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Things Writers Should Stop Doing. I read this cool article last week — “30 Things To Stop Doing To Yourself” — and I thought, hey, heeeey, that’s interesting. Writers might could use their own version of that. So, I started to cobble one together.

And, of course, as most of these writing-related posts become, it ended up that for the most part I’m sitting here in the blog yelling at myself first and foremost. That is, then, how you should read this: me, yelling at me. If you take away something from it, though? Then go forth and kick your writing year in the teeth. Onto the list. 1. Right here is your story. 2. Momentum is everything. 3.

You have a voice. 4. Worry is some useless shit. 5. The rise of self-publishing has seen a comparative surge forward in quantity. 6. I said “stop hurrying,” not “stand still and fall asleep.” 7. It’s not going to get any easier, and why should it? 8. 9. The mind is the writer’s best weapon. 10. 11. 12. Writers are often ashamed at who they are and what they do. 13. Yeah, yeah, yeah. 14. Writing Fiction. There are more than a few writers and teachers out there, many of them orders of magnitude more famous than I am (not hard to do), who don’t like to compartmentalize or even attempt to define the sequential parts and essential milestones of a story’s plot structure.

Too formulaic, they say. Takes the fun and creativity out of it, they claim. A write-by-the-numbers strategy for hacks, a vocal few plead. When they do talk about how to write a book and, more specifically, story structure, they tend to dress it up with descriptions that are less engineering-speak in nature—“the hero’s journey” … “the inciting incident” … “the turn”—and are more appropriate to a lit class at Oxford. Makes them sound—or more accurately, feel—more writerly.

What’s interesting is that the stories these writers create, especially if they’re published, and especially the stories they use as examples in their teaching, follow pretty much the same structural paradigm. Thank God for screenwriters. Artful Storytelling. Common Mistakes. Wouldn’t it be great if nobody ever needed an editor?

If all of our stories and novels appeared in readers’ minds just as beautifully and vividly and succinctly they do in our own? Wouldn’t it be great if the story we think we’ve told were, in fact, the story we’ve told? There are more aspiring writers producing more manuscripts now than ever before history, and the writing-advice industry is keeping stride with totally conflicting instructions. The result: everybody’s doing it, but nobody knows what the heck is going on. I’d like to simplify that a little for you. Before you rush your beloved manuscript off to an editor, here are the four most common mistakes fiction editors see: 1. This is the biggest reason manuscripts get rejected. Every novel needs a focus. At the same time, every novel needs a really good reason for the reader to care. And every novel needs a series of intriguing, hair-raising, addictive events carrying the reader from the Hook to the Climax. Read that again. 2. 3. Creative Writing Help & Inspiration.

Open Education Resources. Social media 101. Networking Academy. - Welcome. - America's Only Humor Site | Is That St. Vincent? Coldplay's Game of Thrones: The Musical (Full 12-minute version) Fallout | Select Language. Google. 5 Surprisingly Basic Things That Are Depriving You Of Sleep | Sleep deprivation is literally killing us. Some of the reasons for it are obvious and completely our own fault (basically, sleep is boring and staying up late is fun as hell), but even when you buckle down to try to get your eight hours a night, you'll find it isn't easy. That's because there are all sorts of random-ass things that mess up your sleep in ways you'd never have guessed. Things like ... #5. Time Zones Dave & Les Jacobs/Blend Images/Getty Images Most of your insomnia can be traced back to one fact: Humans evolved their awake-sleep cycle over millions of years of monkeyhood before some asshole named Edison (or, more likely, someone else) invented the lightbulb and turned that whole concept on its head.

And then you have time zones, which were invented in the 1880s as a way to make sure everyone was clear about exactly when the trains and steam ships were supposed to arrive. James Woodson/Digital Vision/Getty Images"Damn ... didn't think about the porn. " #4. . #3. The Beatles - Sgt. Pepper's Lonely Hearts Club Band (Reprise) 6 Video Games That Are Taking Forever to Come Out. Making video games is many things, but easy isn’t one of them. Depending on the scope of the project, a single game can take hundreds of people several years to build.

