The Epic BYOD Toolchest (51 Tools You Can Use Now) You've got every device under the sun in front of you. Now what apps are you going to use? Here are the apps or app categories that I recommend you test for your school. Purposeful Games for Social Change “In this village a few are prosperous, but most struggle with hunger and poverty. You are Esha, a young girl who belongs to a poor family. Your mother Sabitri’s dearest wish is to somehow acquire a goat. How to Make Textbroker Work For You (If You Must) Using content mills in order to generate income is pretty controversial in the world of freelance writing. Some people will tell you to never use them no matter what, and I can see where they’re coming from. They pay ridiculously insulting rates, you can’t ever get a raise, and the clients on there are usually pretty bad.
Methodology « Meedan.org The Meedan methodology is about doing better listening. Listening informs everything we do: whether it is curating and translating from disparate cultural communities on a major world event, or providing a space for religious leaders to explore each other’s readings, or supporting teachers and students to share learning materials, or translating commentaries and blog posts for the world’s media. It all helps us listen outside our comfort zone, our immediate frame of reference. Better listening is critical if our use of the web is to become truly ‘social’ – empathetic, aware, eager to learn. We often think of the web as a publishing space, but it is also a listening space where we come to learn and be challenged. This vision inspires the hope that there might be fast emerging a new global multilingual civic capacity.
Ecology: Resilient Planet Student Edition (Print & Digital) This 120-page, full-color magazine introduces the host researchers and Argonaut teams, provides the science background knowledge and the tools to help students solve each Mission challenge. It also contains a “getting started” tutorial, reference charts, a glossary, and interdisciplinary connections. Secrets of Lost Empires by Dennis Gaffney The trebuchet was one of the most devastating weapons of the Middle Ages. During medieval sieges, this destruction machine crushed castle walls.
WAY WAY was created by a multidisciplinary independent game design team named Coco & Co including Chris Bell from thatgamecompany (Flower, Flow). In WAY, players are set it a 2D platforming game environment. At first, players navigate the game area alone, trying to make sense of what the game experience is meant to be. Moments later, the game reveals that your journey is happening simultaneously with another, unnamed, random player. Both players can see the movements of the other player but cannot interact directly.
Why we’re trying to save people drowning in tasks Why are we building a better way to get things done? Why are we trying to build a product that starts with your ideas? Why does every task management tool out there suck so bad, when you actually start getting creative?Because at the end of the day, men must think. United Nations Alliance of Civilizations (UNAOC) Create UNAOC is a global competition co-organized by the United Nations Alliance of Civilizations, the Learning Games Network, and the MIT Education Arcade in search of mobile apps and games that can enable new avenues for intercultural dialogue. The 5 winners of the Create UNAOC 2012 challenge were announced on January 22, 2013. They have been awarded $5,000 each to support the development of their apps/games into full-fledged applications for mobile and tablet devices. Read more about the winners and download their apps here. Faced with an abundance of talent and ideas, we would also like to highlight the following entries as Honorable Mentions.
Learning Games List MidAmerica Nazarene Universit The Center for Games & Learning currently holds approximately 300+ game* titles in it's collection. These are listed below. Please sort using these predefined filters. You may apply a filter from each category to narrow your results. To clear your filters, click the "All Skills" or "All Game Types" buttons. 20 BYOD Resources For The 21st Century Schools by Hope Mulholland, TeachThought Intern BYOD policies–Bring Your Own Device–allow schools to bring technology into the classroom with a “bottom-up” approach. Such an approach can save money, allow students to use their own devices, and encourage a student-centered approach to learning. Recently we explained that “digital natives or not, technology dropped into the laps of students in schools isn’t always as accessible as it might be.