The Ultimate List of Educational Websites. The 5 Emerging Educational Technologies You Should Know about. January31, 2014 The educational landscape is witnessing a drastic change due to the use and integration of emerging technologies.
16 Things Teachers Should Try in 2016 [infographic] EDpuzzle. K-12 Education Tips & Strategies That Work. 18 Ways iPads Are Being Used In Classrooms Right Now. iPads are quickly becoming a popular and powerful educational tool for classrooms. Beyond the immediate benefit of engaging students, iPads can improve education efficiency and standards.
However, many teachers are unsure of how to use them effectively. Coupled with concerns over the costs involved, iPad implementation in schools is seen as an unnecessary and expensive risk. As the case studies below demonstrate, iPads are being used in education environments around the world with great success. Teachers can have paperless classrooms, take attendance, share interactive presentations and test their students—all on their iPad. Tinkering Space Interview: Megan Schiller.
Today I’m joined by Megan Schiller of The Art Pantry, as part of our ongoing series of inspiring conversations that center on how to set up creativity hubs, or tinkerspaces.
If you’re scratching your head because you can’t figure out where to put your child’s art materials, want to turn your laundry room into an art zone, or tend to shift furniture to make room for creative supplies, these interviews are sure to give you food for thought. Megan Schiller is a creative parent with an impressive background in art education, who now runs an amazing online kid-friendly art store called The Art Pantry where she also consults families on how to set up their very own Art Pantry (check out her very generous giveaway at the end of this post).
I’ve drooled over pictures of Megan’s child-friendly tinkering space in her Instagram feed and also on her blog, and I asked her if she’d be so kind to share it with us today. Yay! We’re in for treat. Can you tell us about your family? Great question! The Importance of Thinking In- and Out-of-the-Box. How to encourage creativity in a tech-based environment.
GUEST COLUMN | by Wendy Marshall How do you teach a student to be creative? Find, create and share lesson plans and teaching tools to empower your classroom. How to Use Recycled Tech Devices as Learning Tools. The idea of dissection in the classroom is nothing new.
Science teachers have been delighting (and occasionally sickening) students for decades by giving them hands-on experience with organisms and tools. Upgrade Your Brain: Resources for Coding Beginners. Adam Benzion is the founder of Entirely—a Seattle startup focused on social innovation, keen on connecting more people in more places to create special things together.
“Everybody in this country should learn to program a computer, because it teaches you how to think.”— Steve Jobs Anyone who’s paying attention these days has probably figured out that computer programming is fast becoming the new standard of literacy in our technology-driven economy. Those with even a rudimentary knowledge of code will probably read this little article and chuckle.
But for me and many other “business types,” not understanding coding has become a real handicap and a growing blind spot. 10 places where anyone can learn to code. Teens, tweens and kids are often referred to as “digital natives.”
Having grown up with the Internet, smartphones and tablets, they’re often extraordinarily adept at interacting with digital technology. But Mitch Resnick, who spoke at TEDxBeaconStreet, is skeptical of this descriptor. Sure, young people can text and chat and play games, he says, “but that doesn’t really make you fluent.” Mitch Resnick: Let's teach kids to code Fluency, Resnick proposes in this TED Talk, comes not through interacting with new technologies, but through creating them. The Other 21st Century Skills.
Many have attempted to identify the skills important for a learner today in this era of the 21st century (I know it is an overused phrase).
A Librarian's Guide to Makerspaces: 16 Resources. Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn.
In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Here are some excellent resources for anyone thinking about setting up a makerspace in their organization. Articles & Blog Posts Libraries, Hackspaces and E-waste: how libraries can be the hub of a young maker revolution “…there’s another gang of information-literate people out there, a gang who are a natural ally of libraries and librarians: the maker movement. Clustered in co-operative workshops called “makerspaces” or “hack(er)spaces,” makers build physical stuff. What is a Makerspace? From Stacks to Hacks: Makerspaces and LibraryBox The makerspace movement is gaining momentum in the library world. Events Maker Faire Events The Maker Faire is a festival of invention and celebration of the Maker movement. Beginner’s Guide to Maker-ize An Elementary Classroom – HonorsGradU. Eminem would spend hours every night studying the dictionary, so he could expand his vocabulary for his rhymes. - Serious Facts.
Top 20 Must-Have Educational iPhone & iPad Apps Used By Real Teachers in the Classroom - iPhone app article - Shara Karasic. With the advent of the 2011/2012 school year, teachers who have access to mobile technology are scrambling to find the best education apps for the iPod Touch, iPad and iPhone.
Educators use apps for everything from communicating with students to inspiring creativity to dissecting virtual frogs. Luckily, we have lots of educators (including Apple Distinguished Educators) on Appolicious who share their lists of the best education apps for elementary, middle school, junior high, and high school. These are the education apps most listed by educators on Appolicious. 1. 3D Brain (iPad, iPhone.
Free) Reviewed by educator lmorris: “This is a great learning tool for any student. Subject/Grade: Science (Biology). 4-12.