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Tracking Technology. Open Access. Emotion. AI & Machine-learning. The Geek Anthropologist. An Anthropological Approach to geek culture, for science!

The Geek Anthropologist

The Geek Anthropologist is a blog where geek culture and all things geek are analysed through the perspective of socio-cultural anthropology. We write about the intersections between social science, cultural analysis and practice of anthropology with geek culture, whether they be embodied, literary, cinematic or cybernetic. In short, we’re interested in any culturally informed analysis of geek culture or things that geeks love. The ideas and opinions expressed by the authors of The Geek Anthropologists are their own.

Who are we? The editorial team behind TGA is composed of graduate students of socio-cultural anthropology. What do we mean by ”geek”? Well, we all mean something a little different, and part of what we do on the blog is try to figure out what different definitions of geek culture are out there.

Design Process

Computers Are Learning About Art Faster than Art Historians. Sound & Movement. Center for the Study of Digital Games and Play. On Tuesday February 2 the Centre for the Study of Digital Games and Play (GAP) will host its fifth seminar at Muntstraat 2a, room 1.11 from 15:00-17:00 with drinks afterwards.

Center for the Study of Digital Games and Play

The aim of these regular meet-ups is to create a physical space for game scholars and excellent students to present research, to provide room for game-related discussions, and to expand our academic and professional network. This meeting, we will share three game-related projects from Utrecht University dealing with: the politics of playful cartography, identity and identity in digital games, and intergenerational game design. Casual Power: Understanding User Interfaces through QuantificationAlex Gekker, Utrecht University, Department of Media and Culture Studies. This presentation examines the interrelations of digital maps, power, technology and interfaces, asking how is power (or attempts of it) being exerted through mutable reconfiguration of geographical signs on screens and the databases behind them.

Conferences

Research Methods. Research Process. Movement Analysis. UX. Toolset. Game research. Serious Games. Animation/ CG research. ResearchGate - Share and discover research.

10 Alternatives for Google’s Wonder Wheel. The consultants here at DEP are a visual group.

10 Alternatives for Google’s Wonder Wheel

So the death of Google’s Wonder Wheel was a complete devastation to us. Not to worry we’ve outlined a top 10 list that we’ve think will do a good job of replacing the Wonder Wheel. 1. Google’s Contextual Tool – When I asked our Google reps where the heck our wonderful wonder wheel went they really didn’t have an answer only that their contextual tool is the next best thing. I’d have to disagree with them on that statement as it doesn’t give the visual presentation that the wonder wheel gave. DEFINED by Google: “With the Contextual Targeting Tool, you can build tightly themed keyword lists for campaigns that are running on the Google Display Network. Replace “Google Display Network” with “Adwords Campaign” or “SEO Keyword List” and you get their my Google reps line of thinking. Where to find the tool You’ll need to login to a Google Adwords account and then follow the pictures below. In Action: Resources - Psychology.org.

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Resources - Psychology.org

We individually review each submission, so be sure to fill in every field to expedite the process. Should your resource pass muster, we will notify you of our plans to post it. Managing Submissions To make changes to a listed resource, please email us at contact@psychology.org with URL of the resource, the issue, the fix and your name. Disclaimer: While we thoroughly vet all third party resources, we are not responsible for the information contained within a source we do not own.

At any time, the owner of a resource may request his or her material be removed from our encyclopedia. 20 PhD Students Dumb Down Their Thesis Just For Us. #6 Is Brilliant. IASDR 07 INTERNATIONAL ASSOCION OF SOCIETIES OF DESIGN RESEARCH/ THE HONG KONG POLY TECHNIC UNIVERSITY 12TH TO 15 TH NOVEMBER 2007. Geogames - Getting Gamers on the Move. How 'Google Science' could transform academic publishing. Google is allegedly working on a free, open access platform for the research, collaboration and publishing of peer-reviewed scientific journals.

How 'Google Science' could transform academic publishing

At least, that is apparently what one individual wants us to believe. Wired.co.uk is in possession of a document, sent anonymously, detailing how "Google Science" would bring together existing services such as Google Docs, Google Plus, YouTube and more to create a platform that challenges the paid-for model of scientific publishing and provides academics with an opportunity to connect with each other more efficiently. The document was allegedly given to a handful of academics in Berlin this week by Google executives -- so says the email sent to this establishment and a number of other sources.

k0k0k0.files.wordpress.com/2013/04/51-things-every-game-student-should-know3.pdf. Upload.wikimedia.org/wikipedia/commons/d/d6/Evidence_and_Theory.svg. Writing a research proposal.