos para desarrollar video juegos indie

Que sea un hobby no quiere decir que tus juegos no puedan generar dinero más adelante. Unity3D 2D Water. Some time ago I stumbled upon great tutorial by Michael Hoffman about 2D water simulation in XNA.

Unity3D 2D Water

I loved the approach and simplicity and decided to try and translate it to Unity3D. I show you result of my attempt I’m showing strictly development version that I’m playing with right now. Basically approach to create 2D water feel is first creating a simulated spring: void FixedUpdate () { if(springActive) { float x = originalSpringPos - this.transform.position.y; speed += springStiffnes * x - (dampening * speed); possition += speed; possition = Mathf.Clamp(possition, originalSpringPos / 2, originalSpringPos + originalSpringPos / 2); this.transform.position = new Vector3(this.transform.position.x, possition, this.transform.position.z); } } YouTube Top 100 Most Subscribed Games & Gaming Channels List - Top by Subscribers. Alexa - Actionable Analytics for the Web. Trail-er Blazing: Creating the Trailers your Game Deserves! The indie marketing plan. Okay, maybe more like an indie marketing plan than the plan, since every game and every company comes with its own approach to marketing.

The indie marketing plan

Nevertheless, at Ronimo we have gathered a ton of experience with marketing through Awesomenauts and Swords & Soldiers, and I have also done quite a bit of marketing for my hobby project Proun. Today, I would like to share this knowledge in the form of a rather complete plan that other indies hopefully find useful to help guide their marketing. Traditionally marketing is the field of the large companies and the large budgets, who buy advertisement space on television, magazines and websites. PSG Art tutorial. Foreword I believe there is logic behind why a picture works or not.

PSG Art tutorial

I also believe that humans are meat machines, and that one day computers will be able to emulate humans and what we do. Game Programming Patterns. THE ILLUSION OF LIFE. Level Up! Art Jobs - Concept Art.org Art Jobs. LimbTopology. For all who ❤ color. Artcraft: Los toros desde la barrera.

Give your sprites depth with sub-pixel animation. If you’ve ever worked with a classic RPG style like Chrono Trigger or other sprites smaller than 100×100, you know how pixels seem to get bigger, less flexible and more uncooperative as the sprite size gets smaller.

Give your sprites depth with sub-pixel animation

Putting a sprite together at that size, even though it has fewer pixels, is actually a chore since you have fewer ways to get it looking right. Planning out the face so that the eyes are in a natural position — and then making it so that 1 pixel is a believable size for those eyes — takes extra work. An Indie Game Developer's Marketing Checklist (Including Portable Formats) There's no worse feeling than creating a game you're proud of, only to watch it drift off into obscurity.

An Indie Game Developer's Marketing Checklist (Including Portable Formats)

Unfortunately, it's no longer enough to only create great content. In order to differentiate yourself from the masses, you must concoct a structured, coordinated marketing plan. No one piece can fully cover such a broad topic, but in this checklist we will provide you with a bunch of useful tips designed to give your game the exposure it rightfully deserves. To make your task even easier, we've created a number of versions of this checklist, including an HTML version, Markdown, PDF and Evernote. Download them all from the Tuts+ GitHub account. How we solved the infamous sliding bug. Last month we fixed one of the most notorious bugs in Awesomenauts, one that had been in the game for very long: the infamous "sliding bug".

This bug is a great example of the complexities of spreading game simulation over several computers in a peer-to-peer multiplayer game like Awesomenauts. The solution we finally managed to come up with is also a good example of how very incorrect workarounds can actually be a really good solution to a complex problem. This is often the case in game development: it hardly ever matters whether something is actually correct.

App Store Listing Optimization / ASO On-metadata Tool. GDC Vault. This Car Runs For 100 Years Without Refuelling – The Thorium Car. If your car was powered by thorium, you would never need to refuel it. The vehicle would burn out long before the chemical did. The thorium would last so long, in fact, it would probably outlive you. That’s why a company called Laser Power Systems has created a concept for a thorium-powered car engine. The element is radioactive, and the team uses bits of it to build a laserbeam that heats water, produces steam, and powers an energy-producing turbine. Thorium is one of the most dense materials on the planet.

The thing is, Dr. 30 Best Zbrush Tutorials and Training Videos for Beginners. Dev-Blog 102: Water world. Welcome back followers of the fearsome! GDC is coming up, so we’re working hard to get *something* running that we can show off. As we’re a viking game, most of our game will have a lot to do with the ocean and islands, so we need a decent looking ocean.

It needs to be able to display many different styles of water: large ocean-like waves, smaller bay-like waves, high winds, low winds, etc. 50 Tips for Working with Unity (Best Practices) About these tips (Edit: August 2016. I have revised these tips. FREE Keyboard and controllers prompts pack : gamedev. CYBERPUNK GAME JAM 2014. Game Development: Tips & Tricks. Game Art Tricks. PhysicsJS Examples. NEIL SANDERS. Compress PDF – Reduce your PDF Online for Free. Gamedevmap. Courses. Free-programming-books/free-programming-books.md at master · vhf/free-programming-books. Game Developer Help List. The Cinematography of "The Incredibles" Part 1.

