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Sculptris+Blender+Cycles Tips. If Anyone Wants my keymaps file they can have it..

Sculptris+Blender+Cycles Tips

It has Maya Navigation, Keymaps, (with come customizations)Edit modew = Translate/grab e = Rotate r = ScaleCtrl+W = Specials Menu Crrl+E = Edge Specials Menu(i had to fix this one.. ) Ctrl+F = Face Specials Menu Ctrl+V = Vertex Specials MenuAlt+e extrude menu Shift+e Extrudei = inset extrude (if you have the addon installed and enabled, be careful with this addon it has trouble with normals, need to recalculate often. ) ------------------------------------ you may need to enable Maya keymaps if so here they are.. Also you may need to toggle(inset extrude on and off to get it to work, try it once, if it does restart toggle it then save as default, you know the routine ) yuo may need the Keymaps as well(Im not sure if the Blend file stores the keymaps, if not the keymaps will add the "i" for inset extrude and Shift+e fix for for edge specials menu) Let it Snow! In the tutorial you will learn how to create: A realistic snow materialSnow tire tracksFootprints in the snowIciclesA snow roof texture Welcome to week 2 of the Weather special Last week we covered how to create puddles, but this week things are getting a little bit chillier… snow.

Let it Snow!

Blender Cycles grass for architectural visualization. Rendering a living room with Blender Cycles. Here is another nice example of the use of Blender as a tool for architectural visualization.

Rendering a living room with Blender Cycles

Architecture modeling in blender cycles. IES-Like Lights in Cycles / Architectural Lighting. Hi everyone Recently i started playing around with angle-dependent lights to imitage IES Lighting Profiles with Cycles.

IES-Like Lights in Cycles / Architectural Lighting

This trick works with Mesh-Lighting (Emission Shader), as well as Area Lights. I’ve found the Area Lights to behave better than Emission-Planes, mainly because you can independantly adjust the Size and Strength without influencing each other. Demo File. Feature Articles - BI vs. Yafaray vs. Cycles - in Outdoor Arch Viz. This is a follow-up article of BI vs.

Feature Articles - BI vs. Yafaray vs. Cycles - in Outdoor Arch Viz

Yafaray vs. Cycles - an Artist's Observation published on June 4, 2012 by Olivier Boscournu, the winner of the Render of the Week Award for the week of May 14, 2012. The following article may not reflect the official view of www.BlenderNews.org. Free Time Lapse Skies – Marc Lorenz. MTimtam. Donate: Twitter: Ok so there was a debate between Ken Ham and Bill Nye,What are my thoughts?

MTimtam

Well im glad you ask ^_^ This video was made within the questions section where i just lost hope within the debate. Ham brings all of the creationist arguments that have been proven to be false, lies, fallacies or just plain bullshit. ~Piggy backing PhDs~Not understanding evolution, using "Kinds" as something? All in all hopefully someone in the audience saw through the bullshit and the seed of thought has been planted, hopefully will flower in the next five years and they them selves will be making this types of videos :D Check out these channels that were active during the debate: 2.6/Manual/Render/Cycles/Nodes/Shaders. From BlenderWiki Diffuse Lambertian and Oren-Nayar diffuse reflection.

2.6/Manual/Render/Cycles/Nodes/Shaders

Color input Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength. Roughness input Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF. Normal input Normal used for shading; if nothing is connected the default shading normal is used. BSDF output Diffuse BSDF shader. Translucent Lambertian diffuse transmission. An Online Material Library - Alpha Version 0.3!

Hi there, all!

An Online Material Library - Alpha Version 0.3!

After using Blender for almost three years, I’m a huge fan. Nine months ago, I figured I would donate some of my time to creation of an online material library, a much requested feature. Since May 2012, I have been working on creating an online material library and an add-on to browse it from within Blender. You can download the add-on from my website 128. Installation Instructions: Download the add-on and bundled library in online_mat_lib.zip. If there’s any materials you think should be rated higher (or lower), please post here to let me know. Please test the add-on and let me know what ya think of it! Introduction to Blender Cycles Render Engine. Hello and welcome to this Blender Cycles Render Engine Introduction!

