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Acupuntura territorial. Ecosistema antropico. Cyborgs. Visones utopicas. Utopías creadas. Felicidad. Tendencias y noticias. A Purpose in Life for Two Buck Chuck | The Armchair Sommelier. There’s a purpose in life for Two-Buck Chuck (well, here on the East Coast, it’s $3.29 Chuck), and that purpose is . . . Sangria! I realize there are good folks out there who like Two-Buck Chuck all by itself. Trader Joe’s sold around 5 million cases of the stuff last year — someone’s drinking it. But I’m not one of them. Give me a choice between a glass of Two-Buck Chuck and a Bud Light, I’m a Bud Light girl. Here’s the recipe I use for Sangria. I use the Merlot for my Sangria, but any “red flavor” will work. If I’m making sangria for a crowd, I will prep several batches of the fruit, sugar and rum and put them into separate quart sized bags in the refrigerator. In the unlikely event that you have leftover Sangria, be sure to fish out the fruit before you put it in the fridge for the night.

Sangria’s ready! Salud! Like this: Like Loading... Una Pregunta similar es hecha a padres y a sus hijos las diferencias son espléndidas. Increíble vídeo de Bogotá en 1946 antes del bogotazo. A Color. 7 Insane Things Walt Disney Proposed For The First Disneyland. BoingBoing snagged a rare copy of Walt Disney's original--and completely insane--proposal for Disneyland. Some of the ideas in the proposal can be traced, directly or indirectly, to the eventual park; Tomorrowland made it into the final version, and Disney's "Liliputian Land," where nine-inch-tall robots talk to guests, is a clear predecessor to the "It's a Small World" ride. Then there are . . . the other ideas. The ones that weren't practical then, aren't practical now, and won't be practical in the future. The ones that violate laws on interstate commerce and animal cruelty. The ones that have yet to become affordable enough to provide. Check them out below, and read the whole proposal over at BoingBoing. 1. 2. 3. 4. 5. 6. 7. 8.

Bibliographie sur la sociologie de l'imaginaire. Powers of Ten™ (1977) Facebook, Google, And Sony Are Getting Ready To Fight A Cyberpunk War. Science fiction has always presaged the advent of actual technology, and taught us how to think about it before it comes. A century before the Apollo Space Program, Jules Verne had flown a rocketship to the moon; 40 years before the iPad, Stanley Kubrick's 2001: A Space Odyssey imagined touch-screen tablets in every bag and briefcase. Now, the next big war in tech is coming, and it has once again been predicted by science fiction: the curious subgenre of the 1980s known as cyberpunk, which deals with the technological blurring of the lines between individuals, machines, and mega-corporations.

With Google Glass, Sony's recent announcement of a virtual reality headset, and Facebook's $2 billion purchase yesterday of the company that makes the VR headset Oculus Rift, it's clear that the cyberpunk era is now here, three decades after it was first predicted by novels like Neuromancer and Snow Crash. A cyberpunk tech war is coming. Stunning Photographs Show How We're Using And Abusing The World's Water. After spending the last five years traveling across the world photographing how humans interact with water--from the massive new Xiluodu Dam in China, six times larger than the Hoover, to the Kumbh Mela festival in India, where 30 million people gather to bathe in the Ganges at the same time--Edward Burtynsky doesn’t take water for granted anymore. “I think about water every time I’m drinking it, or showering in it,” he says.

“I’ve witnessed enough of what happens when scarcity hits.” Watermark, the documentary that Burtynsky made with filmmaker Jennifer Baichwal, opens in U.S. theaters this Friday, following a book that came out last fall. Like the pair’s previous work, including the 2006 film Manufactured Landscapes, this isn’t the typical environmental documentary: There’s almost no narration or explanation of what’s happening, just stunning photography. Since water covers most of the Earth’s surface, the filmmakers had to carefully choose a handful of stories to tell. The Mobile Homeless Shelter Of The Future. Winfried Baumann's creations look like some sort of art joke.

Over the past 13 years, the German artist has affixed solar panels and laptop trays to shopping carts, stuffed padded mattresses in what appear to be hot dog carts, and created what can only be described as a suitcase for your body. But these aren't any sort of parody: Built in response to a set of real needs for those living on the street, Baumann's "Instant Housing" pieces imagine a future in which those who want to can comfortably live nomadic urban lifestyles, with as much as possible packed in as little space as necessary.

Later this year, Baumann will be publishing a collection of these efforts in a book, appropriately called Urban Nomads. Recognizing that many people, homeless or nomadic or other, choose to stay out of formal shelter systems, Baumann began designing tiny, temporary housing systems that could be packed up and carried around. But Baumann's work doesn't just reflect the needs of the homeless. Gentrificación. Gentrificación (del inglés, gentrification) es un proceso de transformación urbana en el que la población original de un sector o barrio deteriorado y con pauperismo es progresivamente desplazada por otra de un mayor nivel adquisitivo a la vez que se renueva. Etimología del término[editar] El término es un neologismo que procede del inglés gentrification. Deriva de gentry, una clase social histórica inglesa (de imposible traducción, dada su composición mixta entre la baja y media nobleza, lo que en España sería un hidalgo- y los propietarios de tierra plebeyos -lo que en España sería un labrador rico).

