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Games & BYOD

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Betrayal at House on the Hill. From the press release: Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate.

Betrayal at House on the Hill

With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late!

Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. Pandemic. In Pandemic, several virulent diseases have broken out simultaneously all over the world!

Pandemic

The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic!

Forbidden Desert. Game description from the publisher:

Forbidden Desert

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Brand New Subway. GeoGuessr - Let's explore the world! Learn How To Play Chess Online. Create, Collaborate, Innovate. Code Kingdoms. Lure of the Labyrinth. 20 BYOD Resources For The 21st Century Schools. By Hope Mulholland, TeachThought Intern BYOD policies–Bring Your Own Device–allow schools to bring technology into the classroom with a “bottom-up” approach.

20 BYOD Resources For The 21st Century Schools

Such an approach can save money, allow students to use their own devices, and encourage a student-centered approach to learning. Recently we explained that “digital natives or not, technology dropped into the laps of students in schools isn’t always as accessible as it might be. By allowing students to bring in their own devices for learning–rather than insisting that they learn both content and device in school–there is an important opportunity to connect with not just their personal lives, but their natural way of doing things.” But when you allow students to bring in hundreds of unique devices into a formerly closed technology setting, chaos can result–which is where, unfortunately, policy can be necessary.

An international forum for all schools seeking to make the best use of BYOT. Great Games for Physics. History - British History in depth: Kings and Queens Through Time. History - British History in depth: Build an Arch Animation. Secrets of Lost Empires. By Dennis Gaffney The trebuchet was one of the most devastating weapons of the Middle Ages.

Secrets of Lost Empires

During medieval sieges, this destruction machine crushed castle walls. Using trial and error, medieval engineers adjusted the trebuchet to make sure its missile hit the castle wall—and destroyed it. The Epic BYOD Toolchest (51 Tools You Can Use Now) PowerSchool Learning: (Previously Haiku Learning.) This is a full learning management system (LMS) that I’m trying to get our school to adopt. It’s multiplatform and robust, which makes it a great fit for our BYOD environment. It also works on top of Google Classroom, so I have all those features too, plus my grade book. Google Classroom: Teachers are moving in droves to Google Classroom.

While it doesn’t have all the features of a full-scale LMS, teachers are giving students assignments and so much more with this awesome tool. PeaceMaker - Play the News. Solve the Puzzle. Enercities. Brigade Kids! Home. Planet Impact: Home. Home. CBBC - Horrible Histories - Terrible Treasures. History - Ancient History in depth: Gladiator: Dressed to Kill Game. Brainteasers. Excellent Resources on BYOD for Teachers. Mobile technology is making explosive growth into our schools and classrooms.There is now a growing trend towards taking advantage of mobile devices to inspire learning and promote students engagement, but the problem is that school districts can not cover the costs of these devices and to provide every student with a gadget would be out of their affordability particularly with the shrinking budgets being allocated for high tech materials.However, several initiatives have been taken to counter this financial block facing the implementation of mobile technology in classroom and one of these initiatives is called BYOD ( Bring Your Own Device).

Excellent Resources on BYOD for Teachers

BYOD is all about students bringing their Mobile gadgets from home ( like smartphones, tablets. laptops etc ) and use them for educational purposes inside the classroom. Does the Apple fall far from the tree? – Sharing one iPad among many users. 2012 K-12 Horizon Report The 2012 Horizon Report identifies mobile devices and tablet computing as technologies expected to enter mainstream use in education within one year or less.

Does the Apple fall far from the tree? – Sharing one iPad among many users

The mobility of these devices, their almost instant accessibility, the ease with which the touch screens promote interaction and the huge range of educational apps available for very reasonable prices appeal to both teachers and students. Research has found that the use of iPads and other mobile devices in the classroom improves engagement, supports multiple ways to access the curriculum and enhances assessment practices (Government of Alberta, 3 October 2011). The flexibility of mobile devices is undeniable. Gaming matter. Web 2.0 Resources for BYOT Programs. As my school district prepares to implement BYOT in the 2012-2013 school, I have collected Web 2.0 tools that students and faculty (grades 7-12) could use.

Web 2.0 Resources for BYOT Programs

Because of the sheer number of apps for mobile devices, I have not included any apps. Teach with Portals. Simutrans - A freeware transportation simulation game. Bitesize KS2 - english - Deduction. FreeCol - Home. Top 10 Sites for Educational Games.