Introduction to Blender Cycles Render Engine

In this video tutorial we introduce you to the new Blender Cycles render engine that is now available for Blender 2.6. Cycles offers a much more realistic, interactive rendering workflow than the current Blender Internal engine and is a lot of fun to work with. What you’ll learn This Blender Cycles tutorials will introduce you to the basics of using Cycles including how to set up your lighting, creating materials with the shader node system, adjusting the environment, and finally how to render a very nice glass bottle filled with red liquid. Absorption in Cycles. Published: 22 October 2012 The new ray length node in Blender 2.64 allows to fake absorption even without a volumetric shader.

Absorption in Cycles

This tutorial shows you how to create your own absorption shader and make it re-usable. Have you ever seen a complex Cycles shader that uses some strange math nodes to create cool features you'd like to play with? Ever tried to get your head around it and ended up with a headache? Tutorial: Cycles Winter Special on BlenderDiplom. Published: 22 December 2011 This is Blenderdiplom's way of saying: have some nice winter holidays. In this tutorial Frederik Steinmetz will demonstrate how to set up a beautiful macro scene consisting of a few frost-covered plants with a nice backlighting effect. Node Groups Editor Tour. Tileable Textures in Blender. Feature Articles - BI vs. Cycles vs. Yafaray - an Artist's Observation. Olivier Boscournu is the winner of the Render of the Week Award for the week of May 14, 2012.

Other than Yafaray, Olivier has succeeded in duplicating his convincing "Bidirectional Interior with Yafaray" scene in BI and Cycles as well. What difference did he discover in using all these Blender's three major render engine? Olivier has the following observation to share. The following article may not reflect the official view of www.BlenderNews.org. —Editor in Chief. June 4, 2012 12:40 AM by Olivier Boscournu Blender is a free 3D software package and is ideal for small studios or freelance CG artists who need to provide cost-effective and quality 3D renders. Blender Internal With no add-on required and easy to use, it's more ideal for beginners. Yafaray 0.1.2. [UPDATED .bend]19 Billions of Polygons, not a ridiculous number anymore. EDIT 3: Now the waiting “copying transformation to the device” is pretty much gone! (it initialized a lot faster now) (it seems there is a bug making particle instances transfer slower when they are scaled, so apply the transformation to the mesh (ctrl+a) workaround the problem ) EDIT 2: Blend File updated and optimized to render TWICE as fast and looks right!

Breakfast Hall – The Complete Series. So the series is finally complete! It only took me 274 days – thats like, not even a whole year! ;) Wow has it really been that long? So anyways, it’s finally finished! Watch any of the 6 parts below: In this 6th and final part of the series we finish off by compositing and adding volumetric lighting effects to the cycles render.Download Blend File. Developer musings on Blender. Tutorials. Introduction to Cycles. Welcome to Cycles! Cycles is a brand new rendering engine built right into blender. It’s flexible, fast and above all else: produces more realistic results.

Forget everything you know about lighting and rendering in Blender… the game has officially changed In this tutorial you will discover: The difference between the internal renderer and CyclesSome of the cool features of CyclesHow to create your very first Cycles renderUsing lights, materials, textures and bump mappingHow I made the donut scene. Rendering an Interior Scene with Cycles. Create Realistic Materials with Cycles. Rendering Headphones in Blender Cycles. Rendering a Guitar in Blender with Cycles. Rendering a Sports Car in Blender Cycles - part 01. Rendering a Sports Car in Blender Cycles - part 01. Blender Cycles. Urban visualization modeled with Blender and rendered with Cycles Posted by Allan Brito on June 6th, 2013 ~ 2 Comments When the subject of an architectural visualization project is an urban space most artists immediately starts to think about the size of the scene, and how much hardware will be necessary to render the project.

If you never worked on urban visualization projects before, it is important to notice that… Blender for Architects. Archive for Cycles These days I am getting outside my usual line of work with some renders that are on the graphical side of 3d art. As I have written before, I am involved with RenderStreet: a growing online render farm developed by a team of close friends (..and family). Now I am going to produce some new graphics for the website as there has been a lot of work involved in building this but the graphics part was a bit left behind.

Cycles wood floor. I said I would make a separate post for the floor material, this is how it turned out after some more nodes knitting. I used a Cgtextures wood tileable image and I made an improved bmp image from it in Gimp (though the original may be used as well, but I thought I would accentuate the parallel groves a bit. I don’t have a paid account there so the map is not very high res and this shows a bit… I also just realised the scaling in the UV mapping is a bit large, I’ll fix it next round.