Para utilizar una palabra castellana, se han propuesto "aburguesamiento", "elitización" o "aristocratización",[1] todos los cuales tienen referentes distintos y otro uso asentado en español. Origen del fenómeno[editar] Proceso netamente urbano[editar] Desplazamiento de las clases populares[editar] El efecto más notorio de la gentrificación es el desplazamiento de las clases populares.

An Illustrated Guide To What's Really Happening In San Francisco, Outside The Tech Boom. San Francisco has gotten some pretty bad press as of late. The city's history as a hotbed of liberal movements has been overshadowed in the past few years by a rapidly growing tech sector that, as many residents tell it, threatens to swallow up San Francisco's culture at an unprecedented pace. The term "hypergentrification" may be an understatement. What's happening in San Francisco is more like warp-speed gentrification. Despite its changing character, San Francisco--like all cities--still holds on to some diverse communities and subcultures.

These are the people, places, and things that illustrator Wendy MacNaughton focuses on in her new book, Meanwhile, in San Francisco: The City in its Own Words. The book is filled with illustrated stories from every corner of the city--the Muni bus drivers who shuttle residents around, the members of the storied Dolphin Club, library patrons, and even the bison of Golden Gate Park. [Illustrations by Wendy MacNaughton]

10 citas "distópicas" que hoy dan miedo - Psicópatas Corp. Stunning Photos Of Earth From Above Will Change Your Outlook Of The Planet. When astronauts first went to the moon, the sight of Earth as a tiny blue sphere was such a transformative experience that it was later given a name: The “overview effect.” Seen from a distance, surrounded only by a sliver of atmosphere, the planet suddenly seemed more vulnerable. Inspired by the same idea, a new website called Daily Overview also shows shots of Earth from above. “Unless you spend most of your time in an airplane, your everyday perspective is limited to the surface of the Earth, and specifically to your line of sight,” says Benjamin Grant, who launched the site last month.

“From down here it’s impossible to fully appreciate the beauty and intricacy of the things we’ve constructed, the sheer complexity of the systems we’ve developed, or the devastating impact that we’ve had on our planet.” Every day, Grant posts a new satellite image captured from Apple Maps, focusing mostly on unnatural landscapes. (Photos supplies by DigitalGlobe.) From MIT, An Interactive Book That Makes You Feel Characters' Pain. Have you ever felt your pulse quicken when you read a book, or your skin go clammy during a horror story? A new student project out of MIT wants to deepen those sensations. They have created a wearable book that uses inexpensive technology and neuroscientific hacking to create a sort of cyberpunk Neverending Story that blurs the line between the bodies of a reader and protagonist. Called Sensory Fiction, the project was created by a team of four MIT students--Felix Heibeck, Alexis Hope, Julie Legault, and Sophia Brueckner--who took part in Science Fiction To Science Fabrication class, a multimedia course that uses sci-fi as both inspiration and caution for the technology of the future.

"I like to say that science fiction is like ethics for inventors," Brueckner tells Co.Design. "Science fiction authors take notice of current trends in technology and extrapolate them into the future, warning us to be thoughtful about what we build. The Designs Of Star Wars 10 reasons why they are awesome ♣ essenmitsosse. Star Wars didn’t just became famous for its story or special-effects. The role of its groundbreaking designs shouldn’t be underestimated. Here are 10 reasons why the concept arts are masterpieces and what they can teach you about good concept-art.

Reason №10 Proportion The effects of good proportions seem to be pretty subtle, but well balanced and harmonic proportions can make the difference between a good and a bad design Most people would say that they never noticed “good proportions” in Star Wars, but it isn’t important to make them mind-blowing, it just suffices to avoid messing them up (which is hard enough). Still you can greatly convey some things like scale via proportions. If you want to know what the designs would look like if the concept artists would have failed on the proportions you should take a look at some merchandising products, which often alter the proportion, for example to let action figures fit in them.

Millenium Falcon Sandcrawler Reason №9 Clear Forms Star Destroyer. Un ado compte extraire 7 millions de tonnes de plastique des océans. Objet flottant non identifié, le navire de Boyan Slat est flanqué de longs bras montés sur des bouées, faisant face à l'immensité. Ce système ne comporte aucun filet, ce qui permettrait de nettoyer les océans non pas en 79 000 ans (comme le prédisaient certains scientifiques) mais en seulement 5 ans ! Une différence qui a de quoi réjouir les militants écologistes les plus désabusés.

Les déchets ne seront pas "attrapés" dans des filets, mais déviés par de gigantesques structures. L'absence de filets s'avère aussi particulièrement respectueuse de la flore locale puisque les déchets seront déplacés sans emprisonner les poissons et autres animaux marins. C'est par la force des courants marins que le plastique sera dirigé vers la plateforme de nettoyage, elle-même auto-alimentée grâce au soleil et aux vagues.

