The Definition Of Digital Literacy The Definition Of Digital Literacy by Terry Heick When we think of digital literacy, we usually think of research–finding, evaluating, and properly crediting digital sources. The “research” connotation makes sense, as it is the sheer volume of sources and media forms on the “internet” that stand out. But we are living in a world where the internet is disappearing, replaced by sheer connectivity.
Trading Card Creator The Trading Card tool gives students an alternative way to demonstrate their literacy knowledge and skill when writing about popular culture texts or real world examples. This interactive allows students to create their own trading card about a real or fictional person, place, object, event, or abstract concept. These cards are can be used with any type of book students are reading or subjects that they are studying, and make for an excellent prewriting exercise for students who are writing narrative stories and need to consider characters, setting, and plot.
Funds of knowledge North Carolina classroom demographics are changing at a rapid pace. In the last four years 57 percent of the public school growth has been attributed to Latino students (Kasarda & Johnson, 2006). These Latino students are often immigrants or are born to immigrant parents who have grown up in another country and have very different experiences than their American counterparts. In order to provide the best possible education for all the students in a classroom teaching practices must reflect an authentic sense of caring for a child in a way that recognizes the importance of knowing about Latino students’ funds of knowledge. Such practice would provide teachers with the tools necessary to better understand and build upon the strengths of their students.
Study Proves Why We Need Digital Literacy Education A few months ago, the Internet buzzed with the results of a study comparing students' note-taking on computers versus note-taking with paper and pen. In the article, authors Pam A. Mueller and Daniel M. How To Plan a Trip In The 21st Century If you are planning to stay at a hotel, then you can use the sites mentioned before to pick the best ones for you (i.e. Hipmunk, Kayak, etc.) But if you are really serious about becoming a well adjusted 21st century traveller, then you should ask yourself - why book a hotel room when there are option like AirBnb? Forming questions and answers in the present simple tense In this post, I would like to share the best activities I know to teach questions in the present simple tense. The aim of these fun activities is to help your students form the YES/NO questions and short answers correctly. I have used all these activities in my classes and they worked very well. In this post, you will find a game called Battleships to introduce the grammar. Then there is an infographic explaining the question formation, a fluency activity to make the question formation automatic, and several speaking activities to practise the questions in real life situations.
Tools for Educators.com - Board Game Maker, printable board games, 100% customizable Tools for Educators offers to use as resources for lessons, lesson plans and printable materials for English classes . More game board options listed below! The board game maker is a worksheet wizard that allows you to The iPad Guide - How to Get the Most Out of the iPad When the iPad was released, Steve Jobs called it "magical". And in many ways, he was right. The iPad is a great device capable of doing everything from streaming movies to entertaining you with great games to becoming your digital library to simply letting you surf the web on your couch. Unfortunately, one of it's magical qualities isn't to instantly allow you to know all of the great ways to use the device. This iPad guide will teach you everything from how to go about picking out the right iPad to the basics of how to go about using it to how to get the most out of it. Did you know you can hook the iPad up to your HDTV and watch streaming movies on the big screen?
Disney 'Connected Learning' Aims To Infuse Games with Learning When Disney rolls something out, there's a fanfare of trumpets, a red carpet and sometimes even a glittering burst of fireworks. By contrast, the launch of the Disney Connected Learning program has been as subtle as, oh, say a green screen. Six years ago, Disney began exploring how use its considerable design, entertainment and financial muscle in the "learning" arena. It decided to try to create games that children would find genuinely entertaining that were nonetheless built on legitimate learning "goals." Over the past two years, it has quietly been refining eight games based on learning objectives in its wildly popular online site for kids, Club Penguin. Several of the games have been hits.