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Book Resources. Three perspectives on strategy game design. The New York University's Game Center's annual design conference, PRACTICE, has cemented itself as an intimate, exciting meeting of renowned design minds holding forth enthusiastically on complex, even controversial topics.

Three perspectives on strategy game design

In this session, three different experts -- Soren Johnson, Brad Muir and Keith Burgun discussed what they each find important in the design of strategy games, from transparency to decision-making and building player investment and attachment. Soren Johnson: Transparency is Essential Spore and Civilization IV's Soren Johnson, recent founder of Mohawk Games, defines strategy games by their limited options -- players need to make specific choices and leave others behind -- their random or unexpected events, and their disparate outcomes and breadth of victory conditions. In static games, the outcomes of player choices are pre-determined by game designers.

Strategy games are dynamic: "Unpredictable, rules-driven and challenging," says Johnson. Game.

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Top Gamification Examples in Europe. The Legend of Zelda: Twilight Princess: Komplettlösung - Kapitel 20: Durch die Eiswüste - Gamecube, Wii - Gameswelt. 12.12.2006 - Andreas Altenheimer Allgemeine Tipps&Tricks Fuchteln hilft: Die meisten Kämpfe in ‘Twilight Princess’ sind einfacher, als sie aussehen.

The Legend of Zelda: Twilight Princess: Komplettlösung - Kapitel 20: Durch die Eiswüste - Gamecube, Wii - Gameswelt

Meist reicht es, wild mit dem Wii-Contoller zu wackeln.