And with fickle markets and studios losing funding, even after a game is announced, there’s no guarantee it will ever see the light of day. But some games capture the imaginations of gamers more than others, and sometimes those games seem like they’ll never come out. Here are six games that have either been announced or strongly implied, games that people are chomping at the bit to play — games we’ve been waiting on for a very long time.

Source: Ubisoft 6. The original Beyond Good & Evil came out in 2003. The game was originally planned to be the first installment of a trilogy, but poor sales put a wrench in those gears. When we might see it: Ubisoft said in 2011 that this game is in development and will be released sometime this console generation. Source: Square Enix 5. Source: Konami 4. 3. Source: Sony 2. Source: Valve 1. Somewhere I Have Never Traveled (Third Sound Remix) by E. Catherine Tobler. In the still of the night, there is the voice. Am I awake? It is not a voice as I know voices; it doesn’t speak in words, but in vibrations, audio frequencies penetrating the space which enfolds it (the siren, the woman trapped). It is the sound of a remembered heartbeat, muffled and moving through fluid, muscle, bone.

There, it finds a new home, vibrates within this confine, and wakes me. I am awake. The station’s darkness is always warm, always faintly redolent with rubber, charcoal, ammonia. Jupiter, swollen. But the voice, the sound. Come back, I want to say. Am I awake? There is no exact surface, three thousand miles straight down. The dance is silent. A silent dance, but the station’s rumble still moves through me as pods rise along their guy lines, into Galileo’s belly, and I push myself into motion, shaking the voice from my skin as I slide into my coveralls, into my spatulae gloves that allow fast travel along the station’s walls, much like a gecko skimming glass. “Vasquez?” “Johns.” Album Reviews. Why Do People Get Angry when Hungry? : LIFE. Design Lab - Create Your Own T-shirts Online.

"Blind Spot" by Tanaz Bhathena — Origins. The woman who split my parents into separate rooms two months ago lived in a small apartment building with latticed grills on the windows. If not for the number 34 painted in black on the outer wall, which by some strange coincidence also happened to be my exact age at this point in time, the building would have blurred past my gaze like any other two-level block in the row of identical cream-coloured structures behind Palestine Street. The clock on my Lincoln’s dashboard read 11.43 p.m. It was much too early for anyone to be home on the fifteenth night of Ramadan, when iftaar parties were on at full swing, unless they themselves were hosting one. This was evident from the building’s parking lot, which was empty except for a pair of dark green hatchbacks parked in one corner. The woman’s husband, I knew, drove a white Corolla with scratches on the trunk and the rear fender.

I switched off the air conditioner when the car was sufficiently cool. It had to be urgent. “Does it matter?” Amazon. Icosahedron -- from Wolfram MathWorld. In general, an icosahedron is a 20-faced polyhedron (where icos- derives from the Greek word for "twenty" and -hedron comes from the Indo-European word for "seat"). Examples illustrated above include the decagonal dipyramid, elongated triangular gyrobicupola (Johnson solid ), elongated triangular orthobicupola ( ), gyroelongated triangular cupola ( ), Jessen's orthogonal icosahedron, metabiaugmented dodecahedron ( ), nonagonal antiprism, parabiaugmented dodecahedron ( ), 18-gonal prism, 19-gonal pyramid, regular icosahedron, and rhombic icosahedron.

"The" icosahedron (more properly called the regular icosahedron) is the regular polyhedron and Platonic solid illustrated above having 12 polyhedron vertices, 30 polyhedron edges, and 20 equivalent equilateral triangle faces, The regular icosahedron is also uniform polyhedron and Wenninger model . And Wythoff symbol . Two icosahedra constructed in origami are illustrated above (Gurkewitz and Arnstein 1995, p. 53). Of symmetries. . , where and heights . . Broken Pencil Magazine. Learn. Dance Party Grades 2+ | Blocks Minecraft Hour of Code A Minecraft Tale of Two Villages Grades 2+ | Blocks, Python Make a Flappy game Play, Design & Code Retro Arcade Games codeSpark Academy with The Foos: Create Games Pre-reader - Grade 5 | Blocks Star Wars: Building a Galaxy with Code Grades 2+ | Blocks, JavaScript Coding Town Grades 2-5 | JavaScript AI for Oceans Grades 3+ | AI and Machine Learning Ozaria: Your Journey Begins Grades 6+ | JavaScript, Python Code your own racing game!

