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Animation Tutorials and Resources

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51 Great Animation Exercises to Master. Quickest way to improvement?

51 Great Animation Exercises to Master

Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Drawing Expressions. Duncan Studio: DuncanStudio_2D/CG_Samples. Exploring Maya 2014 with Duncan. Importing models from Source Engine games into Maya. This is a tutorial on how to get models/textures from a Source Engine game (I assume most Source Engine games pack files like TF2).

Importing models from Source Engine games into Maya

In this tutorial, I will be using Team Fortress 2. I would like to thank moley @ fpsbanana for some of this tutorial. Please note I have not tested this on a character model since it appears some of the body parts are separated and it's pretty tedious to do.Requirements: - Maya 2009 (or whatever) - Source SDK (free from Steam) - GCFScape - VTFEdit - StudioCompilerSetting up (one time only) - sorry, no screenshots for this 1. Install the Source SDK, GCFScape, VTFEdit and StudioCompiler (or download the compressed version). 2. Source.MaxOfS2D.net. [Tutorial] The complete guide to decompiling and recompiling models! [Archive] - TF2Maps.net. In chat theres always people asking how to reskin models.

[Tutorial] The complete guide to decompiling and recompiling models! [Archive] - TF2Maps.net

It's something that's quite difficult to explain in chat due to it being quite a laborious process so here's the complete guide on how to decompile and recompile a model with new skins! The Process The process is quite simple. Here's a simple list. Extract the model Hex edit it Decompile it Edit it's QC Recompile it DONE! nCloth Chain. The following file shows a method for an nCloth chain that is relatively efficient and captures the correct behavior of chain links.area.autodesk.com/userdata/fckdata/200/file/nClothChain.zip Basically the technique is to create links as simple cube shapes with two missing faces( each link has only 4 faces ).

nCloth Chain

The links are combined into two meshes... one for odd links the other for even, and the result made into two nCloth meshes. Note that it is important before making nCloth to select the faces and to createUV: automatic projection so each vertex has a unique UV... the last step requires this even though one will not render the cloth mesh. The cloth needs high stretch and bend resistance values as well as higher substeps. The collision thickness should be set to about the thickness of the chain. Area.autodesk.com/blogs/duncan/parent_to_surface_script Position these links in the correct position, select them followed by the nCloth and type: parentToSurface.

Maya 2011 Highlight - Animation Improvements. I had some much needed down time last week after 2 straight weeks of conferences.

Maya 2011 Highlight - Animation Improvements

GDC was fun, but as always exhausting. We had a great show though, particularly since we got to show new versions of pretty much all of our entertainment products. I did primarily Maya 2011 demos and met with various game developers to discuss the details with them. This short window of down time is just the calm before the storm because soon I will be on the road a lot... crisscrossing the country, meeting with game developers to discuss all the new stuff. SF, LA, Seattle, Montreal, Vancouver... here I come!! Anyone see "Up in the Air"? Maya 2011 Scene Time Warp. Scene time warp is very handy, but I have a few issues.

Maya 2011 Scene Time Warp

Duncan's Corner. One can create spiraling motions for particles using expressions.

Duncan's Corner

This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction. Read More >> Here is the vein brush from my unfold presentation, along with help on creating brush presets. Nobstutorials on deviantART. Living Lines Library. 30 Excellent Pixel Art Tutorials For Pixel Lovers. If you’re born in 90s, I am sure that you have witnessed the glorious age of the pixel art.

30 Excellent Pixel Art Tutorials For Pixel Lovers

It exists on the old-school gaming platform, mobile phone and other digital devices. It’s one of the greatest technological inventions that dominate the digital world for several years, and now it rises again as a definitive art form within the artist community. Doing the pixel art could mean that you’re striving for perfection, as you even need to manually craft out the shading, dithering and even anti-aliasing. That means you have to draw the artwork pixel by pixel! Therefore it’s called pixel art. Today, with the aim to provide you a solid understanding of the pixel art and its essential techniques, we want to showcase to you 30 detailed and inspiring tutorials by talented pixel artists to help you carve out possibly one of the most detailed works in your life.

Try on them and you’ll know, full list of tutorials after jump! Recommended Reading: 50 Beautiful and Creative Pixel Arts Textures Tree. Jonimations: Resources. Animation Tips and Tricks - Another blog I keep to save useful animation notes online ARKive - Thousands of animal reference videos and images BBC Motion Gallery - Thousands of reference videos Bodies In Motion - Photo reference library by Scott Eaton Book List - Nagy Péter Brendan Body's Blog - A growing amount of useful tutorials Career - Keith Lango describes in detail the career choices in animation and more on 11 Second Club.

Jonimations: Resources