Whether its up shots or down shots, you'll often find these lines that run through the character's eyes, again unconsciously leading your eyes to where the director wants you to focus. With so many nice angles that keep making the shots look visually interesting even when they are meant to be very simple, all reminds of the show Mad Men. Almost that retro look, I suppose The Incredibles is meant to be set in the 50s and then once they flash forward to after the marriage and the trial we're in the 60s. It's strong, graphic, bold cinematic storytelling displayed in the visual grammar of this film. Like in the Mad Men, The Incredibles has sleek color combinations and contrasting shapes, well balanced imagery, textures space on the screen is well balanced with flat texture-less areas, particular areas of each shot hold certain amounts of weight and value. See all the crazy angles in the following shots. Characters 3D Models - Free 3D Characters download.

Untitled - Twiddla.com. Spine: 2D skeletal animation for games. Quickly get started with Spine by setting up your assets and creating a skeleton. Start creating animations using this basic workflow. Nate goes through all the small features that will make your experience with Spine smoother. Quickly manipulate your skeletons with inverse kinematics by using the Pose tool. How to animate which images are shown on your bones and what you can use this for. Precise placement of bones and images relative to the local, global or parent coordinates. Gamebrief. Donde moran los indies. ManageFlitter - Work faster & smarter with Twitter. // como jugar Skyrim, Mirror’s Edge, Portal 2 y otros juegos de PC con el Oculus Rift. Aunque el Oculus Rift ya empezó a ser distribuido a un pequeño grupo de desarrolladores y usuarios que apoyaron el proyecto en Kickstarter, ya las gafas de realidad virtual (VR) pueden ser utilizadas con varios juegos de computadoras favoritos como lo son Skyrim y Portal 2.

Para hacer estos juegos compatibles con el Oculus Rift, utilizaremos una serie de herramientas gratuitas las cuales explicaremos a continuación. So I recieved my oculus rift, now what? "Beginners Guide" Hello and welcome to what I hope will be the best topic for the non Developers, non PC experts guide to enjoy the most of your new Oculus Rift. Resize, convert, split, crop your images online - ImageSplitter.net. Tilebased games in Flash 5 – Part 1 « OutsideOfSociety. Tile based games. Welcome. Create a Procedurally Generated Dungeon Cave System.

More Game Art Tricks. Everything I know about game development (so far) : gamedev. Flash CS5 not exporting SWC. Las 22 reglas de Pixar para crear una historia. « SKIP INTRO. Originalmente tuiteadas por Emma Coast, Story Artist de Pixar, son una gran guía para enfocar cualquier proyecto narrativo o impulsarlo en caso de vernos atascados. Admiras a un personaje por sus intentos, más que por sus éxitos.Debes tener en cuenta qué es lo que es interesante para ti como público, no como escritor. Pueden ser cosas muy diferentes.Definir un tema es importante, pero no verás de qué trata la historia hasta que no la veas terminada. Video: Shipping Retro City Rampage on 17 SKUs at once. "Retail is the past," Retro City Rampage developer Brian Provinciano says, explaining that even if the retail price was twice the digital price, he'd net less profit.

Video: Shipping Retro City Rampage on 17 SKUs at once. Tales of a Game Dev. Brushes « PANDEMONIUM ART. AnimeBackgrounds: Archive. Amit’s Game Programming Information. Kuler. 70 Fantásticos Tutoriales con Illustrator CS5. Una asombrosa colección de tutoriales de alta calidad para mejorar nuestras habilidades en ilustrator CS5. Auto-rigger. Ludum Dare 23 Keynote. Gamedevmap. Indies que subsisten por Steam y los Bundles. Vintage Poster Design By Thenazzaro On DeviantArt. Dynamic 2D Texture Lighting Test. International Crowdfunding Platform for Games, Gamers funding Gamers.

Indie-o-rama » Magazine de videojuegos » Countdown in Style With an Airport Terminal Timer. Forums - Index. Play bit Dungeon. SCVNGR's Secret Game Mechanics Playdeck. The Secrets of Promotion for Indies. Ray Larabie · 1001 Fonts. Typodermic Fonts - Home. How to make $3,000 per day from advertising in your free-to-play game. App Advertising and Analytics. The Definitive Guide to Use Chinese Yuan to Purchase Apps from the App Store. Www.app-machine.com/hmcms_media/public/files/ApplePreis_Matrix.pdf. Save the Date. AppFigures App Store Analytics. Emprendedores. CreaGames - Desarrollo de videojuegos, tutoriales y noticias sobre videojuegos, diseño y programación de videojuegos. Канал користувача TutorialsArea. A* Pathfinding para Principiantes. How to Submit Your App to Apple: From No Account to App Store, Part 2.

After Effects Tutorials, Plug-ins and Stock Footage for Post Production Professionals. App Icon Template.