Grades 6+ | JavaScript Beach Cleanup with Kodable Pre-reader - Grade 5 | Language independent (can be taught in multiple languages) Write your first computer program The Grinch: Saving Christmas with Code Grades 2-8 | Blocks Code with Anna and Elsa Minecraft Hour of Code: AI for Good Make Your Own Kodable Mazes Pre-reader - Grade 5 | JavaScript, Language independent (can be taught in multiple languages) Learn to Code with Crossy Road Grades 9+ | Blocks Beaver Achiever Tractor Traversal Box Island All ages | Blocks Bake a Cake With HTML!

Scripting. Yahoo - login. Your Guide To PAX East 2015's Amazing Indies - Features - I'm not ashamed to borrow a good idea from my colleagues. If you haven't yet perused the wonderful compilation of GDC's very best indie games, Matt Bertz, Tim Turi, Jeff Cork, and Kimberley Wallace checked out a number of gems in San Francisco. Now, I'm bringing you some additions from the east coast. I'm out at PAX East, one of the many homes of the roving Indie Megabooth. We're spending time checking in with the latest and greatest, and we'll be updating throughout PAX East. NoctDeveloper: c3skPlatform: PCRelease: 2015 Developer Chris Eskins began his work on Noct as a zombie game for his friends to play. Noct pits players in a fight for survival at the end of the world as we know it.

The entire game is played from an overhead perspective as if you were looking down from a thermal imaging satellite. Eskins spent time looking at thermal satellite photography to get the effects right, including how things look under tree cover. Enter the Gungeon also features a Demon's Souls-like nexus. Login. EGYPTIENS. This Is The True Size Of Africa. How large is Africa compared to the United States, or Western Europe?

Most inhabitants of the latter places might guess it is a little larger, but few would have any idea of the scale of the difference. This has led German graphics designer Kai Krause to produce this map to shake people's perceptions a little. Kai Krause. Click to view larger. Any attempt to map a spherical planet onto a flat map will involve distortions of size, shape or both. There is a passionate debate among cartographers about the best way to hang the world on a wall, but most agree that the most common maps we get our sense of the world from are very bad ways to do it. Strebe via Wikimedia commons. Some have argued that since people associate size with importance this encourages the already strong tendency of the world's wealthiest nations to disregard those who live in the tropics.

Even if you are skeptical of those theories, there are clearer examples. Trunk Show. Fire Flies. The Do' Seller (Bamboo Fishing Traps) Title Fight. Arcadian Oasis. Snow Bird. House Of Sand. Nat Geo Photo Contest 2011. National Geographic is currently holding its annual photo contest, with the deadline for submissions coming up on November 30. For the past nine weeks, the society has been gathering and presenting galleries of submissions, encouraging readers to vote for them as well. National Geographic was kind enough to let me choose among its entries from 2011 for display here on In Focus. Gathered below are 45 images from the three categories of People, Places, and Nature, with captions written by the individual photographers. [45 photos] Use j/k keys or ←/→ to navigate Choose: Many people pilgrimage to Uluru, but what is seen there often depends on where you've come from.

Eruption of the Cordon del Caulle. Beluga whales in the arctic having fun. This is a streetcar in New Orleans traveling back towards The Quarter on St. This image captures almost 6 hours of climbing parties on Rainier going for the summit under starry skies. Russia, polar region of West Siberia, Tazovsky Peninsula. Sunset Cheetah Walk. Fire Flies. Home On The Water. Sunset On The Grand Canal. OMG Facts - The World's #1 Fact Source. Broken Pencil Magazine.