8 Steps To Great Digital Storytelling. Multimodal Documents Inquiry. iPhoneography. Web Demo. StoryKeepers - home. Hyperlinked Writing in the Classroom- From Theory to Practice This is the follow up post to the theoretical Wondering About Hyperlinked Writing.
The post ended with Now…on from the wondering, theory and resources…to the practice in the classroom. I am ready to bring hyperlinked writing (and reading) as an important genre into the classroom! Can one just start “throwing” hyperlinked writing” at our students (or teaches for that matter) at any time, at any age? Is hyperlinked writing part of a process? Hyperlinked writing is more than citing your sources, it is a direct manifestation of writing for an audience. A quick check-in with my Common Core Guru, Mike Fisher, author of “Cure for the Common Core“, told me that I was on the right track. You are actually addressing several capacities in what you’re describing: Capacity 3: Students respond to varying demands of audience, task, purpose, and discipline.Capacity 5: They value evidence. It shows the intent to guide the reader to: There are other reasons why we link digital content Yarn Blogging Like this:
StoryKeepers - iPad StoryTelling APPS. Jason ohler : Digital Storytelling - DAOW of storytelling. Digital Storytelling - Home. The 5 Levels of Digital Storytelling. Latina Life Digital Life Stories. [Voorbeeld] Momnotmom door Thenmozhi Soundarajan. LGBTyouth. Six word memoirs. YUMEDIALP. Digital Histories. Children's Life in Cambodia. Life N Rhyme. Is Fair Use a License to Steal?
Many educators interpret fair use as freedom to use copyrighted materials as long as their use is restricted to instructional purposes.
Are they correct in that belief? Not exactly! Learn how the law really works. Included: Fair use guidelines for educators! Copyrights and Copying Wrongs, the first part in the Education World series on copyright and fair use, set out a good rule of thumb for using copyrighted material -- when in doubt, ask permission. There are, as always, exceptions to the rule. The fair use doctrine was created to allow the use of copyrighted works for criticism and commentary, parody, news reporting, research and scholarship, and classroom instruction. Many educators, however, interpret the fair use doctrine as freedom to use any copyrighted materials as long as their use is restricted to instructional purposes.
"They are not correct in that belief," said former copyright attorney Nancy Willard. Digital Storytelling Presentation. A great way to begin learning about Digital Storytelling is by watching a digital story.
One of my favorites is The Look, created by Craig Jacobson, which presents a personal reflection about how an educator teaches science fiction. The story is told in a humorous and interesting manner filled with little known historical information on the subject and combines still images, film clips and historical resources. Scissors and Polyphoto are digital stories created by British author, photographer and educator, Daniel Meadows, who defines digital stories as "short, personal multimedia tales told from the heart.
" The beauty of this form of digital expression, he maintains is that these stories can be created by people everywhere, on any subject, and shared electronically all over the world. Mentor Texts in the Digital Writing Workshop - Home. Educational Uses of Digital Storytelling. Digital Storytelling. Teach Story » Digital Storytelling. With the rise of electronic entertainment, we are seeing games reach a very prominent status in everyday life. Modern culture is increasingly dominated by electronics, and the new games that electronics have made possible are compelling creations that suck away huge amounts of time.
At such a time of adjustment, it’s a good idea to go back to the roots of games, and think about why they exist in every human culture, why children of all ages play them, and what important role they play in the development of our brains. – From Raph Koster’s Theory of Fun I’ve been to a lot of conferences. And most of them are often disappointing because the presenters are not effective public speakers or the workshop sessions do not really match the description in the conference program. This conference was different. The WOW STUFF: Carnegie Mellon Professor Jesse Schell’s talk. Gaming Literacy. Games that support writing development. Scotland’s Consolarium. Games and Simulations. And now the games. CogDogRoo - StoryTools.