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The Other 21st Century Skills

The Other 21st Century Skills
Many have attempted to identify the skills important for a learner today in this era of the 21st century (I know it is an overused phrase). I have an affinity towards the skills identified by Tony Wagner: Critical thinking and problem-solvingCollaboration across networks and leading by influenceAgility and adaptabilityInitiative and entrepreneurialismEffective oral and written communicationAccessing and analyzing informationCuriosity and imagination Today I viewed a slideshow created by Gallup entitled, The Economics of Human Development: The Path to Winning Again in Education. Here are some slides from this presentation. This presentation sparked my thinking about what other skills and attributes would serve the learners (of all ages) in this era of learning. GritResilienceHope and OptimismVisionSelf-RegulationEmpathy and Global Stewardship Grit Students can develop psychological resources that promote grit, tenacity, and perseverance. Resources for Educators: Resilience Hope and Optimism

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What skills will you need to succeed in the future? Top 10 skills for the successful 21st-century worker 102 of the Most Inspiring Storytelling Quotes of All Time - Type A Communications February 2, 2016 Stories have been shared in every culture for millions of years – starting with rudimentary drawings by people who lived in caves – as a means of entertainment, education, cultural preservation and instilling moral values. The ancient art of storytelling has made its way to the boardroom, but some people – including marketers – still wonder if it’s that big of a deal. A Comprehensive Framework For Student Motivation A Comprehensive Framework For Student Motivation by Terry Heick When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score). (It’s also copyrighted, but they graciously allowed us to use it.)

A Librarian's Guide to Makerspaces: 16 Resources Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Here are some excellent resources for anyone thinking about setting up a makerspace in their organization.

Helping Students Fail: A Framework Helping Students Fail: A Framework by Terry Heick Ed note: This post is promoted by bettermarks, an adaptive math platform built around the idea of learning through mistakes. The Importance of Thinking In- and Out-of-the-Box How to encourage creativity in a tech-based environment. GUEST COLUMN | by Wendy Marshall How do you teach a student to be creative? It used to be that educators encouraged innovation by telling children to “think outside the box” via a “sky’s the limit” approach. Keeping Your Library Collection Smelling F.R.E.S.H! Yesterday I had the opportunity to work with a fun group of librarians in the northern part of my state who had some questions about weeding. Specifically, they were concerned about getting rid of old materials when their collections are already small and there's no money to replace the discards with shiny new replacements. I understand this concern, but when it comes to weeding, I err on the side of less being more.

The Montessori Method: An Education For Creating Innovators Imagine an education system that trained students to be creative innovators and leaders without the use of grades, tests or homework. It actually exists and it’s called the Montessori Method. The Montessori Method focuses on fostering a hands-on, self-paced, collaborative and enjoyable learning experience. It teaches students to start small with their ideas, to build them through experimentation and to solve the problems that come up along the way with a sense of stimulating curiosity. 10 places where anyone can learn to code Teens, tweens and kids are often referred to as “digital natives.” Having grown up with the Internet, smartphones and tablets, they’re often extraordinarily adept at interacting with digital technology. But Mitch Resnick, who spoke at TEDxBeaconStreet, is skeptical of this descriptor. Sure, young people can text and chat and play games, he says, “but that doesn’t really make you fluent.”

What is Connected Learning Ninth-grader Charles Raben has seen first-hand that by connecting the many spheres of his life -- peers, interests and academic pursuits -- new learning experiences can and will present themselves in both organized and unstructured ways. In the summer of 2012, Charles utilized his photography skills and the petition website to capture and share the story of Jerry Delakas, a longtime local newsstand operator who was in danger of losing his New York City license over a technicality. "I wanted to have that experience of creating change myself." The petition-making process proved to be a life-changing learning experience for the teen. Charles has become even more engaged in school, and all of his academic work is improving as a result of all of these activities because he has an identity now. A single sentence on his photography blog eloquently bares this newfound identity: "Each face tells a story and I try to capture just that."

Designing Personalized Learning Experiences The phrase “personalized learning” gets tossed around a lot in education circles. Sometimes it’s used in the context of educational technology tools that offer lessons keyed to the academic level of individual students. Other times it’s referring to the personal touch of a teacher getting to know a student, learning about their interests and tailoring lessons to meet both their needs and their passion areas. As with most education jargon, the phrase isn’t fixed, but it usually connects to the idea that not all students need the same thing at the same time. It implies choice, multiple pathways to learning, many ways to demonstrate competency and resists the notion that all students learn the same way. Educator Mia MacMeekin has put together a clear infographic highlighting some of the ways teachers design “personalized” curriculum.

Google for Teachers: 100+ Tricks It's Google's world, we're just teaching in it. Now, we can use it a little more easily. With classes, homework, and projects–not to mention your social life–time is truly at a premium for all teachers, so why not take advantage of the wide world that Google for teachers has to offer? Upgrade Your Brain: Resources for Coding Beginners Adam Benzion is the founder of Entirely—a Seattle startup focused on social innovation, keen on connecting more people in more places to create special things together. “Everybody in this country should learn to program a computer, because it teaches you how to think.”— Steve Jobs Anyone who’s paying attention these days has probably figured out that computer programming is fast becoming the new standard of literacy in our technology-driven economy. Those with even a rudimentary knowledge of code will probably read this little article and chuckle. But for me and many other “business types,” not understanding coding has become a real handicap and a growing blind spot.

Using Gaming Principles to Engage Students Game designers understand how to make games memorable and "sticky" in the sense that, even when you aren't playing the game, you're still thinking about solving its problems and puzzles. As teachers, how might we make our projects and content as sticky as games? How can we engage kids in thoughtful learning even after they leave the classroom? Here are game designers' top five secrets and some tips on using these same game dynamics to make learning in your classroom as addictive as gaming.

Pour la question de la persévérance scolaire, un article intéressant puisqu'il présente des qualités qui la favorisent et suggère des méthodes pour favoriser leur développement chez les jeunes. À ce propos, les liens externes sont incontournables! by jeannieproulxgignac Feb 13