Durable et rentable Le génie du projet tient aussi au fait que les débris ainsi récupérés permettraient de générer plus d'argent qu'il n'en faut pour construire la plateforme. These Inspiring Designs Show Our Future Cities Built From Silk And Sand. Every day, architect Magnus Larsson sits down and thinks about what future cities might be made of--synthetic spider silk, perhaps, or timber, or maybe sand. These aren’t just conceptual exercises or sci-fi visions. Larsson deliberately chooses materials that will be feasible to use in the near future, because he thinks societies need to change what they use to build. “We’re stuck in the concrete age,” Larsson says. “Concrete has really become this ever-present material that's almost impossible to get away from. It’s cheap, abundant, and easy to work with, and to an extent that’s good.

But at the same time, I think that we can find smarter ways of producing buildings than heating up limestone and clay at 1450 degrees and producing a ton of carbon dioxide for every ton of cement that we make. I find it slightly absurd that the only thing we consume more of than water is concrete.” Like his other work, Larsson says Dune could be built. Silk and sand are only the beginning for Larsson. Beirutopia: Could Lebanon's capital become a garden city? Beirut has a chronic lack of green space. In search of a solution, Lebanese architect Wassim Melki has proposed covering the city's rooftops with trees.

This computer generated image shows what Beirut's skyline would look like. View of Beirut at dusk from the district of Gemmayzeh, taken in June 2009. The World Health Organization recommends 12 sq/m of green space per capita in urban areas. This artist's impression of the "Wonder Forest" shows individual trees planted in pots, sitting on the rooftops in Beirut. A bird's eye view of the projected impact. Artist's impression of a sapling Savior tree in a basic tin pot. Aerial view of Beirut today. A computer generated aerial view of the city after Wonder Forest has been installed. Beirut 'Wonder Forest' The Beirut 'Wonder Forest' (CNN) -- The legendary Hanging Gardens of Babylon are the inspiration behind an ambitious plan to grow a rooftop forest high above Beirut's crowded streets.

Comment: Would you give the scheme your support? Luc Schuiten. Código deontológico. No se debe confundir la deontología con los códigos deontológicos. La deontología tiene un carácter más amplio, y puede incluir normas que no figuren en ningún código particular. El código deontológico es la aplicación de la deontología a un campo concreto. Características[editar] Los códigos deontológicos quizás sean los mecanismos de autorregulación más conocidos que se pueden poner en marcha en el ámbito de la comunicación social, la psicología, la medicina, entre otras profesiones, pero no son el único instrumento: libros de estilo, estatutos de redacción, convenios, etc. todos contribuyen a que una comunidad profesional fije sus propios límites, en muchos países esta regulación es a través de colegios profesionales.

Toda comunidad profesional trata de mantener determinados niveles de exigencia, de competencia y de calidad en el trabajo. Por ello, controla y supervisa, de alguna manera, la integración de nuevos miembros y el adecuado ejercicio de las tareas propias de su profesión. Very large planes: Airbus’s big bet. The capital-freeze index: Stop signs. The NSA Can Analyze Data From Way More People Than We Thought. Bill Gates on energy: Innovating to zero! The Americas / Projects / Broadway Malyan. "La misión principal de la escuela ya no es enseñar cosas" - 29.12.2008 - lanacion.com. "La misión de la escuela ya no es enseñar cosas.

Eso lo hace mejor la TV o Internet. " La definición, llamada a suscitar una fuerte polémica, es del reconocido pedagogo italiano Francesco Tonucci. Pero si la escuela ya no tiene que enseñar, ¿cuál es su misión? "Debe ser el lugar donde los chicos aprendan a manejar y usar bien las nuevas tecnologías, donde se transmita un método de trabajo e investigación científica, se fomente el conocimiento crítico y se aprenda a cooperar y trabajar en equipo", responde. Para Tonucci, de 68 años, nacido en Fano y radicado en Roma, el colegio no debe asumir un papel absorbente en la vida de los chicos. "Necesitamos de los niños para salvar nuestros colegios", explica Tonucci, licenciado en Pedagogía en Milán, investigador, dibujante y autor de Con ojos de niño, La ciudad de los niños y Cuando los niños dicen ¡Basta!

-¿Cómo concibe usted una buena escuela? -La escuela debe hacerse cargo de las bases culturales de los chicos. -¿Qué recomienda? Carl Sagan habla sobre el Zeitgeist. Take A Look At New York's Tiny, Secret Libraries. The Beast With A Billion Eyes. Zeitgeist Films - Žižek! Slavoj Zizek - Pensar Correctamente Es Cuestionar Correctamente.

De la utopía al apocalipsis | Arianna Bekerman. El arte y el Diseño pueden generar grandes cambios en el mundo. Open Design Now launch at DMY Berlin. A Metathinking Manifesto. Bjarke Ingels Group. HorizonTAL - science fiction's contribution. A Mobile Community Space In A Box, To Create A More Resilient Detroit.