Get flash to fully experience Pearltrees
Welcome to the Dungeons & Dragons 3.5 Random Dungeon Generator, originally developed by Jamis Buck, updated and maintained by Myth-Weavers. Check out our other generators from the Site Tools menu in the navigation! This tool allows you to generate random dungeons for the heroes of your campaign to explore.
I have created this table plus, as a fantasy RPG resource. The idea is to assist in quickly mapping out an area of the adventure and be able to tell something unique about each populated location. Some of the following entries are reliant on location, others are not. I have created enough entries that you may want to use percentile dice to randomly determine each location. Due to this, I have created a separate table to assist with the randomness for your convenience. Although each location could be a city or a town or whatever you like, I will be referring to each as a city.
PREPARATION You (the DM) need the D&D core rulebooks, including the Player’s Handbook , the Dungeon Master’s Guide , and the Monster Manual to run this adventure. This adventure utilizes the D&D v.3.5 core rules, but it can easily be used with the 3.0 rules as well. To get started, print out the adventure. Read through the encounters at least once to familiarize yourself with them.
Current Settings (Because this is a set of separate images, to save the floorplans you should: press your "print screen" key (or your computer's equivalent) and then open your favorite image editor and paste the screenshot into a new image. Then crop the rest of the screen. Some word processors will also allow you to paste the screenshot and even crop it.
Edit Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others Hello game master/fantasy author.
Step 4: Finishing Touch Now that it's painted, the temple should already look nice, but the finishing touch is what will make it look awesome. Use white glue to attach bushes, rocks and other larger details (see material lists under Step 1). Then apply watered down white glue with a spray bottle or with an old paint brush to the remaining surface and sprinkle the powdery stuff that you can use as grass, dirt and pebbles. <p style="text-align:right;color:#A8A8A8"></p>
You must have Java 1.6 or later (also called Java 6) installed on your system to run these tools. Note that the OpenJDK/Java 7 does not currently work. Some tools require Java 5 or later as indicated on the Launch page. If you are using Mac OS X, your Java implementation is provided by Apple.
Populating your Hexes deutsche Übersetzung The idea of developing your campaign through small, but ever-expanding, hex maps, was inspired by Greywulf’s Six sided gaming: Hex magic article. With Greywulf’s permission, I’ve expanded the concept a bit.
(Author’s note: this started as a much smaller list, and quickly grew to a far longer list than intended. For this reason, the list has been reproduced as an Adobe pdf file, which can be downloaded here or on the downloads page.) Tavern gossip can be a great source of Dungeons & Dragons adventure leads, and more than one published adventure has begun with the heroes overhearing something over a tankard or two. Many experienced players have been conditioned to listen for adventure leads in this manner, and some might ask, “What do I overhear?” in an effort to glean a bit more information about the adventure.
by David Morgan-Mar. "You all meet in a tavern..." How many campaigns have begun with these immortal words? Probably too many. This conceit has been used so often to introduce PCs to one another and begin a campaign that it has become a cliche. Characters meeting for the first time at the beginning of a story is a classic device in literature, cinema, and television.
1. As far as looks go, I am... ugly, I am the worst looking member of my social circle. average, my appearance is normal overall. attractive, I am the best looking member of my social circle. extremely attractive, my appearance aids me in every situation in life. 2. When it comes to memory...
0.1.12 Beta - Added the beginings of the adventure seed system (still not functional). - Added 40 new room descriptions, mostly for the two smallest room sizes. - Added wandering monster chart generator. - Added wandering monster generator on/off toggle. - Added "dungeon features" text to the intro area. - Added a very simple adventure hook generator that can generate up to 5 hooks (appears after the adventure text). - Added on/off toggle for Intro Text (including features) - Added on/off toggle for Dungeon features (only) - Added on/off toggle for the Trap Summary. - Added a adventure hook selector so that you can select to generate from 0 to 5 adventure hooks.
Character Name Generator Never again suffer the indignity of an elf named “Melf”, a bartender named “George”, or a mysterious unnamed stranger in town. The D&D Name Generator creates countless names for your heroes or NPCs, specific to their gender, race and class -- including titles and honorifics!. Simply fill in the form below, or use the preset defaults, and click the "Generate Name" button to produce names for all sorts of characters. Is the character male, female, or ungendered? Warforged are the only race that normally are ungendered, though other races have names that are common to both men and women.