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Edu: Make AR & VR in the classroom

Related:  VR & ARVR - VIRTUAL REALITY & AUGMENTED REALITYElearning - Education numériqueVR / AR / AIGamification

250 Virtual Field Trips.... most of them are free! If you have been following my blog lately, you will know that I am absolutely (and probably ridiculously!!! ) obsessed with virtual field trips. I promise I will blog about something different soon but I have one last thing. I have been working on organizing all the field trips I find into one sheet and I was just able to make it into a searchable database! So search away and make some connections! Let me know if you take any of these field trips! AR VR Edu Hub - Merge Cube Search this site MERGE Cube Educator Resources VR Apps

1,300 Free Online Courses from Top Universities Advertisment Take online courses from the world’s top universities for free. Below, you will find 1,700 free online courses from universities like Stanford, Yale, MIT, Harvard, Oxford and more. You can use this collection of online courses to learn everything you want–from history, philosophy and literature, to physics, biology, psychology, and computer science.

Will Virtual Reality Drive Deeper Learning? Though no hard numbers are available yet on how many K–12 classrooms are using virtual or augmented reality, new estimates suggest the technology could reach 15 million students by 2025. But without research to show the impact, experiences like landing on the moon or the sinking of the Titanic could be closer to entertainment than education, argue critics, who say much of what’s being marketed as virtual reality is not groundbreaking—or even new. Computer scientists first began experimenting with “virtual experiences” in the 1950s, and by the 1980s goggles and gloves had been developed to simulate immersion in a virtual world. “My question is always: How is virtual reality different from educational film?” asks Audrey Watters, who speaks extensively on the role of technology in education and writes the blog Hack Education.

Gamification: Where to Begin? #gamification #3dgamelab #gbl #arg Playing Futures: Applied Nomadology – Some Rights Reserved I’ve been getting questions about where to begin if you want to gamify your classes and I thought I’d share some of what has worked for me here. To begin I just want to say that gamification can happen without spending any money. I think the most important aspect of gamification be a change in how you run your classroom especially the way teachers traditionally grade, assess, and show students how they are doing. Gamification refers to using some form of game mechanics from video games in a non-video game setting. It could mean points, typically experience points or XP, questing (which just a gaming term that means completing assignments), maybe badges and/or achievements to show students what they’ve learned, and maybe things like leaderboards to show students where they stand if you want to make your course competitive.

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Google Maps Now Offers Augmented Reality Directions Advertisement Google Maps is rolling out a new feature called Live View. Google Maps’ Live View uses augmented reality (AR) to display virtual signposts and directions in the real world. Which should make it easier for you to get from A to B without getting lost. Live View, then called AR walking directions, was first announced at Google IO 2018. It then debuted on Google’s Pixel phones, with Local Guides helping to ready the feature for a wider audience.

Screen time is good for you—maybe Here’s what the American Academy of Pediatrics says about screen time for kids: children between 2 and 5 should be limited to “one hour a day of high-quality programming”infants between 18 and 24 months can have screen time so long as it’s high quality and with a caregiverbabies shouldn’t be exposed to screens other than video chat The study set out to test two ideas. “The first was to test if there were ‘optimal’ levels of screen time in young people,” Przybylski said via email.

Amazon Pushes Echo Smart Speakers on Campus In Amazon’s latest push into education, the tech giant is encouraging colleges to experiment with its Echo smart speakers and add the devices to their curricula. The company is working with Arizona State University, for instance, where it gave 1,600 Echo Dots to engineering students living in a new dorm called Tooker House. “ASU’s main motivation was to develop an opportunity for its engineering students to gain skills in voice technology, an emerging field,” says John German, an ASU spokesperson. The engineering school at ASU has added "a little bit" of voice technology to the curriculum of three existing courses this semester, German said. However, the students who received the Echo Dots will "not at all" be required to take these courses.

Code Names for the Classroom - MAKE LEARNING MAGICAL! Game Scenario:Two restaurants have been temporarily shut down due to a failed restaurant inspection. The Executive Chefs are on a race against the clock to find the source of the failed score and save their restaurant from closing forever. (Change the game scenario to match your content!)​ ​Materials needed:200 3x5 cards cut in half.The the map cards from the original Code Names gamePlastic stand from original game. Buy extras on Amazon.

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